Hi
We all know how boring it is when a faction start to conquer all map in 3 age, and the players from the losing faction stop to play or leave the server.
Lets think in solutions for this:
1 - Gives Vizier the power to banish a player or allow to change faction, for balance issues it could be only 1 transfer per week. Example 1: Green is winning the map, so the vizier change 1 member to Red to help them.This wouldnt allow player exchanges between servers in 3 age.
2 - Event Monster or Rebels: A large monster force break into the strongest player faction, the strength of the monters could be based in faction BP(Battle points). If the event is well done, it would destroy a lot of faction troops and gives merit, holding up the faction advance in others players.
3- Event Buff: One day per week, a faction with de smaller city number or BP, would get a buff. Could be like All-out-atack +50%, or Full-Defence +50% for all troops. This buff would end after 24hrs.
We all know how boring it is when a faction start to conquer all map in 3 age, and the players from the losing faction stop to play or leave the server.
Lets think in solutions for this:
1 - Gives Vizier the power to banish a player or allow to change faction, for balance issues it could be only 1 transfer per week. Example 1: Green is winning the map, so the vizier change 1 member to Red to help them.This wouldnt allow player exchanges between servers in 3 age.
2 - Event Monster or Rebels: A large monster force break into the strongest player faction, the strength of the monters could be based in faction BP(Battle points). If the event is well done, it would destroy a lot of faction troops and gives merit, holding up the faction advance in others players.
3- Event Buff: One day per week, a faction with de smaller city number or BP, would get a buff. Could be like All-out-atack +50%, or Full-Defence +50% for all troops. This buff would end after 24hrs.
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