Floating damage increased by %
What does this do exactly? I don't understand how floating damage works?
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Originally posted by CondorHero View PostNo, this calculation is incorrect.
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Originally posted by ball0n View PostWhat if the calculation like:
Min. Damage = 900
Max Damage = 1100
with ruthlesness astral, for let say 10%, then the damage become:
Min. Damage -> 900 * 90% = 810
Max Damage -> 1100 * 110% = 1210
so there is increase of 10% of rutlesnes astral percentage to the average damage, in this example 1%.
still useles though :P
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yea well i kinda hoped you would tell me something else. Its true what you say, having a 50% dmg boost and the right trigger on this can make you win very easily. BUt i find it way too much gamble for my taste.
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This is always going to be a luck-based astral. I found one instance, but it is also dependent on luck.
Scenario: If you're close in BR to another person, but he/she beats you 100% of the time. This astral gives you a chance to beat him. So it gives you a chance to win an otherwise 100% losing battle.
The converse is also true. If you're beating someone 100% of the time, never use this astral. It changes a 100% winning battle into a less-than-100% chance of winning.
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Condor and you could maybe share where you find it usefull? I have leveled that astral myself several times. (last time i got it to level 7) and always ended up exping another astral with it. I honestly wanted to make it work i found it interesting and etc but...
So if you found at least 1 instance and explain why?
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Originally posted by ball0n View PostWhat if the calculation like:
Min. Damage = 900
Max Damage = 1100
with ruthlesness astral, for let say 10%, then the damage become:
Min. Damage -> 900 * 90% = 810
Max Damage -> 1100 * 110% = 1210
so there is increase of 10% of rutlesnes astral percentage to the average damage, in this example 1%.
still useles though :P
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What if the calculation like:
Min. Damage = 900
Max Damage = 1100
with ruthlesness astral, for let say 10%, then the damage become:
Min. Damage -> 900 * 90% = 810
Max Damage -> 1100 * 110% = 1210
so there is increase of 10% of rutlesnes astral percentage to the average damage, in this example 1%.
still useles though :PLast edited by ball0n; 12-03-2013, 12:43 AM.
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It's almost useless, but there is one instance for which it is useful (not World Boss).
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Base floating damage is 10%. So for example if you deal 1000 damage with an auto attack on the same target, your extreme spread will be 200 (your minimum damage will be 900, your maximum damage 1100). The Ruthlessness astral increases this spread by (Astral Lv x 7% x 2). So if your Ruthlessness astral is Lv 5 (=35%), those 35% are added to your maximum damage and substracted from your minimum damage to calculate a new damage range, in this case 55%-145% (550-1450 damage).
As you can see, the average damage (1000) will still be the same. In short, Ruthlessness should be called Uselessness.
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Originally posted by Anarchist View PostPlus/minus x% of your typical damage values. Dazzlingbeauty gave a perfect example.
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Plus/minus x% of your typical damage values. Dazzlingbeauty gave a perfect example.
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