Originally posted by Eskendal
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Originally posted by KarrdeThuun View Posteh what? we can't swap skills at all? we can only pick them permanently and then have to pay to re-arrange? are you sure it works that way?
I lost my third skill on my Chinese server. My little lightning fairy lost her Delphic for some other skill.
You need to check the adv. studies and pay 300 balens so the new skill you bought will be placed in the 4th skill slot and it will not replace one of your 3 base skills.
You can change the order of the skills in your skill bar, but, you can't switch skills (skills you don't have in your skill bar) without having to buy them again if you already have 5 skills.
*See on the picture only 8 skills learned. 5 skills and 3 passives.Last edited by Eskendal; 12-03-2013, 09:23 PM.
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Dude... that sucks...
Here I thought you could buy the skills and it appears on the "Learned" section than you could switch the skill around like in Sylph Arena...
**** system, make you pay more to get what you already had just to get it back...
BTW, can the skill slots be opened with Bound Balens?Last edited by anichaos; 12-03-2013, 09:32 PM.
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All I can say is, yes system suck, but, find the Sylph you like the most, make sure you get the best skills it can get and live with it forever lol. I know Iris will always be useful. Always. There is a skill that does some kind of Blessed Light. Buy this in fourth slot and don't regret it because I saw 1 archer doing level 80 Nightmare MP with his Iris doing some massive healing to help the mage in his team. My point is, don't waste your balens if you're not sure. Check skills description and think what you really need before buying it. R2 want to milk us, but you can play smart too.
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Originally posted by Eskendal View PostAll I can say is, yes system suck, but, find the Sylph you like the most, make sure you get the best skills it can get and live with it forever lol. I know Iris will always be useful. Always. There is a skill that does some kind of Blessed Light. Buy this in fourth slot and don't regret it because I saw 1 archer doing level 80 Nightmare MP with his Iris doing some massive healing to help the mage in his team. My point is, don't waste your balens if you're not sure. Check skills description and think what you really need before buying it. R2 want to milk us, but you can play smart too.
And I still donno if the skill slot can be open with bound balens or not, page one only says you can buy skill scrolls with bound balens.
And here's questions on Sylph Skills, anyone want to answer them?
What's the Cooldown for
Rain Dance: Restores 133% + 500 HP to all teammates.
Tsunami: Deals 145% + 156 magic water damage to all enemies. Removes debuff from ally with lowest HP.
(I want to compare them to Warm Spring and Acheron Wave, to see which skills is better)
Airy Guardian: Max HP increased by 30% for 3 rounds. After use, Max HP returns to its original value.
How's the HP work on this?
Is it like, you have 70,000/100,000 HP, activating this skill turn your HP to 100,000/130,000?
Than after it ends and if you had HP still at 100,000, would you get 100,000/100,000 HP at end?
(basically means you get a 30,000 HP heal?)
or does it return to 70,000/100,000 HP?Last edited by anichaos; 12-03-2013, 10:46 PM.
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-Information about Apollo skills update with information of the sylphs scrolls in the shop. The description of these skills in the shop doesn't shows number, but I'll get the complete information soon.
-Cooldown information added to Iris and Pan.Last edited by Erick_Ribeiro; 12-03-2013, 10:43 PM.
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Originally posted by Erick_Ribeiro View PostSkills Descripion and costs - Apollo
Skills that costs 395 Balens
Shining Strike: 148% + 180 magic light damage to a single front-row target.
Beam Sword: Magic light damage to 1-2 targets. The more HP the target has, the more the damage.
Light Arrow: magic light damage to 2-4 players. The higher the target's HP, the more damage they take.
Skills that costs 445 Balens
Radiant Soul(Passive): Every action has a chance to add a shield that absorbs health.
Illumination(Passive): Healing has a greater effect on you.
Heavenly Body: Enhances MDEF and PDEF for a number of rounds.
Master of Light(Passive): Damage increased.
Ray: 160% + 256 magic light damage to all enemies. Restores 2% of Max HP.
Skills that costs 745 Balens
Sword of Judgment: Ranged attack that deals 340%+300 magic light damage to all enemies. Consums 500 Awakening Points. 45 seconds cooldown
Helios' Bledding: Heals a certain amount of health. Consums 500 Awakening Points. 45 seconds cooldown
What the _________!!!!!!!!!!!!!!
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Originally posted by Kingryan View PostOh yeah... I thought Iris was better than Apollo... Now that Apollo has a heal (an Iris specialty), as well as reduce damage (a Pan specialty), and a combination of both (increases your defense while healing), as well as some insane techs which makes the damage higher the more HP you got (like Bleed)...
What the _________!!!!!!!!!!!!!!
Apollo will always be stronger than other pets (maybe except for the future Dark balen pet)
Also... Hmm...
Warm Spring - single heal - 15 seconds cooldown
vs
Rain Dance - party heal - 60 seconds cooldown
(Spirit Well(Passive): The target of Warm Spring has damage reduced by 5% for 3 rounds.)
Tsunami - aoe dmg + 1 person cleanse - 10 seconds cooldown.
Acheron Wave - strong aoe dmg - 45 seconds cooldown
(Master of Water(Passive): Acheron Wave has a chance to bind target for a round.)
So hard to decide which one I should take.
Since Rain Dance and Tsunami doesn't have any passive bonus
(this is also only if I can get enough bound balens for it)
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Originally posted by anichaos View PostTold you ppls that complains other pets are stronger than Apollo are crazy...
Apollo will always be stronger than other pets (maybe except for the future Dark balen pet)
Also... Hmm...
Warm Spring - single heal - 15 seconds cooldown
vs
Rain Dance - party heal - 60 seconds cooldown
(Spirit Well(Passive): The target of Warm Spring has damage reduced by 5% for 3 rounds.)
Tsunami - aoe dmg + 1 person cleanse - 10 seconds cooldown.
Acheron Wave - strong aoe dmg - 45 seconds cooldown
(Master of Water(Passive): Acheron Wave has a chance to bind target for a round.)
So hard to decide which one I should take.
Since Rain Dance and Tsunami doesn't have any passive bonus
(this is also only if I can get enough bound balens for it)
Rain Dance and Tsunami are the good skills to take... Master of Water is meh... It is just a chance.... It is just like the 2nd delphic of the mage which sucks.
But you have to take note that you have to open the 4th and 5th skill slot before you buy those skills...
Warm Spring, Rain Dance, Tsunami and Acheron Wave would be a good set of skills for Iris...
This is just my opinion.
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Originally posted by anichaos View PostTold you ppls that complains other pets are stronger than Apollo are crazy...
Apollo will always be stronger than other pets (maybe except for the future Dark balen pet)
Also... Hmm...
Warm Spring - single heal - 15 seconds cooldown
vs
Rain Dance - party heal - 60 seconds cooldown
(Spirit Well(Passive): The target of Warm Spring has damage reduced by 5% for 3 rounds.)
Tsunami - aoe dmg + 1 person cleanse - 10 seconds cooldown.
Acheron Wave - strong aoe dmg - 45 seconds cooldown
(Master of Water(Passive): Acheron Wave has a chance to bind target for a round.)
So hard to decide which one I should take.
Since Rain Dance and Tsunami doesn't have any passive bonus
(this is also only if I can get enough bound balens for it)
_________
Crit Mage 80v
~135k Br
_________
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Originally posted by Erick_Ribeiro View PostInformation about Sylph Upgrade updated in first post.
You need 10 Mahra to upgrade a Common Sylph to 2 Stars, 20 to 3 stars, 30 to 4 stars, 40 to 5 stars and 50 to upgrade Rarity.
You need 100 Mahra to upgrade a Uncommon Sylph to 2 stars, 200 to 3 stars, 300 to 4 stars, 400 to 5 stars and 500 to upgrade Rarity.
You need 1000 Mahra to upgrade a Rare Sylph to 2 stars, 2000 to 3 stars, 3000 to 4 stars, 4000 to 5 stars and 5000 to upgrade Rarity.
You get a new Rarity (color) of the sylph after every 5 stars
It should be:
You need 1 Mahra to upgrade a Common Sylph to 2 Stars, 2 to 3 stars, 3 to 4 stars, 4 to 5 stars and 5 to upgrade Rarity.
You need 10 Mahra to upgrade a Uncommon Sylph to 2 stars, 20 to 3 stars, 30 to 4 stars, 40 to 5 stars and 50 to upgrade Rarity.
You need 100 Mahra to upgrade a Rare Sylph to 2 stars, 200 to 3 stars, 300 to 4 stars, 400 to 5 stars and 500 to upgrade Rarity.Officially retired from Wartune and Forums.
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