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Why you should not spend a single cent in this game

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  • Why you should not spend a single cent in this game

    Why you should not spend a single cent in this game

    This post is a complain and a suggestion and a guide.

    I consider myself a hardcore player in this game. Although I am a free player, I have a quite understanding about the game mechanics. I came from GTArcade and play since S1 Loralei.

    I came from there to R2 expecting some differences between the management of the game servers and events, but I found both companies to be equally disappointing.

    1 THE DIAMOND SYSTEM.

    The game PVP is biased towards pay-to-win. Unless you pay real life money, you cannot expect to be the best in the server. If you prefer PVE, you can do pretty well as a free player. You, dear free player, should know that the free diamonds given by the game are all that you need. You truly do not need to spend real life money to play the game at all. Every single item in the game can be gotten for free, as long as you have patience to SAVE. Diamonds, however, speed up things in a vertiginously pace. You can achieve high results in a couple days spend diamonds, while in the other hand you would take months of saving to get the same results.

    HOWEVER, the game tends for diamond consumption. That's how the company makes its revenue. Obviously nothing in the internet is for free. If you do not pay, someone else is paying for you. That's how it works. The game is not free. Period. Deal with it.

    That is acceptable. What is not acceptable is that there are options you do that WILL CONSUME DIAMONDS WITHOUT ASKING CONFIRMATION FIRST. This leads for the first problem I would like to address. If players do not have full control of their REAL LIFE MONEY SPENT, they (may) assume the company is not trustworthy. That is my case. I refuse to put my hard earned dollars, no matter how few bucks, in something I do not trust.

    It is quite easy to do this in the game database (assuming that you have a reasonable database, a few tweaks in MySQL do the job). I suggest the developers put a restriction not in the option (client side), but in the server side, always asking confirmation for each purchase. This way we (both players and the company) can have full control of the Diamond expenditure. Also, you could allow us to see our expenditure log. See where we spent the money. This way you can also see were players tend to spend diamonds (free or bought) and modify the game mechanics towards a more profitable approach.

    2 THE ROULETTE SYSTEM.

    The game is developed by Asians. And they tend to do things ''Asian-like''. Asians (Chinese, Japanese etc.) truly LOVE roulette games. Pachinko, Slots, you name it. Even in Pokémon there is a slot minigame emulating real life casinos.

    League of Angels also has this feature. Although not properly a game of chance, many (almost all) of the in-game systems work by chance. This creates a problem. Let's see in depth:

    Gemmology: fine, each turn I may earn a random gem, but I can exchange it later. So, why care?
    Raiders: fine, each exploration I earn a random item, so it leads to PVP battles. It's fine.
    Upgrade: hmm, just how many stones do I need to upgrade? Whatever, I may find more anyway...
    Refining: hey! Just how many times do I need to refine until got a good set? I have no idea how many stones I spent here...
    Events: what the real *****! How much REAL LIFE MONEY do I need to spend here?

    This is the problem. Both as a free or paying player, the ''by chance'' system lead to a very high consume.
    I am not stupid to not see what developers have done here. The more you pay, the better. But it leads to an UNFAIR system. A player may be lucky to get an item spending US$ 30,00 and other may need US$300,00 for the same. Or even worse.

    I definitely would not pay more for something other player spent less.

    My suggestion is to put every single item in the cash shop. If you have money, pay for it. A simple and direct approach. I believe the events should be used to try get the items for a less price, AND IT MAY LEAD for unlucky players pay even higher prices. It should be the player option to take the risk: The price is 1.000 Diamonds. In the event you can get it for 500 or 5000. It is your option and your luck. The company should use the player's greed more intelligently. It would also make the company's face more honest and trustworthy.

    And let's agree: the casino always wins.

    3 THE RANDOM PRICES.

    There is no REFERENCE amongst items' prices. You may find the EXACTLY THE SAME ITEM extremely horrendously expensive in an event or in-game shop and quite cheap (almost for free) in other corner of the game. There are no standards.

    As an exemple, examine the Blessed stones. They are quite hard to find, although they are used in more systems than Seraph stones. Their cost is almost the same, even Seraph stones being easier to get and less usefull. The prices of RESOURCES should be standardized amongst events and shop systems. There is no equivalency; there is not a comparison reference to evaluate the price of the items.

    These are my contributions to the game developers. Hope they will see it and at least think about.
    You can have a higher income IF you care more about the costumer's needs.




  • #2
    There will never be a game where cash won't matter and people who pay to have an advantage.
    Games keep being made and being " alive " due to the amount of people who pay cause they enjoy the game and like it.
    A very good example of a game totally free, where money does nothing is : you know that MMORPG made by company whi has "B" and liz(z)ard in its name.
    A game where money brings you only fashion, no stats, no buffs, nothing.
    A game that requires you brain, skills and tactics.
    However, let's not get off-topic and continue the problem.
    The game is not pure money, I can tell you that from my own experience ( I played LoA good years since it launched ), and all the features it has + the new ones which came out are possible to do with time and totally free.
    Of couse, you will never expect to win against someone who spends 1k$ or more and you spend 0 ( However, there are chances of succeding if you do it slowly and with strategy, and if the spender is dumb. )
    Remember that no game is pure cash based, every game has a " cave " where you need to enter, calm down, and take everything from the stratch and think ahead.
    I tell you from my own experiences of playing games that were cash based, but in the end, they were just normal games, where brain always wins, if used correctly ofc.
    Nothing is hard to find, nothing is hard to get, everything is easy to get with time, but money brings those stuff faster indeed, but also count that without money, no game would be alive right now .

    As final words, I know LoA perfectly, there is no " negative " feature or anything that puts cashers on top and free players not.
    There is no " We free players can't win anything, cashers take all ", just like there is no " We can't compete against them ".
    Between a fight between brain and cash, trust me, Brain wins by miles away, it all depends on your game-play.


    Good luck on the game, you have no idea how easy the game is, just requires patience and strategy ^^
    Last edited by Alkaris; 10-27-2017, 03:13 AM.




    It's the first hour, of the first day
    It's hard without you, I cannot lie
    You were everything, and could have been
    It's the first summer, of the first year
    Today only rain, knocks on my window
    And it reminds me, how much I loved you.


    I fail to emerge
    It's a universe, that wants me to get off
    Fear catches me, and I start calling you.


    It's the first night, when I feel cold
    Your arms can no longer warm me
    A cold soul, I cannot love.

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    • #3
      1. What is not acceptable is that there are options you do that WILL CONSUME DIAMONDS WITHOUT ASKING CONFIRMATION FIRST. - Please examples, unless you put a checkbox - "Dont ask me again", it should ask for confirmation. Unless you are talking about event, where prices are set in diamonds and you are spending diamonds to get items.

      2. No one will be using 'random' option if there will be a way to get item from event with 100% chance. Random make things equal for everyone.

      3. Number of angels of excelsior quality in covenant*number of seraph stones need to improve angel from common to excelsior is definitely not small amount. Also, there is big event, which uses a lot of resources, which is called tycoon and most of prices balance around how much points that resource will provide in tycoon. Beast crystal, though, in my opinion is heavy mispriced in all events.

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