I have 1-4 suggestion, it would be nice to someone in the following versions loa, in which event there would be a new item was present "trinket items", for example. Let's say you called ruby trinket, and have an effect that you connect with ordinary equipment get great equipment.Power the trinket would depend on the improvement of the trinket
(All who play fantasy games will know what I'm saying.)
It would also be nice to have a new slot 2 in the party, with only one purpose, and that is a combat pet, who would have behaved much like totems in this kinda. A second slot Elemental Angels themselves they are like heroes can fight and give support to the whole team of heroes on the battle field, the very power will depend on the lvl. , equipment (that angels can put the equipment on them) and of course the element represented, it would also be a powerful their own evolution and that is that you can develop a total of 4 times.
Therefore if you have elemental angels developed on 4 levels, an angel will give support to the resistance itself to be better the entire team of heroes on the battle field, and we would have the effect that the magic of angels who are in charge, provide additional effect or power in a combat damage . Each EA (Element angel) would have a class with which could later develop into four classes of natural elements. But it would also differed in combat and magic effects themselves.
Sam progress would depend on the following items and angel tears, for the evolution of, and I elemental stone in a number of necessary evolution in what way the player wants his EA is going to come up with strategic terms. A training would be required tokens that would be obtained in the single events or be able to put themselves to get into arena event or another.
And the third suggestion would be that there is a game event that a player could win a voucher (100-2000) or diamond (50-500) and also a basic item for the development of a hero (I'm not talking about a small handful of the items as a reward, but that it can win from 200-1000 example. Soulstone), and that this event lasts 3 days.
I also have an event for the combat system which would be called the Dark Tower, the players were divided in 3 on 3 team to destroy the opponent tower, but I combat system would be added a similar system games as Erebus. Provided, however, you would have five towers on one side and on the other, and each court is hiding buff item or trap. The game is over which towers before being destroyed and that each tower has three levels on the third level to the NPC standing as a boss, that would be destroy when players get reward ... But, but what would be the purpose of game 3 on 3 if both sides struggle with the dark forces that live in the towers, the point is that you can buy things and therefore the opposition team make it difficult to destroy all the towers, and at the same time the players would receive honor points and emblem shard for each killing an opponent hero.
The very thought of how it should look like visually still do not know but this is enough to start someone tickles the imagination.
The text is long and may not understand, but I do not speak English
(All who play fantasy games will know what I'm saying.)
It would also be nice to have a new slot 2 in the party, with only one purpose, and that is a combat pet, who would have behaved much like totems in this kinda. A second slot Elemental Angels themselves they are like heroes can fight and give support to the whole team of heroes on the battle field, the very power will depend on the lvl. , equipment (that angels can put the equipment on them) and of course the element represented, it would also be a powerful their own evolution and that is that you can develop a total of 4 times.
Therefore if you have elemental angels developed on 4 levels, an angel will give support to the resistance itself to be better the entire team of heroes on the battle field, and we would have the effect that the magic of angels who are in charge, provide additional effect or power in a combat damage . Each EA (Element angel) would have a class with which could later develop into four classes of natural elements. But it would also differed in combat and magic effects themselves.
Sam progress would depend on the following items and angel tears, for the evolution of, and I elemental stone in a number of necessary evolution in what way the player wants his EA is going to come up with strategic terms. A training would be required tokens that would be obtained in the single events or be able to put themselves to get into arena event or another.
And the third suggestion would be that there is a game event that a player could win a voucher (100-2000) or diamond (50-500) and also a basic item for the development of a hero (I'm not talking about a small handful of the items as a reward, but that it can win from 200-1000 example. Soulstone), and that this event lasts 3 days.
I also have an event for the combat system which would be called the Dark Tower, the players were divided in 3 on 3 team to destroy the opponent tower, but I combat system would be added a similar system games as Erebus. Provided, however, you would have five towers on one side and on the other, and each court is hiding buff item or trap. The game is over which towers before being destroyed and that each tower has three levels on the third level to the NPC standing as a boss, that would be destroy when players get reward ... But, but what would be the purpose of game 3 on 3 if both sides struggle with the dark forces that live in the towers, the point is that you can buy things and therefore the opposition team make it difficult to destroy all the towers, and at the same time the players would receive honor points and emblem shard for each killing an opponent hero.
The very thought of how it should look like visually still do not know but this is enough to start someone tickles the imagination.
The text is long and may not understand, but I do not speak English
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