I am currently playing a mage on one of the newer servers, high 30's. top 10-20 on the server (semi casher - vip+$5 for starter pack)
Anyway I really enjoy mage's aoe (nothing like rof+bolt+meteor to start a duel, and of course 2 mages are awesome in arena) so, aoe is fun, heals are nice (great for catacombs, seem less useful in pvp, so far)
But I have this nagging desire to play a knight, thinking it will be a stronger class at end game: more hp than mage, more pdef than archer, damage might be lower (not by much on single target though) but not by much. However it's the reflect shield that seems most awesome. maxed out it lasts 10 turns and reflects 1k damage. Now consider that mage is going to spam rof/meteor at the start of duel, and archers will be using multi shot every other hit.. cast reverse at the start of the fight and enemies will be taking half the damage they do to you from this skill alone.
Some concerns I have about playing a knight, no aoe = slow dungeon clearing, and harder time going through catacombs. Also, while you get all the needed skills, the knight is going to suck fairly bad. World bosses - I was told knights can't double hit, meaning less gold/daru than archers and mages get. Lastly, it seems like knight might be more casher oriented class than a mage.
So, your thoughts? Should I make a knight? or stick with mage?
Anyway I really enjoy mage's aoe (nothing like rof+bolt+meteor to start a duel, and of course 2 mages are awesome in arena) so, aoe is fun, heals are nice (great for catacombs, seem less useful in pvp, so far)
But I have this nagging desire to play a knight, thinking it will be a stronger class at end game: more hp than mage, more pdef than archer, damage might be lower (not by much on single target though) but not by much. However it's the reflect shield that seems most awesome. maxed out it lasts 10 turns and reflects 1k damage. Now consider that mage is going to spam rof/meteor at the start of duel, and archers will be using multi shot every other hit.. cast reverse at the start of the fight and enemies will be taking half the damage they do to you from this skill alone.
Some concerns I have about playing a knight, no aoe = slow dungeon clearing, and harder time going through catacombs. Also, while you get all the needed skills, the knight is going to suck fairly bad. World bosses - I was told knights can't double hit, meaning less gold/daru than archers and mages get. Lastly, it seems like knight might be more casher oriented class than a mage.
So, your thoughts? Should I make a knight? or stick with mage?
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