Cover 2.0
SKill Name:
Cover
Description: Knight covers player with lowest HP.
Actual Effect:
System picks lowest HP, other than player himself
Knight stands infront of player and defends for 2 turns.
Player is unable to attack for the next 2 turns
Player's Dodge ability is reduced to 0 during effect
If no other player alive but knight, effect is canceled.
Damage targeted at Knight or Player being covered is all taken by knight himself.
AoE dmg is redirected from covered player to knight
Lv1: 50 Rage cost, +25% Pdef, mdef bonus, Covers 1 person,
Lv2: 50 Rage cost, +35% Pdef, mdef bonus, Covers 1 Person, QTE: Additional +1 turn covering.
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Cover 1.0
Skill Name:
Cover/Steadfast
Description:
The Knight stands directly in line of fire and protects his teammates from damage, while taking full force of the attacks.
Actual Effect:
All attacks on players directly behind knight are redirected to knight himself. (depending on level of skill)
Knight's dodge stat is reduced to 0 during duration (Knight is standing infront of attack, cannot dodge.)
Can be stacked with Shield and Thorns
Lv 1: Covers 1 squares behind knight, Effect: 3 Turns CD 60 seconds Rage: 40 Effect: Covers only 50% Damage
Lv 2: Covers 2 squares behind knight, Effect: 3 Turns CD 60 seconds Rage: 40 Effect: Covers 100% Damage
Instead of a taunt that affects enemy, you can make it so formations are important. Putting your weakest character behind the knight and allow him to be able to defend them by covering is a good method.
This works well in future raids/MD that are more than just 4 players. If there are 9 person dungeons, then this can have more implications for having 3 knights in front covering the 6 other players behind.
If Knight is covering 2 players at lv 2 and a mage uses AoE, the 2 players behind him will take no damage but the knight will take all 3 AoE hits on himself. If Knight has Shield up, some damage mitigation, and if knight has thorn up. Mage will take a lot of Thorn damage in exchange for smashing the knight. This will make the other player reconsider spamming high attack & multi spells and pick hard hitting single shots instead... during effect.
SKill Name:
Cover
Description: Knight covers player with lowest HP.
Actual Effect:
System picks lowest HP, other than player himself
Knight stands infront of player and defends for 2 turns.
Player is unable to attack for the next 2 turns
Player's Dodge ability is reduced to 0 during effect
If no other player alive but knight, effect is canceled.
Damage targeted at Knight or Player being covered is all taken by knight himself.
AoE dmg is redirected from covered player to knight
Lv1: 50 Rage cost, +25% Pdef, mdef bonus, Covers 1 person,
Lv2: 50 Rage cost, +35% Pdef, mdef bonus, Covers 1 Person, QTE: Additional +1 turn covering.
-----------------------------
Cover 1.0
Skill Name:
Cover/Steadfast
Description:
The Knight stands directly in line of fire and protects his teammates from damage, while taking full force of the attacks.
Actual Effect:
All attacks on players directly behind knight are redirected to knight himself. (depending on level of skill)
Knight's dodge stat is reduced to 0 during duration (Knight is standing infront of attack, cannot dodge.)
Can be stacked with Shield and Thorns
Lv 1: Covers 1 squares behind knight, Effect: 3 Turns CD 60 seconds Rage: 40 Effect: Covers only 50% Damage
Lv 2: Covers 2 squares behind knight, Effect: 3 Turns CD 60 seconds Rage: 40 Effect: Covers 100% Damage
Instead of a taunt that affects enemy, you can make it so formations are important. Putting your weakest character behind the knight and allow him to be able to defend them by covering is a good method.
This works well in future raids/MD that are more than just 4 players. If there are 9 person dungeons, then this can have more implications for having 3 knights in front covering the 6 other players behind.
If Knight is covering 2 players at lv 2 and a mage uses AoE, the 2 players behind him will take no damage but the knight will take all 3 AoE hits on himself. If Knight has Shield up, some damage mitigation, and if knight has thorn up. Mage will take a lot of Thorn damage in exchange for smashing the knight. This will make the other player reconsider spamming high attack & multi spells and pick hard hitting single shots instead... during effect.
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