"Monster" class. They get a mix of really cool abilities that players can never get, or that cost 100 rage for players (Lych Lair's final boss's stun comes to mind- comparable to Delphic Star Destroyer but 100% stun rate and always hits all members of the party, where DSD is random). Monsters are immune to the stun effects of Holy Seal and several other runes special effects (Chaos rune, for example).
Oh, player classes? Mages with max lvl Thunderer, Archers with enough rage to hit with Delphic Sniper within the first three turns of a fight (multiplayer arena, since in BG drayad bombers can save up the rage) and Knights with Intercept and/or max Shadow Strike (? the bleed spammable skill). So since there's an astral against critical hits, when do we get to see one that provides protection against various stuns? :P
Oh, player classes? Mages with max lvl Thunderer, Archers with enough rage to hit with Delphic Sniper within the first three turns of a fight (multiplayer arena, since in BG drayad bombers can save up the rage) and Knights with Intercept and/or max Shadow Strike (? the bleed spammable skill). So since there's an astral against critical hits, when do we get to see one that provides protection against various stuns? :P
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