I have not turned KH yet. Feeling like I don't want to forgo the old skill tree.
To me, the old skills still look more purposeful than the new skills. They are weak, but they have better functions.
The best part is that I can unlock all old skills on the same tree, without the need to switch skill tree, and I can pick any 5 skills I need.
The new skill tree has only 5 active skills per path, and there's no way to choose skills from both paths.
Not to mention, switching path would cost a huge amount of balens, which means non-SC buyers are all stuck with one path forever.
Lots new skills are luck-based. The old skills are much more deterministic.
With the old skill tree, the result of an even battle highly depends on the player's ability to customize their skillbar and rotation.
With the new skills, there's no customization of skillbar and very little strategy in fight. The result is mainly based on stats and luck.
I just hate the inflexibility, and feel like the player's capability is devalued.
I'm archer, so I'll lose less capability after turning KH. But still, it feels hard when thinking of that I can't even find a good battle to enjoy.
Fought quite a lot KH players in the past month. With the much higher stats they got from the passives, there's no way to beat them.
But if they strip down to match my base stats (their RES stats still far outclass mine), it's their turn to have no skills to use.
To me, that's quite embarrassing experience, although the easier victory might compensate for it.
But if everyone turns KH, there's no easier victory any more. Would the new skills still shine?
Would the huge passive boosts still be worth the loss on the active side?
And, if you are NOT a top player and do not spend tons to upgrade talents, do you still enjoy the new skills better?
To me, the old skills still look more purposeful than the new skills. They are weak, but they have better functions.
The best part is that I can unlock all old skills on the same tree, without the need to switch skill tree, and I can pick any 5 skills I need.
The new skill tree has only 5 active skills per path, and there's no way to choose skills from both paths.
Not to mention, switching path would cost a huge amount of balens, which means non-SC buyers are all stuck with one path forever.
Lots new skills are luck-based. The old skills are much more deterministic.
With the old skill tree, the result of an even battle highly depends on the player's ability to customize their skillbar and rotation.
With the new skills, there's no customization of skillbar and very little strategy in fight. The result is mainly based on stats and luck.
I just hate the inflexibility, and feel like the player's capability is devalued.
I'm archer, so I'll lose less capability after turning KH. But still, it feels hard when thinking of that I can't even find a good battle to enjoy.
Fought quite a lot KH players in the past month. With the much higher stats they got from the passives, there's no way to beat them.
But if they strip down to match my base stats (their RES stats still far outclass mine), it's their turn to have no skills to use.
To me, that's quite embarrassing experience, although the easier victory might compensate for it.
But if everyone turns KH, there's no easier victory any more. Would the new skills still shine?
Would the huge passive boosts still be worth the loss on the active side?
And, if you are NOT a top player and do not spend tons to upgrade talents, do you still enjoy the new skills better?
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