It doesn't make sense to me to have nation features that can only be used once or twice a month...
Specifically: our nation is bringing in 180 gold per hour, after spending a week taking cities, and having accumulate nearly 10% of the map.
4,320 nation gold per day.
After the first use of the feature to siege an enemy city, which is for free, but gives 0 bonuses, the next use costs 30k gold just to set up.
That means this feature can't be used for another week, even without bonus.
This feature should, IMO, be free to set up, as it is useful for communicating to the nation where the nation is headed, when many players can't read the chat box.
While the siege was running, we accumulated nearly twice the normal participation of other attacks without it, or about 120 heros vs the normal 30-60 we get.
To actually get buffs runs another 10k to 50k gold for each of the 3 buffs, or up to 180k to launch a full attack now.
Is it really the developer's intent that this only be used once every thousand hours? That's about 40 days.
You would think that the features were giving some huge benefit that would require it to be limited to less than once a month, but it only buffs troops for 1 battle.
By contrast: the ring gives a buff about once ever 4 days, which also seems a bit long for the little that it gives, especially as many battles last longer than the 1 hour the ring gives.
Since the benefits are available to all: it doesn't make sense to me to limit them to being insignificant due to the long time between uses.
I would suggest that:
- Nation Siege be free when no buffs are added, so that it can be used as a communication device effectively.
- Buffs be reduced in cost to a level that a nation of average size could use it once per day with a full buff, so about 10% the current cost.
- Eleven Ring recharge be sped up 4x, so that it can be used once per day.
- Eleven Ring duration be increased to 4 hours, so that it can be in effect for the roughly 4 hours battling the central city in age 3.
(Note: many battles in age 4 last significantly longer than even 4 hours.)
Consider that if there are 12 players attacking with 10 heros each, you have 120 heros attacking once every 20 minutes, or 3 times each in the duration of the ring.
That's not even the number of heros sent to the center during the big battles, that's just a coordinated attack in an every day battle, and the ring is a non-factor due to the short duration.
Specifically: our nation is bringing in 180 gold per hour, after spending a week taking cities, and having accumulate nearly 10% of the map.
4,320 nation gold per day.
After the first use of the feature to siege an enemy city, which is for free, but gives 0 bonuses, the next use costs 30k gold just to set up.
That means this feature can't be used for another week, even without bonus.
This feature should, IMO, be free to set up, as it is useful for communicating to the nation where the nation is headed, when many players can't read the chat box.
While the siege was running, we accumulated nearly twice the normal participation of other attacks without it, or about 120 heros vs the normal 30-60 we get.
To actually get buffs runs another 10k to 50k gold for each of the 3 buffs, or up to 180k to launch a full attack now.
Is it really the developer's intent that this only be used once every thousand hours? That's about 40 days.
You would think that the features were giving some huge benefit that would require it to be limited to less than once a month, but it only buffs troops for 1 battle.
By contrast: the ring gives a buff about once ever 4 days, which also seems a bit long for the little that it gives, especially as many battles last longer than the 1 hour the ring gives.
Since the benefits are available to all: it doesn't make sense to me to limit them to being insignificant due to the long time between uses.
I would suggest that:
- Nation Siege be free when no buffs are added, so that it can be used as a communication device effectively.
- Buffs be reduced in cost to a level that a nation of average size could use it once per day with a full buff, so about 10% the current cost.
- Eleven Ring recharge be sped up 4x, so that it can be used once per day.
- Eleven Ring duration be increased to 4 hours, so that it can be in effect for the roughly 4 hours battling the central city in age 3.
(Note: many battles in age 4 last significantly longer than even 4 hours.)
Consider that if there are 12 players attacking with 10 heros each, you have 120 heros attacking once every 20 minutes, or 3 times each in the duration of the ring.
That's not even the number of heros sent to the center during the big battles, that's just a coordinated attack in an every day battle, and the ring is a non-factor due to the short duration.
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