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  • [Announcement] Patch 8.3 Pre-release Server Announcement

    Dear Pre-release Server Players:

    V8.3 Pre-release Version has opened! New Dragonchant Clothing has been added to Clothing Box! Welcome to test the new gameplays. Start preparing for League Rumble, Guild Dungeons and Guild Siege! We’d like to remind you that League Rumble, Guild Dungeons and Guild Siege will be reset on December 6th when V8.3 is officially launched to be consistent with the progress of all servers. Also, we’d like to hear more from you about how to improve this version. If you have something to say, please click the button to contact our customer service.

    Besides, we have noticed that the time is incorrectly displayed in League Rumble. We would like to remind you:
    The in-game Sign Up time for the First League Rumble is unlocked from: 11/29 00:00 - 11/29 18:00. Battle time is available during: 11/29 20:00~21:00. Please be sure to Party Sign Up.

    The description of Dimension Crisis would be revised in coming weeks.
    W1, 4, 7 / W1, 4, D should be Mon.,Thur., Sun.
    W2, 5, 7 / W2, 5, D should be Tues., Fri., Sun.
    W3, 6, 7 / W3, 6, D should be Wed., Sat., Sun.

    The entry of Guild Siege is in Guild Features before Sign Up Time, and icon will be showed at the top when it's ready to sign up.

    Thanks for your understanding and support. See you in-game!
    Last edited by R2_May; 11-29-2018, 08:19 PM.

  • #2
    Originally posted by R2_May View Post
    Dear Pre-release Server Players:

    V8.3 Pre-release Version has opened! New Dragonchant Clothing has been added to Clothing Box! Welcome to test the new gameplays. Start preparing for League Rumble, Guild Dungeons and Guild Siege! We’d like to remind you that League Rumble, Guild Dungeons and Guild Siege will be reset on December 6th when V8.3 is officially launched to be consistent with the progress of all servers. Also, we’d like to hear more from you about how to improve this version. If you have something to say, please click the button to contact our customer service.

    Beside, we have noticed that the time is incorrectly displayed in League Rumble. We would like to remind you:
    The in-game Sign Up time for the First League Rumble is unlocked from: 11/29 00:00 - 11/29 18:00. Battle time is available during: 11/29 20:00~21:00. Please be sure to Party Sign Up.

    The description of Dimension Crisis would be revised in coming weeks.
    W1, 4, 7 / W1, 4, D should be Mon.,Thur., Sun.
    W2, 5, 7 / W2, 5, D should be Tues., Fri., Sun.
    W3, 6, 7 / W3, 6, D should be Wed., Sat., Sun.

    The entry of Guild Siege is in Guild Features before Sign Up Time, and icon will be showed at the top when it's ready to sign up.

    Thanks for your understanding and support. See you in-game!

    They claim to have changed sylph atoll, but advanced still give 2 and sophisticated 5 towards the Boss' spawn.

    How about a little explanation of how things actually work? No...Typical

    Dimension Crisis - So they've changed Speed from being a daily run for devotion to being available only 3 times a week. It's about as bad as Hero Trial only being available twice a week. Yet, somehow, we're expected to make devotion when there are so many things that we aren't able to do and no changes have been made to the DAILY devotion tally (including removing Hero Trial).

    Guild Devotion - HOW is it earned and how much do we have currently (no indication, just one lit chest)? Is it an average of the online players each day or do we HAVE to have the number of people (for example "150 devo/x10 persons" to equate to a total of 1500 devo in one day) in order to gain the rewards? We currently have a guild of 70 members, but only 8 are regularly active. Does that mean we will rarely go above the first chest no matter how much devotion we average between us? 8 players earning 250-300 daily should get us the 2nd chest if it's based on devotion average, is why I'm asking. We don't stand a chance beyond the 2nd chest.

    Guild Dungeons - 1 attempt per person per day, and I'm guessing the lower BR players have no chance against the bosses, so smaller guilds will have minimal progress. Was there any consideration put into adjusting the bosses based on the player's BR so that lower players aren't wasting their attempt or time on a hopeless task? Just curious, can't test it.

    Quest Academy - never gonna happen except on newer servers, and then only if they can coordinate it. Established servers have guilds full of level 80 players and no room for anyone else. The smaller, weaker guilds can't get enough active players to ever achieve it... so, nice try but another miss.

    Guild Merchant - you ask the guild masters to please provide welfare for the warriors. Um, excuse me? Mind explaining how we're suppose to 'poke' someone? Okay, tested to see what would happen if I tried the EXP Talisman just because I have so many, andddddd .... hmm, seems we need to spend guild Assets to stock the shelves. Okay... still don't know if those items come outta my pocket since we don't have the Assets. A LITTLE explanation sent to the guild masters on how this stuff is suppose to work would be GREATLY appreciated.

    Guild Seige - 10vs10 or 15vs15. According to the patch notes (in bold) "A Guild loses the rights to the current season's contest if there are not enough defense members when Battle Stage begins." Does this mean our little guild of 8 active players will be wasting our time and resources if I sign us up?

    League Rumble - Just tried it... arena under another name. Stopped doing arena because of the lag and this is EXACTLY the same thing. There is SOOO much stuff going on with goddesses, etc. that it makes it impossible to play properly. I, as a knight, can use my subdue skill, see the sylph hp drop, but by the time my hero actually DOES the skill, my opponent is fully recharged, up in sylph mode AND skilling. 2 second skill cooldowns take 10 REAL seconds or more. How they expect most people to play this is beyond me... and I won't be wasting time on this lipsticked pig.

    Fate Wheel - I guess they couldn't be bothered to change the graphic, so players will have to pay attention to their spins to make sure they get double.

    Runes - in the shop with red text for the non-classed. We can buy it but can't activate it because the 10th spot remains locked, so now it's just sitting taking up valuable space it the bag.
    Last edited by SmuttyRebel; 11-29-2018, 10:49 PM. Reason: Added League Rumble
    Knight - 45 mil BR
    100% FREE player

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    • #3
      SmuttyRebel Some things will change when the patch goes live for all. Things like the cauldron items and runes, for example, will be added in the full patch.

      Dimension Crisis - There's a devo entry for "Game Hall" at the end of the list, gives 15 devo daily.

      Guild Devotion is specified in the guide:

      a. Daily Guild Devotion Rewards: When N members reach X Devotion every day, all members of the Guild can claim a reward, resets daily at 23:59.
      b. Weekly Guild Devotion Rewards: When the daily Guild Devotion accumulates to X, all members of the Guild can claim a reward, resets on Sundays at 23:59.

      This is your normal daily devotion, and a specified number of people need to meet that (see the image in the guide). So, in your case, only having 8 active members would mean you don't get the second chest because you need 10 people for that, but you will get the weekly chest based on however much devotion the 8 of you pull in during the week.


      Guild Dungeons is something that can be worked toward for the newer players. It's 2 months to beat a boss, or as many as you can, before it resets. If smaller players aren't able to beat it now, I'm sure they will be able to down the road a bit. It does seem more slanted toward full and active guilds, though.

      Quest Academy is really good for the newer servers. I'm happy to see them get something that encourages activity and sticking around. It's okay that old servers won't make much use of this feature.

      Guild Merchant is explained in the guide, and you get assets just by doing daily devotion tasks and then claiming the rewards from the Quest Academy, and from the daily/weekly Devotion chests. If you have specific questions regarding this feature, please open a new thread and we can discuss it.

      Guild Siege - You said you have 70 members. I don't think it matters if those members are inactive, the inactives just won't be able to select their bonuses, obviously. Now, if you sign up for 10v10 and all of a sudden 61 of your guild members were to leave the guild, then you would be disqualified from participation. Of course, this event hasn't run yet for anyone, so we are going to have to wait and see what happens for guilds that have less than 10 active members, but more than enough inactive members.

      Fate Wheel graphic - I took a screenshot of this, and it has been forwarded.

      Runes will be added in during full patch.



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      • #4
        Originally posted by MemoryLane View Post
        SmuttyRebel


        Guild Siege - You said you have 70 members. I don't think it matters if those members are inactive, the inactives just won't be able to select their bonuses, obviously. Now, if you sign up for 10v10 and all of a sudden 61 of your guild members were to leave the guild, then you would be disqualified from participation. Of course, this event hasn't run yet for anyone, so we are going to have to wait and see what happens for guilds that have less than 10 active members, but more than enough inactive members.



        so what u basically saying if ur in a very small guild of less than 10 ur nackered and a waste of time signing up unless u all move or forced to join a guild with loads of ppl

        so it good for the big active guilds but guilds smaller than 10 ppl ur bias against

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        • #5
          Originally posted by Xharry005x View Post

          so what u basically saying if ur in a very small guild of less than 10 ur nackered and a waste of time signing up unless u all move or forced to join a guild with loads of ppl

          so it good for the big active guilds but guilds smaller than 10 ppl ur bias against
          If you don't have 10 or 15, you can't participate in a 10v10 or a 15v15, so yes, if you have less than 10 people in your guild, you probably wouldn't want to waste the funds signing up. If you are just a couple shy of 10, though, you'd benefit from tossing a couple alts in just so you can participate. I would imagine that's what most small guilds will be doing. If you plan to merge with another guild so you can do this event, and the rest of the guild stuff that requires active members, I would recommend sorting that out now, so you don't run into new member timer limitations when you get the patch.
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          • #6
            Originally posted by MemoryLane View Post

            If you don't have 10 or 15, you can't participate in a 10v10 or a 15v15, so yes, if you have less than 10 people in your guild, you probably wouldn't want to waste the funds signing up. If you are just a couple shy of 10, though, you'd benefit from tossing a couple alts in just so you can participate. I would imagine that's what most small guilds will be doing. If you plan to merge with another guild so you can do this event, and the rest of the guild stuff that requires active members, I would recommend sorting that out now, so you don't run into new member timer limitations when you get the patch.
            well u need to merge some or all euro gamerocks servers together then so small guilds can merge together to make a few big guilds

            Comment


            • #7
              Originally posted by MemoryLane View Post

              If you don't have 10 or 15, you can't participate in a 10v10 or a 15v15, so yes, if you have less than 10 people in your guild, you probably wouldn't want to waste the funds signing up. If you are just a couple shy of 10, though, you'd benefit from tossing a couple alts in just so you can participate. I would imagine that's what most small guilds will be doing. If you plan to merge with another guild so you can do this event, and the rest of the guild stuff that requires active members, I would recommend sorting that out now, so you don't run into new member timer limitations when you get the patch.
              so the max players to be in this is 15? why change it when imp war was more players this means loads of ppl will go to other guilds just to get into this u brain boffins need to lay off the crack and you wonder why ppl leave the game

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              • #8
                Originally posted by DragonPhoenixRage View Post

                so the max players to be in this is 15? why change it when imp war was more players this means loads of ppl will go to other guilds just to get into this u brain boffins need to lay off the crack and you wonder why ppl leave the game
                We're talking about having enough defenders, who are the people that determine tower durability and defense bonus. The defender is who you attack when trying to destroy towers, so there must be enough defenders for the towers.
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                • #9
                  Originally posted by MemoryLane View Post
                  SmuttyRebel Some things will change when the patch goes live for all. Things like the cauldron items and runes, for example, will be added in the full patch.

                  Dimension Crisis - There's a devo entry for "Game Hall" at the end of the list, gives 15 devo daily.

                  Guild Devotion is specified in the guide:

                  a. Daily Guild Devotion Rewards: When N members reach X Devotion every day, all members of the Guild can claim a reward, resets daily at 23:59.
                  b. Weekly Guild Devotion Rewards: When the daily Guild Devotion accumulates to X, all members of the Guild can claim a reward, resets on Sundays at 23:59.

                  This is your normal daily devotion, and a specified number of people need to meet that (see the image in the guide). So, in your case, only having 8 active members would mean you don't get the second chest because you need 10 people for that, but you will get the weekly chest based on however much devotion the 8 of you pull in during the week.


                  Guild Dungeons is something that can be worked toward for the newer players. It's 2 months to beat a boss, or as many as you can, before it resets. If smaller players aren't able to beat it now, I'm sure they will be able to down the road a bit. It does seem more slanted toward full and active guilds, though.

                  Quest Academy is really good for the newer servers. I'm happy to see them get something that encourages activity and sticking around. It's okay that old servers won't make much use of this feature.

                  Guild Merchant is explained in the guide, and you get assets just by doing daily devotion tasks and then claiming the rewards from the Quest Academy, and from the daily/weekly Devotion chests. If you have specific questions regarding this feature, please open a new thread and we can discuss it.

                  Guild Siege - You said you have 70 members. I don't think it matters if those members are inactive, the inactives just won't be able to select their bonuses, obviously. Now, if you sign up for 10v10 and all of a sudden 61 of your guild members were to leave the guild, then you would be disqualified from participation. Of course, this event hasn't run yet for anyone, so we are going to have to wait and see what happens for guilds that have less than 10 active members, but more than enough inactive members.

                  Fate Wheel graphic - I took a screenshot of this, and it has been forwarded.

                  Runes will be added in during full patch.


                  Thanks for the responses. I posted a few extra things on another thread that are also in need of attention:

                  Minesweeper just stops if one player is invisible, due to the game glitch, and everyone has to exit manually and loses their rewards (and their only attempt). I discovered thru several runs that it was the invisible player causing it and that they need to unhide their clothing before entering,

                  The additional Voyage Fishing is reported to be at 'NOON", it's open at 12:30-13:00, the same time as Gift Box. The two are impossible to coordinate and complete when you are stuck for a full 10 minutes unable to communicate while fishing. They need to open fishing at 12:00-12:30 like they reported.

                  As for devotion. It's great that they added the 15 for Game Hall, 5 for Dimension Crisis and kept the 5 for Speed Clearance. But where's the consistency? Why didn't they include 5 for Minesweeper? And can they remove Hero Trial while they're at it?

                  Guild Devotion is still a quandary. Our 8 players have been getting 300+ every day, but... we're rewarded with the first daily chest when half haven't even reached 120 devo, so... is it averaged or not? That being said, we still haven't lit up the first weekly chest of 500. I guess it'll take us a full 5 days of 120 that will be counted (NOT what the 8 of us pull in, but only what their FIVE/120 counts). Seems this system is set up so that smaller guilds get the shaft. If the developers are pushing for more large guilds of fully active players, they'd better STOP pushing people to QUIT! My guildies and I are happier in a small, drama-free guild and will NOT be forced into moving. So thanks once again for the big F U.

                  Guild Dungeons was further tested. A 3mil player managed 4% damage to the boss, a 20mil player managed 57%. A LOT of coordination will need to be made for the smaller players to try to take down one boss, while the higher players hold off their attacks to solo a full boss if you want to utilize your single attempt to it's full advantage every day.

                  Guild Merchant is still an unknown, and will remain so. I don't have the resources to stock it. They don't want to provide us with information, I get it. "Poke someone"... I'd like to, one of them, Van Helsing style!!!

                  Guild Siege we haven't bothered to waste valuable wealth on for a single week of testing. Most likely won't be worth it when it is fully running, but we'll run it at least once to see... next week.
                  Knight - 45 mil BR
                  100% FREE player

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                  • #10
                    Originally posted by SmuttyRebel View Post

                    Thanks for the responses. I posted a few extra things on another thread that are also in need of attention:

                    Minesweeper just stops if one player is invisible, due to the game glitch, and everyone has to exit manually and loses their rewards (and their only attempt). I discovered thru several runs that it was the invisible player causing it and that they need to unhide their clothing before entering,

                    The additional Voyage Fishing is reported to be at 'NOON", it's open at 12:30-13:00, the same time as Gift Box. The two are impossible to coordinate and complete when you are stuck for a full 10 minutes unable to communicate while fishing. They need to open fishing at 12:00-12:30 like they reported.

                    As for devotion. It's great that they added the 15 for Game Hall, 5 for Dimension Crisis and kept the 5 for Speed Clearance. But where's the consistency? Why didn't they include 5 for Minesweeper? And can they remove Hero Trial while they're at it?

                    Guild Devotion is still a quandary. Our 8 players have been getting 300+ every day, but... we're rewarded with the first daily chest when half haven't even reached 120 devo, so... is it averaged or not? That being said, we still haven't lit up the first weekly chest of 500. I guess it'll take us a full 5 days of 120 that will be counted (NOT what the 8 of us pull in, but only what their FIVE/120 counts). Seems this system is set up so that smaller guilds get the shaft. If the developers are pushing for more large guilds of fully active players, they'd better STOP pushing people to QUIT! My guildies and I are happier in a small, drama-free guild and will NOT be forced into moving. So thanks once again for the big F U.

                    Guild Dungeons was further tested. A 3mil player managed 4% damage to the boss, a 20mil player managed 57%. A LOT of coordination will need to be made for the smaller players to try to take down one boss, while the higher players hold off their attacks to solo a full boss if you want to utilize your single attempt to it's full advantage every day.

                    Guild Merchant is still an unknown, and will remain so. I don't have the resources to stock it. They don't want to provide us with information, I get it. "Poke someone"... I'd like to, one of them, Van Helsing style!!!

                    Guild Siege we haven't bothered to waste valuable wealth on for a single week of testing. Most likely won't be worth it when it is fully running, but we'll run it at least once to see... next week.
                    As MemoryLane quoited, I am more than happy to discuss features in the appropriate thread. Provide more answers for you.
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                    • #11
                      Originally posted by MemoryLane View Post

                      We're talking about having enough defenders, who are the people that determine tower durability and defense bonus. The defender is who you attack when trying to destroy towers, so there must be enough defenders for the towers.
                      Does these defenders have to be online?
                      Like a winderwind my whispers confuse you, they make yours ears freeze and before you notice Im gone by the wind. I made you heart hurt? Oh no, dont worry, Its just marks after my bow!
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                      • #12
                        Originally posted by Katjuza View Post

                        Does these defenders have to be online?
                        Given that we have 24 hours to prepare for a fight, followed by 24 hours to participate in a fight, I don't see how it would be possible to require defenders be online at any point during this process. At this time, I just don't know, though. It's something pre-patch servers will have to play with before their season resets this maintenance.
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                        • #13
                          Originally posted by MemoryLane View Post

                          Given that we have 24 hours to prepare for a fight, followed by 24 hours to participate in a fight, I don't see how it would be possible to require defenders be online at any point during this process. At this time, I just don't know, though. It's something pre-patch servers will have to play with before their season resets this maintenance.
                          the time that this event opens needs to change so that all guild members can do siege opening this event at 10 mins after reset leaves many guild members unable to do this event
                          Last edited by thor31; 12-03-2018, 06:15 PM. Reason: the start time of this event will leave many with little to no reward if its based on how many points every player gets many players will get 0 since the towers do not respond allowing othe

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                          • #14
                            Originally posted by thor31 View Post

                            the time that this event opens needs to change so that all guild members can do siege opening this event at 10 mins after reset leaves many guild members unable to do this event
                            How so? Is your side losing all 12,000 HP too quickly?
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                            • #15
                              Originally posted by MemoryLane View Post

                              How so? Is your side losing all 12,000 HP too quickly?
                              no it took 30 mins to clear the other guilds towers and being the battle is 24 hrs long and the towers done respond so other guild member could join in when they came online later in the day there was no other way for them to get points

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