first of all dodge is overrated but for me having 9k hit rate missing 50% at a time at 12k dodge player....
i want to suggest put additional hit rate at ring enchant +5 ring gives +1500dodge make it dodge and hit to make it balance....
so +5 ring will be +1500dodge +1500hit to make it more balance VS dodge build char =)
my char got 11325 dodge atm but i got trouble hitting 12,138 dodge i got 7863 hit + 1026 hit from aoedes halo so i got 8889 hit rate
my berserker claw got 9357 hit rate but yet still missing 50% at a time
can anyone put exact amount of HIT needed to hit DODGE build?
to make it short
if they make ENCHANT equip with HIT RATE bonus it will be balance vs DODGE thanks
i want to suggest put additional hit rate at ring enchant +5 ring gives +1500dodge make it dodge and hit to make it balance....
so +5 ring will be +1500dodge +1500hit to make it more balance VS dodge build char =)
my char got 11325 dodge atm but i got trouble hitting 12,138 dodge i got 7863 hit + 1026 hit from aoedes halo so i got 8889 hit rate
my berserker claw got 9357 hit rate but yet still missing 50% at a time
can anyone put exact amount of HIT needed to hit DODGE build?
to make it short
if they make ENCHANT equip with HIT RATE bonus it will be balance vs DODGE thanks
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