idk about you guys, but i find wb to be a joke now......... like 2-3 high level players can kill 1 boss right away.......they need to upgrade them, its insane lol, i can usually only get like 2-3 hits in before all 3 are dead.........also the revive/repsawning is not helping. You guys think wb should have a huge health increase or it just me?
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the problem is, whatever they do, itll remain disadvantage fer weak players. increasing HIT of bosses, increasing DEF of bosses, increasing ATK of bosses, increasing HP of bosses, increasing DODGE of bosses, or whatever they may do to make bosses difficult, itll apply to weaker players all the same.
what they can do is to apply DMG based CD. lower DMG, lower the CD. higher DMG, higher the CD.League of Angels
S94 Lonewind Forest
Magus Rynd
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This gets brought up like, every time, haha.
There's four fairly easy fixes they could do to world boss.
1. Damage cap. The full damage you should do still shows up on scoreboards for rankings, but the actual damage you do to the boss is capped at some % of the boss's health. That guarantees people'll at least get a few hits in.
2. Infinite health, time limit. Boss just dies after ~15-30 minutes of battle, and you can hit it to your heart's content in that timeframe.
3. HP increase based on how quickly the boss was killed. I think this is part of what they do on Chinese servers now (I think they also lowered the number of rounds before you timeout...? not sure). If the boss is killed in less than five minutes, the next time it spawns it has 50% more health or something like that - I'm just **'ing numbers here.
4. Spawn more bosses. You get theoretically infinite bosses and another one with more HP spawns after you kill one, but if you can't kill it within x minutes, the event ends.
Unfortunately I think the answer to all of these suggestions will just be 'sorry, the devs can't program that.' Just like how they can't fix TC, can't make a skip button in TA, etc....
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Originally posted by kaitsuna View PostThis gets brought up like, every time, haha.
There's four fairly easy fixes they could do to world boss.
1. Damage cap. The full damage you should do still shows up on scoreboards for rankings, but the actual damage you do to the boss is capped at some % of the boss's health. That guarantees people'll at least get a few hits in.
2. Infinite health, time limit. Boss just dies after ~15-30 minutes of battle, and you can hit it to your heart's content in that timeframe.
3. HP increase based on how quickly the boss was killed. I think this is part of what they do on Chinese servers now (I think they also lowered the number of rounds before you timeout...? not sure). If the boss is killed in less than five minutes, the next time it spawns it has 50% more health or something like that - I'm just **'ing numbers here.
4. Spawn more bosses. You get theoretically infinite bosses and another one with more HP spawns after you kill one, but if you can't kill it within x minutes, the event ends.
Unfortunately I think the answer to all of these suggestions will just be 'sorry, the devs can't program that.' Just like how they can't fix TC, can't make a skip button in TA, etc....
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Just make it like Demonic War. Infinite bosses with low damage dealt to them per hit. I was doing roughly 2% per hit when I played it and loved it. In the full 40 minutes we only killed 6 bosses. The cashers could still put in as much damage as they want and it'll give other players a chance to get more than 1-2 hits in.S-215
Durzoth
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Originally posted by Durzoth View PostJust make it like Demonic War. Infinite bosses with low damage dealt to them per hit. I was doing roughly 2% per hit when I played it and loved it. In the full 40 minutes we only killed 6 bosses. The cashers could still put in as much damage as they want and it'll give other players a chance to get more than 1-2 hits in.
I really believe that can solve the problem of World Boss or even Guild Boss too! And if we ALL ask nicely devs might consider that
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Hmm, talking about suggestions but the thread is on the wrong section.
~ Moved ~
I'll wait some more opinions/players to see their thoughts, and by thoughts I mean no insults, and then I'll suggest it.
Thank you.
It's the first hour, of the first day
It's hard without you, I cannot lie
You were everything, and could have been
It's the first summer, of the first year
Today only rain, knocks on my window
And it reminds me, how much I loved you.
I fail to emerge
It's a universe, that wants me to get off
Fear catches me, and I start calling you.
It's the first night, when I feel cold
Your arms can no longer warm me
A cold soul, I cannot love.
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Originally posted by Tauriel[S202] View PostDemonic war has tupidly strong bosses. I really do not want WB to turn into that fiasco as well. Rather have any of the other ideas put into place, but no more bosses with 1m defense or something.
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Please take in count the newer servers and dead servers.
Dead servers => cashers or not, will be hard with 5-10 players on.
Newer servers => even harder with 20-30-40 on.
It's the first hour, of the first day
It's hard without you, I cannot lie
You were everything, and could have been
It's the first summer, of the first year
Today only rain, knocks on my window
And it reminds me, how much I loved you.
I fail to emerge
It's a universe, that wants me to get off
Fear catches me, and I start calling you.
It's the first night, when I feel cold
Your arms can no longer warm me
A cold soul, I cannot love.
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