This may seem like something all know how to do but it is becoming increasingly more obvious as we progress to higher level dungeons that some just don't know how to build a party that will actually complete a dungeon. Find out what is needed for each dungeon and build from there.
Party Etiquette
Sad to say but some people just aren't cohesive as a team.
*When you help out someone, don't run ahead. You may be out of attempts and can't pick things up but they obviously have attempts or wouldn't be doing the dungeon.
*Wait, particularly on boss monsters, for everyone to be ready. Some people need to swap over spells or take potions or get runes ready. Not only is this courteous but it also maximizes chance to win the first try.
*Do not spam invites, not with the bullhorn in world chat or by using the individual invite. If someone hasn't answered your personal invite the first time, they probably aren't going to. They are either afk or busy elsewhere. And world chat is better use of bullhorns by spacing them out. If you spam you pretty much get ignored.
*Remember to thank people even if they are also doing runs, it's kind and makes people more inclined to run with you again, building up that friendliness level.
*Do not kick people after you start a dungeon when they disconnect. Give them a chance to get back, you would want that if you were the disconnected. Remember if you kick after a dungeon starts, you cost someone an attempt. That is very rude and will lead to you being talked about as someone to not run parties with anymore.
*Be patient when loading the next dungeon screen. Some people take longer and might even have to refresh. Make sure everyone is actually there before you move ahead to the next mob.
*Stay together. Very important for the areas like monuments and tombs or you can quickly find yourself battling by yourself. If this happens, sometimes your party can't join you. It can be very difficult to solo these areas, can be done, but it is painful. If you succeed or fail, you don't get another shot at it for that attempt.
*Mages need lots of rage to heal. So listen if they say they need rage and kill a mob slowly if you can. Be responsible for your own health and don't rely on mage to heal. Spells can be too late for you. So have runes equipped and be ready to use them before it becomes desperate, group runes are absolutely wonderful here.
- First. Level means nothing other than the ability to enter dungeon. Just because you reach level 60 it does not mean you are ready for Moonevil Den, for example. You must have the skills necessary, ie for archers Deep Freeze and Scatter, Mage Puri 3, Restoration, Blessed Light 2.. you get the point there.
- Second. While it is possible to do many dungeons without a mage, it is always better to have a healer just in case. You need someone healing while the rest of the party puts out dps.
- Third. There are many dungeons that are made much simpler by having a party that has a very high DPS. Tarrangton Lair for example if you get him down to one health bar before the second lightning you won't get fired. GoD you get rid of Fayden quickly and he doesn't summon the clones.
- Fourth. You need to have a good friendliness level among your dungeon companions. Share those roses doesn't matter if it's guy to guy or girl to girl, it's for the boost in dungeons.
- Fifth. You can build your ideal party your way, mine is a great tank knight and two rocking archers and a good healing mage that takes care of business. Alternately, three archers works if the tank isn't available.
- Sixth. Remember that while helping guildies is awesome, it's also a problem if they are the weak link. Moonevil and Demon Temple take a lot of teamwork and pretty much require everyone to be able to take a hit or two.
- Seventh. Remember, it's a game we are there to have fun. So build your party based on what you need for the specific dungeons and maximize your chance for success the first time through.
Party Etiquette
Sad to say but some people just aren't cohesive as a team.
*When you help out someone, don't run ahead. You may be out of attempts and can't pick things up but they obviously have attempts or wouldn't be doing the dungeon.
*Wait, particularly on boss monsters, for everyone to be ready. Some people need to swap over spells or take potions or get runes ready. Not only is this courteous but it also maximizes chance to win the first try.
*Do not spam invites, not with the bullhorn in world chat or by using the individual invite. If someone hasn't answered your personal invite the first time, they probably aren't going to. They are either afk or busy elsewhere. And world chat is better use of bullhorns by spacing them out. If you spam you pretty much get ignored.
*Remember to thank people even if they are also doing runs, it's kind and makes people more inclined to run with you again, building up that friendliness level.
*Do not kick people after you start a dungeon when they disconnect. Give them a chance to get back, you would want that if you were the disconnected. Remember if you kick after a dungeon starts, you cost someone an attempt. That is very rude and will lead to you being talked about as someone to not run parties with anymore.
*Be patient when loading the next dungeon screen. Some people take longer and might even have to refresh. Make sure everyone is actually there before you move ahead to the next mob.
*Stay together. Very important for the areas like monuments and tombs or you can quickly find yourself battling by yourself. If this happens, sometimes your party can't join you. It can be very difficult to solo these areas, can be done, but it is painful. If you succeed or fail, you don't get another shot at it for that attempt.
*Mages need lots of rage to heal. So listen if they say they need rage and kill a mob slowly if you can. Be responsible for your own health and don't rely on mage to heal. Spells can be too late for you. So have runes equipped and be ready to use them before it becomes desperate, group runes are absolutely wonderful here.
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