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  • Resource Recovery Officer

    Hi,

    Can you guys make these harder to kill or something? Too many people now constantly kill the Resource Recovery Officer now for points, which keeps people from turning in resources. Few suggestions:

    - Make it so after killing resource recovery officer there is no grace period or remove that person's grace period for being attack that bg, because people will just stay around officer spawn atk'ing weak people to buy time before next officer appears
    - Increase how much hp officer has so it takes very long to kill, it takes less than a minute to kill at lvl 80. Given current defense of officer, I would say 10+ bars of health not 2.
    - Reduce points received for killing officer, maybe 30 max.

    Thanks,

  • #2
    i say make it like a world boss, with 558 billion hp, but the hp dont reset until you kill it, second make it worth nothing to kill

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    • #3
      Nah, best solution is threefold.

      1. Every time you kill the RRO it comes back with a +20% Dryad on itself that never expires and keeps stacking with each kill.
      2. Every time you kill the RRO - the entire other side get a 5-minute 20% Dryad that STACKS with other Dryads.
      3. When you kill the RRO you are "persona non grata" until you die. IE. Anyone - even your own team - can attack you.

      People will stop killing RROs real fast.

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      • #4
        Good Idea Lekyo. they can also just make a timer after u kill it so u cant kill it again so after it appears again u have a 5 minute waiting period to att it again.
        Character Name: Chris1909
        Class: Mage
        Server: US West

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        • #5
          just make it immortal so none can kill it

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          • #6
            Also make it reduce honor to zero if you lose. VIP 9 included

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            • #7
              Originally posted by Zorich View Post
              Nah, best solution is threefold.

              1. Every time you kill the RRO it comes back with a +20% Dryad on itself that never expires and keeps stacking with each kill.
              2. Every time you kill the RRO - the entire other side get a 5-minute 20% Dryad that STACKS with other Dryads.
              3. When you kill the RRO you are "persona non grata" until you die. IE. Anyone - even your own team - can attack you.

              People will stop killing RROs real fast.
              Definitely agree with point 1. and 3.
              Point 2. would make BG fights a bit too unreal (however it sounds). Better, when 1 person kills RRO twice, give him somthing like "anti-Dryad" -5/10% to all stats. Of course, make such "anti-Dryad" stackable.

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              • #8
                Originally posted by Zorich View Post
                Nah, best solution is threefold.

                1. Every time you kill the RRO it comes back with a +20% Dryad on itself that never expires and keeps stacking with each kill.

                People will stop killing RROs real fast.
                i agree on this, but 50% or 100% on each death.
                on the other 2 suggestion, not really agree on it.
                Originally posted by Wraithraiser
                Welcome to R2 forums. Where quality is nonexistent and quantity is only measured in the number of whines a single day can produce.

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