Meikura001 Our voice as players/ consumers of this content doesn't matter anymore.
Thats why this is probably one of the worst supported games, because for the value you put in, the support has been lack luster.
There are people that spend $1000-2000 a week, and still have issues with the game.
If you assume that the top 100 players put in on average $1500+ a month, you have at least $150,000 just from 1 cluster's revenue. (And theres probably 2-3 clusters per time zone, so we're talking close to over $1M only based on top 100 ranked CS players)
Whatever each publisher makes from that, you can hire at least a few people to fix issues or at least test them.
The issue is that this game is not owned by R2, or any other publisher. They dont have their own devs, therefore the actual devs have no ties to this game.
Devs are probably working on other things besides Wartunes, and it was probably contractual.
Thats why when we have issues, bugs that we've seen for many years unfixed, or the need from the forum mods to basically video record your issue is to try to convince the devs theres an issue and you should probably take a look at it, something is wrong.
Even if the dev's fix the issue, it will take months on average. It just seems priority for the game has dropped. Unless your able to get a majority of cashers to stop recharging for the next 3 months, there isn't enough attention for these issues as long as money comes in.
When you look at the game, theres more sidequests now, but nothing to the main story. Events are on cycles, everyday is a recharge event (these used to be biweekly)
The focus and creativity has shifted.
Thats why this is probably one of the worst supported games, because for the value you put in, the support has been lack luster.
There are people that spend $1000-2000 a week, and still have issues with the game.
If you assume that the top 100 players put in on average $1500+ a month, you have at least $150,000 just from 1 cluster's revenue. (And theres probably 2-3 clusters per time zone, so we're talking close to over $1M only based on top 100 ranked CS players)
Whatever each publisher makes from that, you can hire at least a few people to fix issues or at least test them.
The issue is that this game is not owned by R2, or any other publisher. They dont have their own devs, therefore the actual devs have no ties to this game.
Devs are probably working on other things besides Wartunes, and it was probably contractual.
Thats why when we have issues, bugs that we've seen for many years unfixed, or the need from the forum mods to basically video record your issue is to try to convince the devs theres an issue and you should probably take a look at it, something is wrong.
Even if the dev's fix the issue, it will take months on average. It just seems priority for the game has dropped. Unless your able to get a majority of cashers to stop recharging for the next 3 months, there isn't enough attention for these issues as long as money comes in.
When you look at the game, theres more sidequests now, but nothing to the main story. Events are on cycles, everyday is a recharge event (these used to be biweekly)
The focus and creativity has shifted.
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