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[Guide]Nazgul's guide for healing mages!
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bonjour est-il possible de l'avoir en fraçais car je suis nul en anglais et je comprend rien en vous remerciant par avance
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Amazing job and well written. It helped me greatly thank you so much.
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depends if you wanna be a more aoe mage, or more towards heal or hybrid. if you can afford, go double skill.
aoe focused -> bolt + RoF + Meteor + damn + ***
*** -> can be thunderer for single target dmg, or restore or blessed light.
heal focused -> bolt + RoF + restore + blessed light + ###
### -> suntoria (moar heal!), or damnation (act as support for other dmg dealers e.g. your knights or 2 other peeps in 3 vs 3 arena) or thunderer ofc.
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I am hesitating on skills to equip.
You have 5 skill slots and I have 6 good skills:
-Lightning Bolt : Of course
- Meteoric Destroyer and Rain of Fire: AOE
- Restoration and Blessed Light: Heal
-Thunderer: For bosses and When troops are dead in PvP.
Which one should I take out?
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Add to your skills if you're using a mage and you go more on offensive, the skill 'Damnation'. It's now AoE
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iam also mage lvl 45..but i prefered using skill PVP...coz at arena its very useful..iam just upgrade passive skill,meteor,rain of fire heal ability of course and thunder....its good if u want battle with archer and knight...
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Originally posted by JohnNguyen View PostI think Mage don't need Critical Astral at all. Critical are not for mage and most of you know it.
So if your priority is to HEAL ONLY, then the Crit Astral is necessary. Dungeon runs are set to high priority in this type of build.
On the other hand, like you said, Mages can compete better with Will Destroyer. But their healing with never get increased, because the Will Destroyer only boost damage.
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