Hey everyone.
I think that for lower BG's (30-54) should have stat boosts instead of % boosts.
My reasoning behind this is that when you're on a lower level, you have lower stats. This means that the % boosts are almost useless to you.
I'm a level 44 with 60k br when in BG, and right now I'm only killing as I'm going for the GR title for those stats next level. In BG's I get on average 35-40 kills.
Every now and then I realise that I've hit the same person about 6-7 times, meaning they have 60-70% dryads, however, I'm still killing them in 1-2 shots.
Not only must this be frustrating for them, but I find it somewhat unfair that even with the boost they get given which is supposed to help them beat that big old nasty person that keeps killing them doesn't even help them.
I've not really thought this out, meaning suggestions towards this post would be nice.
I was thinking of the stats would work like world boss, but with deaths.
So, die once, 0 stat boost.
Die twice, 200 stat boost (All stats)
die thrice, 300 stat boost (All stats)
Four times, 500 stat boost (All stats)
Five times, 500 stat boost (All stats)
So the stat boost caps at 500. (And they all stack, so dying 5 times without a kill give a 1,500 stat boost to ALL stats)
This could obviously be finely tuned, but it's just a start.
What do you guys think?
I think that for lower BG's (30-54) should have stat boosts instead of % boosts.
My reasoning behind this is that when you're on a lower level, you have lower stats. This means that the % boosts are almost useless to you.
I'm a level 44 with 60k br when in BG, and right now I'm only killing as I'm going for the GR title for those stats next level. In BG's I get on average 35-40 kills.
Every now and then I realise that I've hit the same person about 6-7 times, meaning they have 60-70% dryads, however, I'm still killing them in 1-2 shots.
Not only must this be frustrating for them, but I find it somewhat unfair that even with the boost they get given which is supposed to help them beat that big old nasty person that keeps killing them doesn't even help them.
I've not really thought this out, meaning suggestions towards this post would be nice.
I was thinking of the stats would work like world boss, but with deaths.
So, die once, 0 stat boost.
Die twice, 200 stat boost (All stats)
die thrice, 300 stat boost (All stats)
Four times, 500 stat boost (All stats)
Five times, 500 stat boost (All stats)
So the stat boost caps at 500. (And they all stack, so dying 5 times without a kill give a 1,500 stat boost to ALL stats)
This could obviously be finely tuned, but it's just a start.
What do you guys think?
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