people who recently were unable to land a hit on me has suddenly started to.....mobs i needed to increase hit to attack im suddenly hitting...i have checked the stats of mine & others too....has the ratio changed ? or am i paranoid missing something? 14k dodge FYI
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dodge vs hit changed?
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Originally posted by MagusRynd View Posti was thinkin the same when i was receiving some hits from 15-3 spire mob couple a days back, which i used to dodge 100% with my 25k dodge.No one stands on the top of the world. Not you, not me, not even gods. But the unbearable vacancy of the throne is over. From now on....i will sit on it
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giving more bless stones now to compensate this new big spend
not to mention that will cause alot of ppl to completly change they build, and that is hard without spending $, but thinking that was the plan in general, me personaly dont like itS 118 - Evil's Bane - IGN solowingpixynow S-UA56 without our will->UB38 now
Guild - Lunatic Cafe
UC 27 current server
You are really alive when you have someone to die for
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Originally posted by lezickh View PostThere is a new stat called "Hit rate" from stable, it's not the hit itself that it improves, it adds directly to the hit %League of Angels
S94 Lonewind Forest
Magus Rynd
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Originally posted by MagusRynd View Posti believe its not that. one option increases HIT by a specific number (20,000 + 1,50) while the other increases it by a percentage (20,000 + 1%)
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Originally posted by lezickh View Postthis is what i wanted to tell, my grammar is just wrong. the % is better than the actual number for players who have high hit, but not good for player with low hitLeague of Angels
S94 Lonewind Forest
Magus Rynd
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