Announcement

Collapse
No announcement yet.

Angel worship buff imbalances

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by R27680291 View Post
    who cares about angel buff, 80% of the players are physical attackers anyway, myself am a hunter, barely one or two mages here and there. Freedom1987, your the first one I ever hear complaining about this. Actually, the thing with more MATK buffs might be a bit of balancing, Mystics suck on damage, sorcs are good but need work. on PATK we have berserks and paladins, rangers and hunters... see the difference? I hope you do. I don't even want to mention how OP hunters are early game, even late game if builded right. Vice Versa for Paladins which late game own them all. And like ohki mantioned above, two buffs of the same percentage don't stack.
    The extra m.atk gives them advantage against instances like bosses and gauntlet, believe me it makes a difference. Not talking about class superiority, that's total off topic and I am a Pally, I know my dodge potential.

    Comment


    • #17
      Originally posted by lezickh View Post
      Maybe because he always lose to mages and his only solution is to whine about imbalances
      You might wanna choose your words carefully, or you might just be trolling. Either way, It's still a issue to be addressed for the sake of fair patk/matk imbalance.

      Comment


      • #18
        Originally posted by Freedom1987 View Post
        I would say yes, that would definitely change for the better. Because dodge/hit/end is beneficial to both types, the atk tier imbalance creates a obvious gap in stats even with similar base stats, which is not fair at all.
        In an epic pay-to-win game like this you expect fairness? LOL

        Comment


        • #19
          If all else fails make a mage.

          Comment


          • #20
            Originally posted by fuqthegovt View Post
            In an epic pay-to-win game like this you expect fairness? LOL
            I don't think balancing matk/patk is asking for a lot like asking for more powerful skills or something. My point is, this m.atk/p.atk ratio imbalance creates a much bigger dent in your progress in the game, for example Gauntlet/WB, you lose out quite a bit of dmg with that much difference, almost forcing you to settle for the lesser rewards with that gap. That's what bothering me with this P.atk/M.atk imbalances.

            I have started this game back in early 2014 when this game was only 2-3 weeks old, and since then the daily consistency has kept my progress to the point where I am top 5 now even after merges. But apparently by default I am having to settle for lesser rewards in WB/Gauntlet compared to my mage counterparts, which I feel is not fair. If you are up against a Sorc, good luck beating that huge gap they can create with their specialty skill setup with awakening skills in dmg. In conclusion, at the least balance that worship imbalance so I can at least keep my scores close.

            Comment


            • #21
              Originally posted by fuqthegovt View Post
              If all else fails make a mage.
              Naah, I love my dodge potential too much. And believe me when I say that, after the recent update on hit/dodge, it will only get better for me.

              Comment

              Working...
              X