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The 4th Cross-Server Team Tournament coming August 23rd!

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  • The 4th Cross-Server Team Tournament coming August 23rd!

    Duration: August 23 to August 29 (server time)
    Server: S1 to S211

    Team up to take part in League of Angel's 4th Cross-server Team Tournament! During the 5-day competition, elite teams from all servers will compete for the championship. The winners will have a chance to walk away with Angel Alecta! For more information, please see the introduction below.


    Introduction to Cross-server Team Tournament

    Single-server Preliminaries
    Duration: Sign-up during Days 1 and 2. Preliminaries start on Day 3
    Players Level 50 or higher can create a team or join others to form teams of 5 on Days 1 and 2. The top 12 teams with the highest Team Battle Rating on each server will qualify for the Single-server Preliminaries on Day 3.


    Cross-server Group Stage
    Duration: Days 4 and 5
    The top 2 teams with the most points from each server will be eligible to enter the Cross-server Group Stage. Each team will send one player at a time to fight. Once a player is defeated, another will replace them in the battle until a team is knocked out by having no more available members left on the team.


    Finals
    Duration: Days 6 and 7
    The top 4 teams from each group will qualify for the finals. After two knockout rounds, the final 16 teams will compete using a best of three rounds system.


    Prizes
    Each participant will get Royal's Marks according to their final rankings. Collect enough Royal's Marks to swap for Angel Alecta in the Cross-server Shop.


    Please note that the above content may be adjusted due to changes in the development plan. Final updates will be determined in game.


    Official Site: http://loa.r2games.com/
    Forum: http://forum.r2games.com/
    Facebook: https://www.facebook.com/LeagueOfAngels.R2
    Twitter: https://twitter.com/LoA_R2
    Found a bug? Report it here: Happy gaming! :o:cool:;)

  • #2
    Way to announce this after it has started and sign ups are just about completed.
    LoA - Tordeck - [S164] Frost Fortress - ArchAngels

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    • #3
      yeah, lately the announcements seem to be popping out after the event started rather than before x.x

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      • #4
        a mi no me importa mucho no pude entrar a ese evento ya que necesitas ser level 50 o mas lol

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        • #5
          can a gm explain how da ** this retarded tt damage work? how da ** some1 with 50k atack can do 400k vs 30k to some1 with over 200k atack ?

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          • #6
            Originally posted by R221325058 View Post
            can a gm explain how da ** this retarded tt damage work? how da ** some1 with 50k atack can do 400k vs 30k to some1 with over 200k atack ?
            Details can be INCREDIBLY important when explaining such matters. As can civility. If you would like a more constructive response, I recommend replying with more of both (profile pictures of both players with the detailed info visible, at the least).

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            • #7
              Originally posted by R221325058 View Post
              can a gm explain how da ** this retarded tt damage work? how da ** some1 with 50k atack can do 400k vs 30k to some1 with over 200k atack ?
              TT fights are regular fights so they aren't calculated differently. What you see on the screen is the total damage done divided into 6 hits. Say someone with solo hero (400k BR/1 mln hp) fights someone with full party (over 1 mln br/roughly 2-3 mln hp) who do you think would do more damage?
              The solo hero has 5 heroes to hit, each of them takes damage. While the full party has only 1 hero to hit that has more than twice less hp (which means they have the chance to do less damage).
              Now let's add angels to the equation as well... An angel strike against the full party... roughly 100k per hero=500k damage dealt, an angel strike against the solo hero.. roughly 60-70k (higher def, but even if it's not higher, it would still be less). So in the end on the TT screen you'll see the total damage that a player can take... the solo hero roughly 800k-1 mln damage. Now add heals as well, that 800k-1mln can be reduced to 400k-600k.. divided into 6 hits 80k-100k per hit. The full party can take roughly 2-3 mln damage, heals are even more effective here, however the heroes are probably weaker so there's high chance that they can die fast as well. In the end you'd still end up with 200-300k per hit. Even if the full party wins, it would still take more damage.
              Dodges as well reduce the damage taken (obviously), so a high dodge player can even take 0 or heal himself during the fights.

              I just took a single hero party and full party as examples cuz it's easier to explain like this, but it goes the same way with other type of formations. There are many variables that can happen during a fight (4-5 man sagittarius on a much stronger opponent-->half his team dead)
              <--- 700k+ BR Claw

              Penetrator69:
              everyone knows there was a problem with claws not working how he should've, yet you seem to cry about which to me seems like you cant kill people you used to be able to.
              logic.

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              • #8
                Also now with covenant (really obvious for those who only have the free angels) putting main in front gives more stats/BR than if you put it in rear.
                Shadowbound
                [S19] Bahold Castle - Solaria Luna - Warrior - Lv75
                [S75] Secret Sanctum - Hunter - Lv38
                League of Angels
                [s147/ua25] Thane of Winter Sorceror - Lv79
                ___________
                Eternal Saga - Ranger - Retired
                Lunaria Story - Elementalist - Pretty much retired

                That being said character names in games I play is Solariai

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                • #9
                  Originally posted by Painindaback View Post
                  TT fights are regular fights so they aren't calculated differently. What you see on the screen is the total damage done divided into 6 hits. Say someone with solo hero (400k BR/1 mln hp) fights someone with full party (over 1 mln br/roughly 2-3 mln hp) who do you think would do more damage?
                  The solo hero has 5 heroes to hit, each of them takes damage. While the full party has only 1 hero to hit that has more than twice less hp (which means they have the chance to do less damage).
                  Now let's add angels to the equation as well... An angel strike against the full party... roughly 100k per hero=500k damage dealt, an angel strike against the solo hero.. roughly 60-70k (higher def, but even if it's not higher, it would still be less). So in the end on the TT screen you'll see the total damage that a player can take... the solo hero roughly 800k-1 mln damage. Now add heals as well, that 800k-1mln can be reduced to 400k-600k.. divided into 6 hits 80k-100k per hit. The full party can take roughly 2-3 mln damage, heals are even more effective here, however the heroes are probably weaker so there's high chance that they can die fast as well. In the end you'd still end up with 200-300k per hit. Even if the full party wins, it would still take more damage.
                  Dodges as well reduce the damage taken (obviously), so a high dodge player can even take 0 or heal himself during the fights.

                  I just took a single hero party and full party as examples cuz it's easier to explain like this, but it goes the same way with other type of formations. There are many variables that can happen during a fight (4-5 man sagittarius on a much stronger opponent-->half his team dead)
                  all what u say theer si not aply in TT believe me
                  in normal duel that result almost never hapening,that peoples with low hp wil die before can hit 1-2 time

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