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  • dodge VS hit

    first of all dodge is overrated but for me having 9k hit rate missing 50% at a time at 12k dodge player....

    i want to suggest put additional hit rate at ring enchant +5 ring gives +1500dodge make it dodge and hit to make it balance....
    so +5 ring will be +1500dodge +1500hit to make it more balance VS dodge build char =)

    my char got 11325 dodge atm but i got trouble hitting 12,138 dodge i got 7863 hit + 1026 hit from aoedes halo so i got 8889 hit rate
    my berserker claw got 9357 hit rate but yet still missing 50% at a time

    can anyone put exact amount of HIT needed to hit DODGE build?


    to make it short
    if they make ENCHANT equip with HIT RATE bonus it will be balance vs DODGE thanks

  • #2
    u saying they should add hit to enchant , but what about enhance or gear , i have idun ring and it give almsot 3k hit plus another 3k from rune . 6k hit from only ring ?
    kronus claws is doing a facepalm now...
    Last edited by ohkitsune; 08-12-2014, 03:56 AM.

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    • #3
      Oh and in TA the angel halos don't apply (though I think in contrary to that there are a lot of people who want halo bonus to apply in TA)...in everything else, yes.

      I agree with kitsune. I like having only dodge and end on ring enchant (the only special looking enchant with two other advanced stats).

      lol (sarcasm/) they should add end to everything on enchant. (/sarcasm)
      Shadowbound
      [S19] Bahold Castle - Solaria Luna - Warrior - Lv75
      [S75] Secret Sanctum - Hunter - Lv38
      League of Angels
      [s147/ua25] Thane of Winter Sorceror - Lv79
      ___________
      Eternal Saga - Ranger - Retired
      Lunaria Story - Elementalist - Pretty much retired

      That being said character names in games I play is Solariai

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      • #4
        Originally posted by ohkitsune View Post
        u saying they should add hit to enchant , but what about enhance or gear , i have idun ring and it give almsot 3k hit plus another 3k from rune . 6k hit from only ring ?
        kronus claws is doing a facepalm now...
        im just saying if you enchant your ring to +5 it will have +1500 dodge... they should put HIT RATE also... because dodge is too OP i magine my claw now i got 10421 hit rate i still miss 50% at a time with 12300 dodge lol

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        • #5
          Originally posted by Solariai View Post
          Oh and in TA the angel halos don't apply (though I think in contrary to that there are a lot of people who want halo bonus to apply in TA)...in everything else, yes.

          I agree with kitsune. I like having only dodge and end on ring enchant (the only special looking enchant with two other advanced stats).

          lol (sarcasm/) they should add end to everything on enchant. (/sarcasm)
          how much dodge is the highest on your server? and how much hit you have? do you really know what im saying about hit vs dodge? the only way to get hit rate is by gems, refine, dragon soul which is not enough to counter dodge build =)

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          • #6
            u get hit while enhancing ur ring . u get dodge by enchanting it . looks fair to me dunno what ur looking for

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            • #7
              Originally posted by R235962306 View Post
              u get hit while enhancing ur ring . u get dodge by enchanting it . looks fair to me dunno what ur looking for
              hehehe maybe your right but i dont think it make sense having 10421 hit rate VS 12138 dodge i miss so much like 50% at a time.....
              they should put calculation or percentage on how much dodge or hit

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              • #8
                You talking about your heroes, what about angels who have 5k hit? and some of skills land only by hit enemy, so 5k hit vs 13k dodge, why no one talks about that? angel misses hit most of time. And fight vs Hecate users i use Sagittarus aegis, but when angel cant hit Main hero , this skill becomes useless like most of aegis.

                the only way to get hit rate is by gems, refine, dragon soul which is not enough to counter dodge build =) Forget mention Enchant, Higher gem level higher bonus from that. What about Rune?? Higher items bonus from enchance, higher bonus from Rune!. And yes, ppl who have Idunes Ring dont think they crying about hit rate , whle you still can enchance it to+100 :O

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                • #9
                  Originally posted by Dziastins View Post
                  You talking about your heroes, what about angels who have 5k hit? and some of skills land only by hit enemy, so 5k hit vs 13k dodge, why no one talks about that? angel misses hit most of time. And fight vs Hecate users i use Sagittarus aegis, but when angel cant hit Main hero , this skill becomes useless like most of aegis.

                  the only way to get hit rate is by gems, refine, dragon soul which is not enough to counter dodge build =) Forget mention Enchant, Higher gem level higher bonus from that. What about Rune?? Higher items bonus from enchance, higher bonus from Rune!. And yes, ppl who have Idunes Ring dont think they crying about hit rate , whle you still can enchance it to+100 :O
                  you dont know what im pointing at....
                  i just want to know how much hit we need to counter dodge build?
                  i got berserker claw 10547 hit rate but still missing alot at 12k dodge char...

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                  • #10
                    complaining that dodge does what it is supposed to? Not sure if serious, but getting that 12k dodge is way harder than getting hit. And with 7k hit I rarely miss on anyone I have fought in ta cs or CT. So not sure what your problem is.
                    Mage lvl 64
                    BR 84k
                    Server R2-590

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                    • #11
                      Originally posted by linker591 View Post
                      complaining that dodge does what it is supposed to? Not sure if serious, but getting that 12k dodge is way harder than getting hit. And with 7k hit I rarely miss on anyone I have fought in ta cs or CT. So not sure what your problem is.
                      nah im a dodge build too i got 11,325 dodge... maybe you didnt encounter high dodge player
                      my question is how much hit we need to hit a dodger?

                      i cant share battle log so you cant see what im talking about hehehe
                      but oh well i need gm to ask dev how to calculate dodge hit and other stats

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                      • #12
                        i want to suggest put additional hit rate at ring enchant +5 ring gives +1500dodge make it dodge and hit to make it balance....
                        so +5 ring will be +1500dodge +1500hit to make it more balance VS dodge build char =)

                        my char got 11325 dodge atm but i got trouble hitting 12,138 dodge i got 7863 hit + 1026 hit from aoedes halo so i got 8889 hit rate
                        my berserker claw got 9357 hit rate but yet still missing 50% at a time

                        can anyone put exact amount of HIT needed to hit DODGE build?


                        to make it short
                        if they make ENCHANT equip with HIT RATE bonus it will be balance vs DODGE thanks
                        with your suggestion it makes dogde/hitrate build will be useless at all...dodge and hit build will not be equal its up to the players what build he will be choose, to make it easy if you want to kill that 12k dodger less your dodge gem exchange to hit to equal his dodge points..for me its only a suggestion.

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                        • #13
                          Originally posted by R27397513 View Post
                          with your suggestion it makes dogde/hitrate build will be useless at all...dodge and hit build will not be equal its up to the players what build he will be choose, to make it easy if you want to kill that 12k dodger less your dodge gem exchange to hit to equal his dodge points..for me its only a suggestion.
                          ah ok maybe your right dodge = hit to counter it... noone knows exactly.. thanks im satisfy to all who responds ty

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                          • #14
                            i would say its like this, if have 12k hit and trying hit 12k dodge there is 50% chance to hit it, if your hit is lower, then chance is droping, if higher then increasing. And no one gona tell how its really is

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                            • #15
                              Originally posted by R2770413 View Post
                              nah im a dodge build too i got 11,325 dodge... maybe you didnt encounter high dodge player
                              my question is how much hit we need to hit a dodger?

                              i cant share battle log so you cant see what im talking about hehehe
                              but oh well i need gm to ask dev how to calculate dodge hit and other stats
                              I got 14,900 dodge but people with 8k and up hit stats can hit me most of the time lol! Maybe I'm just unlucky.

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