I attempted to respond to an open letter to R2 but it says security token invalid, so here is a whole new post to reply to another post :P
Also in cross server, whether it is cart or mine, I have noticed drastic differences in power in players. It's actually gotten to the point where bigger players let the smaller players die on purpose to get more rewards. The process to which teams are picked must be updated to create even teams and/or adjust the scoring system so that mining isn't such a huge variable. At one point I had more assists than everybody combined and still manage to end up last. On that note, someone on the losing team that managed to get more ore than everyone else ended up second just by sitting on a mine and clicking on it every minute or so. So because they are so powerful and end up 2nd place anyway they have no inclination to being a team player...and nor do I. Suggestion?!?! how about after 100 ore you get no more points for it. same goes for 10 kills and 5 assists. AND that these proportions have the same impact on rank (give or take). I believe this would promote better team work and happier content more interactive players. This is probably an easier task than say building a selection option like gauntlet where you choose the difficulty resulting in different prizes. --- More to come!
Also in cross server, whether it is cart or mine, I have noticed drastic differences in power in players. It's actually gotten to the point where bigger players let the smaller players die on purpose to get more rewards. The process to which teams are picked must be updated to create even teams and/or adjust the scoring system so that mining isn't such a huge variable. At one point I had more assists than everybody combined and still manage to end up last. On that note, someone on the losing team that managed to get more ore than everyone else ended up second just by sitting on a mine and clicking on it every minute or so. So because they are so powerful and end up 2nd place anyway they have no inclination to being a team player...and nor do I. Suggestion?!?! how about after 100 ore you get no more points for it. same goes for 10 kills and 5 assists. AND that these proportions have the same impact on rank (give or take). I believe this would promote better team work and happier content more interactive players. This is probably an easier task than say building a selection option like gauntlet where you choose the difficulty resulting in different prizes. --- More to come!
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