As a game calling itself a strategy game wartune's pretty light on strategic options or choices. A good way to expand this would be to add bonuses to troops for certain formation deployments ranging from stat bonuses for more basic troops to upgraded versions of their skill attacks for more advanced troops.
For example:
Lancer:if placed in front row gains a movement speed bonus.
Hunter:If placed in back row critical chance increased 25%
Paladin: If placed in front row gains 25% increased defenses
Priest:If placed in back row recovers hp equal to highest damage dealt by refraction
Gryphon: If placed in front row gains attack power based on the amount of health it's missing. If placed in back row deals extra damage based on it's remaining hp.
Knight: If placed in front row charge activation rate increased by 10% and has a 15% chance to inflict slow
Angel: If deployed in back row increases the odds of casting recovery by 15% and has a 10% chance to provide a 10% damage resistance buff.
Templar:When placed in front adds a chance to deal an additional 250 defense ignoring damage when attacking.
Warlock:If deployed in back row dark pulse also heals allies for 25% of the damage dealt.
the idea is to encourage tactical usage of troops instead of them almost always being front row fodder and possibly even encourage a little more variety in troop choice.
For example:
Lancer:if placed in front row gains a movement speed bonus.
Hunter:If placed in back row critical chance increased 25%
Paladin: If placed in front row gains 25% increased defenses
Priest:If placed in back row recovers hp equal to highest damage dealt by refraction
Gryphon: If placed in front row gains attack power based on the amount of health it's missing. If placed in back row deals extra damage based on it's remaining hp.
Knight: If placed in front row charge activation rate increased by 10% and has a 15% chance to inflict slow
Angel: If deployed in back row increases the odds of casting recovery by 15% and has a 10% chance to provide a 10% damage resistance buff.
Templar:When placed in front adds a chance to deal an additional 250 defense ignoring damage when attacking.
Warlock:If deployed in back row dark pulse also heals allies for 25% of the damage dealt.
the idea is to encourage tactical usage of troops instead of them almost always being front row fodder and possibly even encourage a little more variety in troop choice.
Comment