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  • World Boss

    idk about you guys, but i find wb to be a joke now......... like 2-3 high level players can kill 1 boss right away.......they need to upgrade them, its insane lol, i can usually only get like 2-3 hits in before all 3 are dead.........also the revive/repsawning is not helping. You guys think wb should have a huge health increase or it just me?

  • #2
    the problem is, whatever they do, itll remain disadvantage fer weak players. increasing HIT of bosses, increasing DEF of bosses, increasing ATK of bosses, increasing HP of bosses, increasing DODGE of bosses, or whatever they may do to make bosses difficult, itll apply to weaker players all the same.

    what they can do is to apply DMG based CD. lower DMG, lower the CD. higher DMG, higher the CD.
    League of Angels

    S94 Lonewind Forest
    Magus Rynd

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    • #3
      This gets brought up like, every time, haha.

      There's four fairly easy fixes they could do to world boss.
      1. Damage cap. The full damage you should do still shows up on scoreboards for rankings, but the actual damage you do to the boss is capped at some % of the boss's health. That guarantees people'll at least get a few hits in.
      2. Infinite health, time limit. Boss just dies after ~15-30 minutes of battle, and you can hit it to your heart's content in that timeframe.
      3. HP increase based on how quickly the boss was killed. I think this is part of what they do on Chinese servers now (I think they also lowered the number of rounds before you timeout...? not sure). If the boss is killed in less than five minutes, the next time it spawns it has 50% more health or something like that - I'm just **'ing numbers here.
      4. Spawn more bosses. You get theoretically infinite bosses and another one with more HP spawns after you kill one, but if you can't kill it within x minutes, the event ends.

      Unfortunately I think the answer to all of these suggestions will just be 'sorry, the devs can't program that.' Just like how they can't fix TC, can't make a skip button in TA, etc....

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      • #4
        Originally posted by kaitsuna View Post
        This gets brought up like, every time, haha.

        There's four fairly easy fixes they could do to world boss.
        1. Damage cap. The full damage you should do still shows up on scoreboards for rankings, but the actual damage you do to the boss is capped at some % of the boss's health. That guarantees people'll at least get a few hits in.
        2. Infinite health, time limit. Boss just dies after ~15-30 minutes of battle, and you can hit it to your heart's content in that timeframe.
        3. HP increase based on how quickly the boss was killed. I think this is part of what they do on Chinese servers now (I think they also lowered the number of rounds before you timeout...? not sure). If the boss is killed in less than five minutes, the next time it spawns it has 50% more health or something like that - I'm just **'ing numbers here.
        4. Spawn more bosses. You get theoretically infinite bosses and another one with more HP spawns after you kill one, but if you can't kill it within x minutes, the event ends.

        Unfortunately I think the answer to all of these suggestions will just be 'sorry, the devs can't program that.' Just like how they can't fix TC, can't make a skip button in TA, etc....
        That is a good suggestion the problem is there will always be annoying players who won't skip, then u have to wait for them

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        • #5
          Just make it like Demonic War. Infinite bosses with low damage dealt to them per hit. I was doing roughly 2% per hit when I played it and loved it. In the full 40 minutes we only killed 6 bosses. The cashers could still put in as much damage as they want and it'll give other players a chance to get more than 1-2 hits in.
          S-215
          Durzoth

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          • #6
            Originally posted by Durzoth View Post
            Just make it like Demonic War. Infinite bosses with low damage dealt to them per hit. I was doing roughly 2% per hit when I played it and loved it. In the full 40 minutes we only killed 6 bosses. The cashers could still put in as much damage as they want and it'll give other players a chance to get more than 1-2 hits in.
            YES!!!
            I really believe that can solve the problem of World Boss or even Guild Boss too! And if we ALL ask nicely devs might consider that

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            • #7
              Hmm, talking about suggestions but the thread is on the wrong section.
              ~ Moved ~
              I'll wait some more opinions/players to see their thoughts, and by thoughts I mean no insults, and then I'll suggest it.
              Thank you.




              It's the first hour, of the first day
              It's hard without you, I cannot lie
              You were everything, and could have been
              It's the first summer, of the first year
              Today only rain, knocks on my window
              And it reminds me, how much I loved you.


              I fail to emerge
              It's a universe, that wants me to get off
              Fear catches me, and I start calling you.


              It's the first night, when I feel cold
              Your arms can no longer warm me
              A cold soul, I cannot love.

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              • #8
                it would make world boss more interesting if it was similar to demonic war but i dont think a lot of players want to sit through another 40 minute event.

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                • #9
                  Demonic war has tupidly strong bosses. I really do not want WB to turn into that fiasco as well. Rather have any of the other ideas put into place, but no more bosses with 1m defense or something.

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                  • #10
                    Originally posted by Tauriel[S202] View Post
                    Demonic war has tupidly strong bosses. I really do not want WB to turn into that fiasco as well. Rather have any of the other ideas put into place, but no more bosses with 1m defense or something.
                    Well not 1m defense but 1 hit kill that for sure, with guaranteed hit.

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                    • #11
                      Please take in count the newer servers and dead servers.
                      Dead servers => cashers or not, will be hard with 5-10 players on.
                      Newer servers => even harder with 20-30-40 on.




                      It's the first hour, of the first day
                      It's hard without you, I cannot lie
                      You were everything, and could have been
                      It's the first summer, of the first year
                      Today only rain, knocks on my window
                      And it reminds me, how much I loved you.


                      I fail to emerge
                      It's a universe, that wants me to get off
                      Fear catches me, and I start calling you.


                      It's the first night, when I feel cold
                      Your arms can no longer warm me
                      A cold soul, I cannot love.

                      Comment


                      • #12
                        Originally posted by Gurothos View Post
                        Please take in count the newer servers and dead servers.
                        Dead servers => cashers or not, will be hard with 5-10 players on.
                        Newer servers => even harder with 20-30-40 on.
                        Well 15 sec WB isnt and option also. And i mean literaly 15 sec.

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                        • #13
                          yeah our wb lasted 2 minutes yesterday you need to do something I may be part of the issue take 119 mil average hit from him but people above me are triple...fix the boss its becoming a waste of time
                          "You're the darkest burning star, You're my perfect disease"

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