it took long enough before,now what?it's a ******* maze now
that you gotta figure out?
i think i got it figured out though,you guys just do random ****
to screw with part time/free players and add some casher stuff
here and there to make some easy money.cause it can't take much
time to do this stuff,so most the time just sit back and watch the
casher's pay for you new boat/car?
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dims are horrid now
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offerings are gonne the chest that where previous lost offering are now energy for dim
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Not going to lie to anyone, but I liked the old dimensions where I just use the energy to find the posts and portal to the next floor. If I don't want to fight the trials, I just walk around them on my way to the post/portal. The only thing that was annoying to me in the old dims is the constant popups for merchant related stuff which I am not interested in such since they cost a lot to get where I can get more without spending. On a splay of 5 units across the board moving, I would complete a Basic in about 10-15 minutes (on average). Thirty minutes tops for all 5 of them across the board for 2 Basics. If wanted for devotion, I would just enter and exit while it's active.
However, with these new things, I am not a fan. I cannot "cheat" my way by using energy to reveal the posts/portal as they took that away; I have to literally walk around and get into fights if I want to get to the next area. In order to get rewards for the floor, I have to fight and kill mobs. And, on the lower units, most fights are not scaled to difficulty.
I am between a rock and a hard place when it comes to playing this game. Most have already know my take when it comes to performance issues and precedence on the developers to fix them (they rather fix translation errors than take these problems on). I cannot quit because I love my guys and girls and really cannot leave them behind.
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I don't really hate the new dims but there is a problem. They are too difficult for the average lvl 55 player. Even the basic dim posts are well beyond the strength of new players in my guild. Could you make the basic dims more accessible to new players?
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Originally posted by cloudstrife11122015 View PostWas Offering removed too? Is it still possible to get them in dimensions?
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the shop in site dim is crazy over prices and cost more then ther sell the items in ther normale balen shop it is crazy, i dont belive any buy from them or ever has done that.
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Was Offering removed too? Is it still possible to get them in dimensions?
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they should remove those merchant shops as if 1 will buy stuff there with those outrages prices
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New dim is good, much faster to get it done. I did 5 dims a day, 2exp and 3 adv, and don't have to do dims for 4 days . Don't buy remove barriers, just kill mobs. Killing mobs costs 0 energy(only to open the path that consume energy)
For missing res red bonus in expert dims and lesser shards, it happens to all players, so it's all good and fair. WE just need to adjust ourselves to the new dim system.
New dim is ok for me
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why making the crystal shards rewards sooo badly and why you guys keep making this game more annoying after each new patch.. dims are more annoying then before.. they should remove those merchant shops as if 1 will buy stuff there with those outrages pricesLast edited by R22289894; 06-10-2017, 05:54 AM.
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I never got mines in the old version, but got 2 in this version. I love it compared to that mess before. But I'm someone that prefers BB. What you lose, everyone loses, as far as res and res reduction, so it doesn't matter. Everyone is in the same boat so it doesn't effect PvP. I'm worried Wartune may actually listen to shortsighted people and take away all that BB I'm FINALLY getting. Although, to be fair, you KNOW a ninja nerf is coming for mines in dimensions. Wartune hates to rewards players... for free.
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Anyone know what the boss fort does? According to the icon info, it is supposed to speed up crystal shard production. But I have seen no change after killing it even after I killed all mobs and towers.
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The new dims are a mixed bag, but the balen mines are a pretty big improvement. After last finding one 8+ months ago, I have 2 going after a single day.
So the good:
- Dimensions are smaller and a bit faster
- Balen mines much easier to find
- Most encounters are free, particularly helping newbies who need mahra/seps
- Encounter types are not limited by dimension type, i.e. you don't only find the worthless basic and beginner mobs in basic and intermediate dims
The bad:
- Resistance rewards are not as good - less resistance and will crystal rewards, and smaller bonuses from completed dimensions (experts also completely lack res reduction, but probably a bug)
- Encounters are harder to avoid now, unless you clear barriers, which burns a lot of energy. The time savings from smaller maps can get offset by fighting more mobs.
- You can now get 10 revives as a "reward" on a tower, when single revives were already hated for being useless.
- Towers now do the annoying triple wave that is so slow to grind through over and over. Fewer towers overall, though.
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the monster you ned kill loke like the dim monster we has in dim from start of total diffrences for the other so you wil notices it then you se in map that monster hold gold or silver key
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