Reading from time to time the discussion about which class is strong and over/underestimated, I decided to try and start a discussion about the three classes in order to add some flavor to the game. Note that I only know knight and played a little with archer (up to level 30), so I would like an extra oppinion on what's written below.
The knight is the "I will cover you" character. He must have high HP, dodge (block) and PDEF to take the heat. His MDEF is lower, since he loses to mage. An added bonus is that he is the best character on 1-1. The DD and ADD are imo the best ultimate moves. They only hit one opponent, but they hit hard. On the downside, he usually has to chop through enemy troops before reaching the player.
The archer is the "I will kill them all" character. High PATK and high critical rate make him the strongest player. The downside is that the hits are mostly random, as is always with enraged people. He must have strong MDEF to kill the mage and an average PDEF and HP coming from his light armour.
The mage is the "Nobody can touch me" guy. He has high MATK and area effect spells to wipe out opposition and strong charisma because he relies on his troops to cover him while he prepares the spells. He doesn't have any decent PDEF or high HP (although I have seen mages many times go 1-1 and withstand many hits, but that is just my knight feelings taking over) and once his troops are out he is dead in a couple of turns.
The knight is the "I will cover you" character. He must have high HP, dodge (block) and PDEF to take the heat. His MDEF is lower, since he loses to mage. An added bonus is that he is the best character on 1-1. The DD and ADD are imo the best ultimate moves. They only hit one opponent, but they hit hard. On the downside, he usually has to chop through enemy troops before reaching the player.
The archer is the "I will kill them all" character. High PATK and high critical rate make him the strongest player. The downside is that the hits are mostly random, as is always with enraged people. He must have strong MDEF to kill the mage and an average PDEF and HP coming from his light armour.
The mage is the "Nobody can touch me" guy. He has high MATK and area effect spells to wipe out opposition and strong charisma because he relies on his troops to cover him while he prepares the spells. He doesn't have any decent PDEF or high HP (although I have seen mages many times go 1-1 and withstand many hits, but that is just my knight feelings taking over) and once his troops are out he is dead in a couple of turns.
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