So I have been saying for sometime in game and a mentor suggested i do this so here goes: Many of us in the game have noticed that in TA we end facing
someone who is like level 70 with a level 80 angel partnered with a couple of level 30's just so they never loose, I believe that a simple program could keep this
from happening quite as often as it does, if they put a program that recognized the character stats while loading the match and lowered the extreme high level
to the stats of the strongest low level this would deter the cheat. If the high level is truely trying to help his lower level guild mates he will accept the penalty
for what it is, if he is doing it just to win all his matches it will make the match honest and he will loose some of them and allow the lower level players to actually
hit him. A similar program to the one i am suggesting is already in place on other online games, such as Star Wars The Old Republic uses a program just like that.
Thank you,
Rynn (S287 Snakefen Swamp)
someone who is like level 70 with a level 80 angel partnered with a couple of level 30's just so they never loose, I believe that a simple program could keep this
from happening quite as often as it does, if they put a program that recognized the character stats while loading the match and lowered the extreme high level
to the stats of the strongest low level this would deter the cheat. If the high level is truely trying to help his lower level guild mates he will accept the penalty
for what it is, if he is doing it just to win all his matches it will make the match honest and he will loose some of them and allow the lower level players to actually
hit him. A similar program to the one i am suggesting is already in place on other online games, such as Star Wars The Old Republic uses a program just like that.
Thank you,
Rynn (S287 Snakefen Swamp)
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