I would like to suggest a new method for implementing events.
Most players are complaining (with good reasons) about the latest events, or the abscence of them (i.e: SC events with unlimited attempts, and with good rewards). It would be fair that new servers had the same chance the older servers had when they were young ones....
What I mean is: R2games would allow different pack of events according to the starting date of each server. So, we would have "pack of events 1" for servers with 1 month old, "pack of events 2" for servers with 2 months old, and so on, for example. Of course they could mantain some "fixed pack of events" to keep balancing the game or even not to cause logistical problems, or dinamic conflits in the game...
I hope someone will read and maybe answer to my post (especially moderators).... and I also wonder some day this message will at least reach some people who really takes decision in the company...
Kind regards.
Most players are complaining (with good reasons) about the latest events, or the abscence of them (i.e: SC events with unlimited attempts, and with good rewards). It would be fair that new servers had the same chance the older servers had when they were young ones....
What I mean is: R2games would allow different pack of events according to the starting date of each server. So, we would have "pack of events 1" for servers with 1 month old, "pack of events 2" for servers with 2 months old, and so on, for example. Of course they could mantain some "fixed pack of events" to keep balancing the game or even not to cause logistical problems, or dinamic conflits in the game...
I hope someone will read and maybe answer to my post (especially moderators).... and I also wonder some day this message will at least reach some people who really takes decision in the company...
Kind regards.
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