Isn't it amusing how there is "Emergency Maintenance" when an exploit is discovered, but any game bug that disadvantages players has to wait for regular maintenance (if it is addressed at all). An Exploit justifies a roll back and removal of items from players, but any player disadvantage flaw is addressed by giving useless "compensation".
I'm not aware of this Bug and certainly didn't deliberately exploit it, but neither do I carefully read and study the small print and Game Rules for each and every event. If there is an event, I click on it and if the game gives me the Reward, I assume it is Valid.
As others have said, the claw back of items SHOULD only effect those who deliberately exploited the weakness, but with the Devs' track record of efficiency, I can't say I'd be surprised to see "innocent" toons lose out as well.
I'm not aware of this Bug and certainly didn't deliberately exploit it, but neither do I carefully read and study the small print and Game Rules for each and every event. If there is an event, I click on it and if the game gives me the Reward, I assume it is Valid.
As others have said, the claw back of items SHOULD only effect those who deliberately exploited the weakness, but with the Devs' track record of efficiency, I can't say I'd be surprised to see "innocent" toons lose out as well.
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