Announcement

Collapse
No announcement yet.

Patch 8.3 Pre-release Server Announcement

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • R2_May
    started a topic Patch 8.3 Pre-release Server Announcement

    Patch 8.3 Pre-release Server Announcement

    Dear Pre-release Server Players:

    V8.3 Pre-release Version has opened! New Dragonchant Clothing has been added to Clothing Box! Welcome to test the new gameplays. Start preparing for League Rumble, Guild Dungeons and Guild Siege! We’d like to remind you that League Rumble, Guild Dungeons and Guild Siege will be reset on December 6th when V8.3 is officially launched to be consistent with the progress of all servers. Also, we’d like to hear more from you about how to improve this version. If you have something to say, please click the button to contact our customer service.

    Besides, we have noticed that the time is incorrectly displayed in League Rumble. We would like to remind you:
    The in-game Sign Up time for the First League Rumble is unlocked from: 11/29 00:00 - 11/29 18:00. Battle time is available during: 11/29 20:00~21:00. Please be sure to Party Sign Up.

    The description of Dimension Crisis would be revised in coming weeks.
    W1, 4, 7 / W1, 4, D should be Mon.,Thur., Sun.
    W2, 5, 7 / W2, 5, D should be Tues., Fri., Sun.
    W3, 6, 7 / W3, 6, D should be Wed., Sat., Sun.

    The entry of Guild Siege is in Guild Features before Sign Up Time, and icon will be showed at the top when it's ready to sign up.

    Thanks for your understanding and support. See you in-game!
    Last edited by R2_May; 11-29-2018, 08:19 PM.

  • MemoryLane
    replied
    Originally posted by thor31 View Post

    no being that the time it starts is at 10 mins after reset most guild members are sleeping it took 30 mins to clear the towers of the guild we faced there for the guild member who came on later to join the event since it is a 24 hr event had no other way to get points a option would be is to have the towers to respond again every 12 hrs during the event this would give all members other the guild a way to use their energy to get points
    I see. Good point. Perhaps you can have your guild hold fire until a set time of day?

    Leave a comment:


  • thor31
    replied
    Originally posted by MemoryLane View Post

    How so? Is your side losing all 12,000 HP too quickly?
    no being that the time it starts is at 10 mins after reset most guild members are sleeping it took 30 mins to clear the towers of the guild we faced there for the guild member who came on later to join the event since it is a 24 hr event had no other way to get points a option would be is to have the towers to respond again every 12 hrs during the event this would give all members other the guild a way to use their energy to get points

    Leave a comment:


  • thor31
    replied
    Originally posted by MemoryLane View Post

    How so? Is your side losing all 12,000 HP too quickly?
    no it took 30 mins to clear the other guilds towers and being the battle is 24 hrs long and the towers done respond so other guild member could join in when they came online later in the day there was no other way for them to get points

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by thor31 View Post

    the time that this event opens needs to change so that all guild members can do siege opening this event at 10 mins after reset leaves many guild members unable to do this event
    How so? Is your side losing all 12,000 HP too quickly?

    Leave a comment:


  • thor31
    replied
    Originally posted by MemoryLane View Post

    Given that we have 24 hours to prepare for a fight, followed by 24 hours to participate in a fight, I don't see how it would be possible to require defenders be online at any point during this process. At this time, I just don't know, though. It's something pre-patch servers will have to play with before their season resets this maintenance.
    the time that this event opens needs to change so that all guild members can do siege opening this event at 10 mins after reset leaves many guild members unable to do this event
    Last edited by thor31; 12-03-2018, 06:15 PM. Reason: the start time of this event will leave many with little to no reward if its based on how many points every player gets many players will get 0 since the towers do not respond allowing othe

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by Katjuza View Post

    Does these defenders have to be online?
    Given that we have 24 hours to prepare for a fight, followed by 24 hours to participate in a fight, I don't see how it would be possible to require defenders be online at any point during this process. At this time, I just don't know, though. It's something pre-patch servers will have to play with before their season resets this maintenance.

    Leave a comment:


  • Katjuza
    replied
    Originally posted by MemoryLane View Post

    We're talking about having enough defenders, who are the people that determine tower durability and defense bonus. The defender is who you attack when trying to destroy towers, so there must be enough defenders for the towers.
    Does these defenders have to be online?

    Leave a comment:


  • GM_Equinox
    replied
    Originally posted by SmuttyRebel View Post

    Thanks for the responses. I posted a few extra things on another thread that are also in need of attention:

    Minesweeper just stops if one player is invisible, due to the game glitch, and everyone has to exit manually and loses their rewards (and their only attempt). I discovered thru several runs that it was the invisible player causing it and that they need to unhide their clothing before entering,

    The additional Voyage Fishing is reported to be at 'NOON", it's open at 12:30-13:00, the same time as Gift Box. The two are impossible to coordinate and complete when you are stuck for a full 10 minutes unable to communicate while fishing. They need to open fishing at 12:00-12:30 like they reported.

    As for devotion. It's great that they added the 15 for Game Hall, 5 for Dimension Crisis and kept the 5 for Speed Clearance. But where's the consistency? Why didn't they include 5 for Minesweeper? And can they remove Hero Trial while they're at it?

    Guild Devotion is still a quandary. Our 8 players have been getting 300+ every day, but... we're rewarded with the first daily chest when half haven't even reached 120 devo, so... is it averaged or not? That being said, we still haven't lit up the first weekly chest of 500. I guess it'll take us a full 5 days of 120 that will be counted (NOT what the 8 of us pull in, but only what their FIVE/120 counts). Seems this system is set up so that smaller guilds get the shaft. If the developers are pushing for more large guilds of fully active players, they'd better STOP pushing people to QUIT! My guildies and I are happier in a small, drama-free guild and will NOT be forced into moving. So thanks once again for the big F U.

    Guild Dungeons was further tested. A 3mil player managed 4% damage to the boss, a 20mil player managed 57%. A LOT of coordination will need to be made for the smaller players to try to take down one boss, while the higher players hold off their attacks to solo a full boss if you want to utilize your single attempt to it's full advantage every day.

    Guild Merchant is still an unknown, and will remain so. I don't have the resources to stock it. They don't want to provide us with information, I get it. "Poke someone"... I'd like to, one of them, Van Helsing style!!!

    Guild Siege we haven't bothered to waste valuable wealth on for a single week of testing. Most likely won't be worth it when it is fully running, but we'll run it at least once to see... next week.
    As MemoryLane quoited, I am more than happy to discuss features in the appropriate thread. Provide more answers for you.

    Leave a comment:


  • SmuttyRebel
    replied
    Originally posted by MemoryLane View Post
    SmuttyRebel Some things will change when the patch goes live for all. Things like the cauldron items and runes, for example, will be added in the full patch.

    Dimension Crisis - There's a devo entry for "Game Hall" at the end of the list, gives 15 devo daily.

    Guild Devotion is specified in the guide:

    a. Daily Guild Devotion Rewards: When N members reach X Devotion every day, all members of the Guild can claim a reward, resets daily at 23:59.
    b. Weekly Guild Devotion Rewards: When the daily Guild Devotion accumulates to X, all members of the Guild can claim a reward, resets on Sundays at 23:59.

    This is your normal daily devotion, and a specified number of people need to meet that (see the image in the guide). So, in your case, only having 8 active members would mean you don't get the second chest because you need 10 people for that, but you will get the weekly chest based on however much devotion the 8 of you pull in during the week.


    Guild Dungeons is something that can be worked toward for the newer players. It's 2 months to beat a boss, or as many as you can, before it resets. If smaller players aren't able to beat it now, I'm sure they will be able to down the road a bit. It does seem more slanted toward full and active guilds, though.

    Quest Academy is really good for the newer servers. I'm happy to see them get something that encourages activity and sticking around. It's okay that old servers won't make much use of this feature.

    Guild Merchant is explained in the guide, and you get assets just by doing daily devotion tasks and then claiming the rewards from the Quest Academy, and from the daily/weekly Devotion chests. If you have specific questions regarding this feature, please open a new thread and we can discuss it.

    Guild Siege - You said you have 70 members. I don't think it matters if those members are inactive, the inactives just won't be able to select their bonuses, obviously. Now, if you sign up for 10v10 and all of a sudden 61 of your guild members were to leave the guild, then you would be disqualified from participation. Of course, this event hasn't run yet for anyone, so we are going to have to wait and see what happens for guilds that have less than 10 active members, but more than enough inactive members.

    Fate Wheel graphic - I took a screenshot of this, and it has been forwarded.

    Runes will be added in during full patch.


    Thanks for the responses. I posted a few extra things on another thread that are also in need of attention:

    Minesweeper just stops if one player is invisible, due to the game glitch, and everyone has to exit manually and loses their rewards (and their only attempt). I discovered thru several runs that it was the invisible player causing it and that they need to unhide their clothing before entering,

    The additional Voyage Fishing is reported to be at 'NOON", it's open at 12:30-13:00, the same time as Gift Box. The two are impossible to coordinate and complete when you are stuck for a full 10 minutes unable to communicate while fishing. They need to open fishing at 12:00-12:30 like they reported.

    As for devotion. It's great that they added the 15 for Game Hall, 5 for Dimension Crisis and kept the 5 for Speed Clearance. But where's the consistency? Why didn't they include 5 for Minesweeper? And can they remove Hero Trial while they're at it?

    Guild Devotion is still a quandary. Our 8 players have been getting 300+ every day, but... we're rewarded with the first daily chest when half haven't even reached 120 devo, so... is it averaged or not? That being said, we still haven't lit up the first weekly chest of 500. I guess it'll take us a full 5 days of 120 that will be counted (NOT what the 8 of us pull in, but only what their FIVE/120 counts). Seems this system is set up so that smaller guilds get the shaft. If the developers are pushing for more large guilds of fully active players, they'd better STOP pushing people to QUIT! My guildies and I are happier in a small, drama-free guild and will NOT be forced into moving. So thanks once again for the big F U.

    Guild Dungeons was further tested. A 3mil player managed 4% damage to the boss, a 20mil player managed 57%. A LOT of coordination will need to be made for the smaller players to try to take down one boss, while the higher players hold off their attacks to solo a full boss if you want to utilize your single attempt to it's full advantage every day.

    Guild Merchant is still an unknown, and will remain so. I don't have the resources to stock it. They don't want to provide us with information, I get it. "Poke someone"... I'd like to, one of them, Van Helsing style!!!

    Guild Siege we haven't bothered to waste valuable wealth on for a single week of testing. Most likely won't be worth it when it is fully running, but we'll run it at least once to see... next week.

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by DragonPhoenixRage View Post

    so the max players to be in this is 15? why change it when imp war was more players this means loads of ppl will go to other guilds just to get into this u brain boffins need to lay off the crack and you wonder why ppl leave the game
    We're talking about having enough defenders, who are the people that determine tower durability and defense bonus. The defender is who you attack when trying to destroy towers, so there must be enough defenders for the towers.

    Leave a comment:


  • DragonPhoenixRage
    replied
    Originally posted by MemoryLane View Post

    If you don't have 10 or 15, you can't participate in a 10v10 or a 15v15, so yes, if you have less than 10 people in your guild, you probably wouldn't want to waste the funds signing up. If you are just a couple shy of 10, though, you'd benefit from tossing a couple alts in just so you can participate. I would imagine that's what most small guilds will be doing. If you plan to merge with another guild so you can do this event, and the rest of the guild stuff that requires active members, I would recommend sorting that out now, so you don't run into new member timer limitations when you get the patch.
    so the max players to be in this is 15? why change it when imp war was more players this means loads of ppl will go to other guilds just to get into this u brain boffins need to lay off the crack and you wonder why ppl leave the game

    Leave a comment:


  • Xharry005x
    replied
    Originally posted by MemoryLane View Post

    If you don't have 10 or 15, you can't participate in a 10v10 or a 15v15, so yes, if you have less than 10 people in your guild, you probably wouldn't want to waste the funds signing up. If you are just a couple shy of 10, though, you'd benefit from tossing a couple alts in just so you can participate. I would imagine that's what most small guilds will be doing. If you plan to merge with another guild so you can do this event, and the rest of the guild stuff that requires active members, I would recommend sorting that out now, so you don't run into new member timer limitations when you get the patch.
    well u need to merge some or all euro gamerocks servers together then so small guilds can merge together to make a few big guilds

    Leave a comment:


  • MemoryLane
    replied
    Originally posted by Xharry005x View Post

    so what u basically saying if ur in a very small guild of less than 10 ur nackered and a waste of time signing up unless u all move or forced to join a guild with loads of ppl

    so it good for the big active guilds but guilds smaller than 10 ppl ur bias against
    If you don't have 10 or 15, you can't participate in a 10v10 or a 15v15, so yes, if you have less than 10 people in your guild, you probably wouldn't want to waste the funds signing up. If you are just a couple shy of 10, though, you'd benefit from tossing a couple alts in just so you can participate. I would imagine that's what most small guilds will be doing. If you plan to merge with another guild so you can do this event, and the rest of the guild stuff that requires active members, I would recommend sorting that out now, so you don't run into new member timer limitations when you get the patch.

    Leave a comment:


  • Xharry005x
    replied
    Originally posted by MemoryLane View Post
    SmuttyRebel


    Guild Siege - You said you have 70 members. I don't think it matters if those members are inactive, the inactives just won't be able to select their bonuses, obviously. Now, if you sign up for 10v10 and all of a sudden 61 of your guild members were to leave the guild, then you would be disqualified from participation. Of course, this event hasn't run yet for anyone, so we are going to have to wait and see what happens for guilds that have less than 10 active members, but more than enough inactive members.



    so what u basically saying if ur in a very small guild of less than 10 ur nackered and a waste of time signing up unless u all move or forced to join a guild with loads of ppl

    so it good for the big active guilds but guilds smaller than 10 ppl ur bias against

    Leave a comment:

Working...
X