Allright, I admit, I couldn't wait to have a full group to enter there and see what it looks like. Of course, even attempting to solo that was suicidal, but who can blame the thirst for curiosity? So here are the first observations: 2 trash packs before first miniboss, which are soloable, so with full group, it will be easy to build rage from them. Bottom right, MYSTERY CHEST! Yay! Finally! Top left, a thomb, don't ask me what it gives, I didnt bothered dying there, I wanted to learn first miniboss attack pattern first.
So here is the pattern: 3 turn of what looks like a single attack on the tank for 10k+ damage, followed by what easily seems to be an aoe attack, 2.5k dmg per hit for 3 hits, total 7.5k hit to WHOLE GROUP. Then back to single target damage, I assume 3 turn of single attack again, followed by the said AoE. I didn't live long enough to make sure it was the actual pattern (lol). Also, looking at the quite heavy damage from that first miniboss, I guess the last boss will be a challenge (YES! A CHALLENGE! FINALLY!!!!)
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Originally posted by Bigblete View PostThere are clones to summon past first boss before 2nd boss, east part of the 2nd map
Originally posted by Bigblete View PostWell, I must admit I disagree on that statement. As GoD and Terraton were HAAAAAAAAAARD before R2 nerfed it for whinning players, and brang them to boooooring level, it was still doable by non cashers, but it took a little bit more time.
Same will happen for this MP. As right now we must pot up and even rune to clear it, in a few days / weeks we will get used to the fight, and get upgrades, hence clearing it without pots / runes, allowing us then to "carry" some weaker guild members; even with time, full non casher groups will be able to clear it. Only perequisite might be for them to outlevel the place a bit, maybe at lvl 68+, but still, I'm positive non cashers will clear it quite easily and consistently in the future
Cheers!Last edited by plancha; 12-30-2012, 06:43 PM.
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Originally posted by AryaTrueheart View PostLet me know if there is a place to summon your own party as you get closer. My band of level 62s are holding our Skeleton Keys in hopes that we can farm Level 5 Crystalloids there.
Edit: Bad --> Band
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Let me know if there is a place to summon your own party as you get closer. My band of level 62s are holding our Skeleton Keys in hopes that we can farm Level 5 Crystalloids there.
Edit: Bad --> Band
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Originally posted by plancha View Posts19 just passed it today but still pretty hard. chance of non cashers to pass this dungeon 0%
Same will happen for this MP. As right now we must pot up and even rune to clear it, in a few days / weeks we will get used to the fight, and get upgrades, hence clearing it without pots / runes, allowing us then to "carry" some weaker guild members; even with time, full non casher groups will be able to clear it. Only perequisite might be for them to outlevel the place a bit, maybe at lvl 68+, but still, I'm positive non cashers will clear it quite easily and consistently in the future
Cheers!
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s19 just passed it today but still pretty hard. chance of non cashers to pass this dungeon 0%
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Originally posted by AngelFiona View Postnice vid and mounts
But their 65MP is different from ours, again I've not been past 1st miniboss in there, but the trash is different, they have 2x the same trash, we have 1x that one and 1x a bat-like trash pack. I wonder if the damage / mechanics from that video are the same as ours. I CAN'T WAIT to have a full group to go in there argh! COME ON S9 PLAYERS LEVEL UP!!
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all dungeon is not difficult if u spend more time collecting stuff and sync good gems, equip right skill.
of course if u want the fastest way to get all stuff is use balen.
but non cashers just take longer time.
skill to equip
mages : bolt, puri,bles,heal,damnation
archer : scatter, as,incendiary,ms, df,
i'm not sure about knight since we completed with 2 mages n 2 archers.
for mobs. as usual aoe is fastest to clear the mobs.
for boss pattern is similar with moonevil. 2nd boss is always unable to scatter. kill it ASAP.
final boss. use all puri,scatter, incendiary.. df.. bless. as usual.Last edited by onimad; 12-18-2012, 09:32 PM.
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....yea, pretty much. ^^;; I can't see this dungeon being doable by non-cashers. Kinda like Garden of Death and Teraton Lair before 1.45 nerfed those dungeons to be easy (like I said, difficulty-wise, I'd rate it a bit harder than pre-patch Teraton)
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Originally posted by TiamatRoar View PostIt's pretty straight-forward (but requires good stats) until the last boss, who's basically one nasty combintion of constant offense-down debuffs that need purification from your mage, constant buffing like the Moonevil boss that needs constant scatter shots from your archers, and a truckton of brute force (lots of HP and attack power) of both single target damage to the tank and AoE damage to everyone (so you'll probably need a knight to tank the frontal hits, though everyone will need high defense and HP to survive). Difficulty-wise, I'd say it's a bit harder than pre-patch Teraton Lair before T-Lair got nerfed.
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It's pretty straight-forward (but requires good stats) until the last boss, who's basically one nasty combintion of constant offense-down debuffs that need purification from your mage, constant buffing like the Moonevil boss that needs constant scatter shots from your archers, and a truckton of brute force (lots of HP and attack power) of both single target damage to the tank and AoE damage to everyone (so you'll probably need a knight to tank the frontal hits, though everyone will need high defense and HP to survive). Difficulty-wise, I'd say it's a bit harder than pre-patch Teraton Lair before T-Lair got nerfed.
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