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Description of stun blocking sylph awakening

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  • Description of stun blocking sylph awakening

    Hello, here is description of bug that disables awakening of sylph, (some people call it cheat, some endless stun bug, some awakening issue, some "***") - it affected many battles:

    1) If the awakening bar is on 100%, but player is casting << Note: if stunned earlier, it does not appear.
    2) If opponent stuns him with the skill (not holy seal)
    3) Lag should be present, so response from server is delayed

    Player suddenly has blocked ability to awake sylph until the end of the fight. Usually also the stun symbol is not removed. Albeit he has full awakening bar, the ability to awake sylph is missing. You can press SPACE or click with the mouse, but button is not highlighted and does not function.

    The only way how to recover is to get awakening reduced and grow once more, so only opponent can help:
    - Steal skill of Medusa/Demeter (Goddess of Prosperity)/Freya/Frigg
    - Awe skill of Gaia/Hecate/Loki/Odin
    - stun with skill once more, but earlier, so the stun ends before awakening bar is maximized

    Possible cause:
    Stun skills are not well integrated, game should check if stun is still valid and enable the awakening and remove the stun icon. Players with stun icon still can cast even if icon remains, skills are enabled after period of time, but awakening and removal of stun symbol can be delayed. We saw this behaviour especially during lag. The recovery skill or stun once more looks like reset the counter so it recovers the visual presence.
    Last edited by P-J-J; 09-26-2015, 03:40 PM. Reason: Correction

  • #2
    That seems to be part of the Amnesia Rune issue, where sometimes you just cant do anything for 5+ turns after an amnesia rune wears off, including Eud Delphics.

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    • #3
      Originally posted by Barraind View Post
      That seems to be part of the Amnesia Rune issue, where sometimes you just cant do anything for 5+ turns after an amnesia rune wears off, including Eud Delphics.
      Same lag cause maybe and bad implementation of counters.

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