I'm starting a post to share ideas on how to make this game a little more balanced.
To prevent what has happened in S3 and now happening in S5.
Please feel free to add your comments and ideas as well.
1) I'm not sure if it's just me, but I don't see the difference in difficulty in conquering between a level 3 building and a level 8 one.
Other than the fact that you can't attack higher level building than your Castle level, NPC troops seem to spawn randomly.
Higher level buildings should noticeably be harder to conquer. Either with more troops or more elite and heroic spawns.
2) Buildings that are conquered near the Lookout Fort (base building) should automatically turn to higher level.
In relation to my first comment, whether you capture a level 3 building or not near your base,
it should instantly turn into a higher level one after captured to give more protection to your base building area.
The idea is to get more protection as your enemy tries to approach closer to your base.
3) Instead of the Dark Lord event where there are more than 1,000 troops attack a single Keep, which is not hard at all to defend.
This can be changed to an NPC troop summon or GM summon on the heavily losing side.
This is to give an option for the losing side to fight back rather than to quit the server even before the Sagehelm event.
At the least, this ability to summon help should be available up until Sagehelm event to keep more players on the server.
For the improvement of the game.
I'd also like to add, if possible, to put a cancel on the troops training.
A lot of times, I already want to sleep but I have to wait for the troop training to finish to start a new one.
Bad for the health, lol! Be also mindful with the health of your players hehe.
Also, recycling or selling of crests. Or probably combining them to create a different one.
A lot of it get stuck in the inventory with no use at all, please help us with this.
And, put a Delete All button in the Mail.
Also, an option to send a mail to other players. This will really be handy for nation attack/defense planning
And lastly, please make 4th Age more lively.
Cheers!
To prevent what has happened in S3 and now happening in S5.
Please feel free to add your comments and ideas as well.
1) I'm not sure if it's just me, but I don't see the difference in difficulty in conquering between a level 3 building and a level 8 one.
Other than the fact that you can't attack higher level building than your Castle level, NPC troops seem to spawn randomly.
Higher level buildings should noticeably be harder to conquer. Either with more troops or more elite and heroic spawns.
2) Buildings that are conquered near the Lookout Fort (base building) should automatically turn to higher level.
In relation to my first comment, whether you capture a level 3 building or not near your base,
it should instantly turn into a higher level one after captured to give more protection to your base building area.
The idea is to get more protection as your enemy tries to approach closer to your base.
3) Instead of the Dark Lord event where there are more than 1,000 troops attack a single Keep, which is not hard at all to defend.
This can be changed to an NPC troop summon or GM summon on the heavily losing side.
This is to give an option for the losing side to fight back rather than to quit the server even before the Sagehelm event.
At the least, this ability to summon help should be available up until Sagehelm event to keep more players on the server.
For the improvement of the game.
I'd also like to add, if possible, to put a cancel on the troops training.
A lot of times, I already want to sleep but I have to wait for the troop training to finish to start a new one.
Bad for the health, lol! Be also mindful with the health of your players hehe.
Also, recycling or selling of crests. Or probably combining them to create a different one.
A lot of it get stuck in the inventory with no use at all, please help us with this.
And, put a Delete All button in the Mail.
Also, an option to send a mail to other players. This will really be handy for nation attack/defense planning
And lastly, please make 4th Age more lively.
Cheers!
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