Originally posted by iyasn
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1: Dont really know what it is but if a Ranger has a heal skill shouldn't the healing parts of soul and your healing parameters help them too? Not really a skill bug but a system bug. No heal means it dosnt help but if you have a healing skill then should get help with healing parameters.
2: When will pet soul be available and where the heck does a soul crystal 1 and 2 come from?
3: The game message when you login states that pets play a pivotal role in pvp and yet cant use them in majority of pvp events would be fun to actually make a pet worth something for pvp.
4: Fix Arena, right now in arena rogues tree set of Shadow states "can't use this skill" when trying to use stealth and stealth only skills.
5: Fix the auto lose and auto win function of arena. It bugs to the point that you can be standing in starglade waiting to go in and get an auto defeat message. Or you get ghost mode and cant even fight. Also pitting players that are mortal against a lvl 150 player is pointless. Change the parameters of the arena so that players fight around their lvl and arena score.
6: This is a free to play game and placing large portions of items that will improve a player that cashes without an option to get that item in game makes many players that love playing this game leave. Players that cash usually sell to these players that dont cash. So no more non cashers means less income.
7: Sengolia should be split up for Mortals, Scions, and Eidolons. Its not fun getting spawn killed by an eido when you are a mortal in Sengolia or any other pvp events. This game is supposed to be fun not to the point that you cant do anything cause higher players come after you with no chance of winning.
8: Iob Glitch where you get auto killed when you enter the rain stone area you have to refresh and lose out on the blessed packs.
9: Remvoe all LOS spots Lign of Sight spots. Seng players can stand there and heal up and you cant hit them. Mobs get stuck when hit by certain skills and Meteors from sperion that cause mobs to get glitched behind parts of the map and you stand there wasting afk time. Mobs also spawn in them like a thief did in Starglade a few months ago.
10: Fix Guild boss glitch where someone from another guild can kill it and get the drops. Don't announce to the server that a guild has spawned it. Guild boss event should allow up to 10 person party to try to kill it. Other players not in that guild should not be able to attack it.
IGN Asule
English 1 server Kabam
Extinction Guild
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Reported by: (S62)Zipzap
Class: Priest
Skill currently bugged: Blood beam. Basic, improved, master versions. Not bugged, just imbalanced
Description of the skill: deals ranged magic damage to a single enemy target. Does additional damage based on your current health
Your evidence of the skill being bugged: its not
How is the skill bugged: Deals damage of 80%matk and 4.5% current hp at lvl 5 + bonus attack. This is very low compared with other classes' attack skills.
As this is a basic attack like skill, it is similar to Nature ranger's magic arrow which gives additional damage of 3% per level. At 30k attack this would be 900 extra damage per level becoming a total of 4500 extra damage at level 5 (discounting bonus attacks) Now, with a priest reaching 30k attack most of the time their hp would fall around 200k max. Using Blood beam, that would be 80% of 30k which is 24k + 4% current hp which is 8k MAX. Total attack =32k MAX at level 1. However as you level up the skill to max level at 4.5% current HP, The skill would only hit 33k MAX. 1k extra damage for 5 skill points? A total waste if you ask me.
How is it supposed to function: A suggestion would be to scale up the +% HP to 0.5% HP per level which at level 5 would be 6% hp, also, do away with the "current hp" and make it based off max hp instead because in most situations, hp would fall below the threshhold to which the basic attack light missile would be strongerIGN: (S62)Zipzap
Server: [S62]Bloodshed Hollow (S62+S60)
Guild: (S60)Apocalypse
Level: 128+ Eidolon
Class: Blood focus hybrid priest
Rank: Emperor
Married to: (S62)Ajari
Everything's gonna be alright, if its not alright then its not yet the end!
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Originally posted by Zuzap View PostReported by: (S62)Zipzap
Class: Priest
Skill currently bugged: Blood beam. Basic, improved, master versions. Not bugged, just imbalanced
Description of the skill: deals ranged magic damage to a single enemy target. Does additional damage based on your current health
Your evidence of the skill being bugged: its not
How is the skill bugged: Deals damage of 80%matk and 4.5% current hp at lvl 5 + bonus attack. This is very low compared with other classes' attack skills.
As this is a basic attack like skill, it is similar to Nature ranger's magic arrow which gives additional damage of 3% per level. At 30k attack this would be 900 extra damage per level becoming a total of 4500 extra damage at level 5 (discounting bonus attacks) Now, with a priest reaching 30k attack most of the time their hp would fall around 200k max. Using Blood beam, that would be 80% of 30k which is 24k + 4% current hp which is 8k MAX. Total attack =32k MAX at level 1. However as you level up the skill to max level at 4.5% current HP, The skill would only hit 33k MAX. 1k extra damage for 5 skill points? A total waste if you ask me.
How is it supposed to function: A suggestion would be to scale up the +% HP to 0.5% HP per level which at level 5 would be 6% hp, also, do away with the "current hp" and make it based off max hp instead because in most situations, hp would fall below the threshhold to which the basic attack light missile would be stronger
Blood beam has the worst balance in terms of default attacking compared to other classes.
It is constantly changing with your stats and not necessarily for the better.
As a priest increases m.atk, he needs more hp to compensate for the 20% loss in m.atk when using blood beam
To add on, since it uses current hp rather than max hp, most priests will have issues with maximizing damage output (at least until they get seiryu soul which IS NOT viable for the average free player). The skill imbalance with this skill is that light missile can deal more output should a priests hp*4.5% be less than 20% of the priest's magic attack. I'm at the point where I need more hp than m.atk to keep blood beam worth it now and I have about 135k m.atk and 500k hp buffed. Do the math, I'm in deficit of ~5k m.atk.
With low levels, it's even worse if they don't balance hp and m.atk properly. I doubt many priests even bother to check whether or not their hp*.045 is equal to 20% of their magic atk to see if they should use/max the skill in the first place.
I actually wish they didn't fix the glitch on basic blood beam have ~6.7% hp modifier because it made it easier to compensate for the 20% loss in m.atk for the skill.
Now there's also the issue of the concepts of "improved" and "master" skills.
The real difference is REALLY only the static bonus attack which becomes ridiculously negligible after probably scion given how many different ways you can boost your character now.
With every new system introduction, the significance of bonus attack on improved and master becomes insignificant in the long run.
These improved and master concepts should actually have higher % modifiers to make them worth using otherwise they're just forever unused skills.Sith's Priest Guide
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I'm currently a hybrid priest but would like to become a blood priest. But seeing all these bugs makes me wonder if it's still worth it... Can somebody with experience on the matter tell me his opinion?
Thank you very much in advance!
edit: oh man it's just so depressing seeing the tons of bugs on all priest skills T-TLast edited by Luunar; 11-30-2013, 05:39 AM.
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I currently use light missile for my default skill since it gives more damage than blood beam but... I came to report on a possible bug of a skill (could be a description/translation error but I need a definite clarification).
Class: Noob priest :P jks jks haha - Priest
Skill currently bugged: Sacred Totem
Description of a skill: Places a totem at selected location which deals 150% magic damage to a maximum of 20 enemies within a radius of 500 who become stunned for 3 seconds. Every 3 seconds, deals damage equivalent to 40% of your Magic Attack and 80% of your Heal to a maximum of 20 enemies within a radius of 500. Lasts 15 seconds.
How is the skill bugged: The bug or whatever, is that the description says the radius of the skill itself is 500. I think the radius is far less than 500: it may be 250. The reason I think that's the case is because Blood Pool is 300 range/radius. The field covered by Blood Pool is slightly bigger than the aoe field of sacred totem.
Your evidence of the skill being bugged:
First one is a description for Blood pool and second a description for a Sacred Totem.
First one is a screenshot for the AOE range of Blood Pool and second a AOE range for the Sacred Totem.
The radius of the Blood Pool which is supposed to be 300 is bigger than Sacred Totem's 500 radius. Can someone please have a look at this or tell me if its a bug or a description error or I'm just purely under some misunderstanding. ThanksLast edited by TpstT; 12-01-2013, 05:07 AM.(S56)TpstT
A weird and noob priest with an emerald socket
♫ Lv1 mortal, 1 matk, 1(0%) def, 1 heal, baby turtle muahahahaha :p who cares about stat just have fun ♪
come visit ;)
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same with other priest aoe skills.. the circle for healing wave (radius 300) is much bigger than for the curse of weekness (350), ring of decay (350) and phlegmatic curse (350). i don't know if the graphics are supposed to be linked to the effective radius though..
it indeed needs clarification
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Originally posted by Norww View Postsame with other priest aoe skills.. the circle for healing wave (radius 300) is much bigger than for the curse of weekness (350), ring of decay (350) and phlegmatic curse (350). i don't know if the graphics are supposed to be linked to the effective radius though..
it indeed needs clarification(S56)TpstT
A weird and noob priest with an emerald socket
♫ Lv1 mortal, 1 matk, 1(0%) def, 1 heal, baby turtle muahahahaha :p who cares about stat just have fun ♪
come visit ;)
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battle hymn lvl 5 should give 25% hp from current max + 500 so my hp 130688 after use it should be 130688 + 25% + 500 = 163860 cause 25% from my hp = 32672, but my max hp after use is 144484 so thats about ~11% only +500 so I messed up or...... that is bug alive all time but no one noticed.......
so can u explain this ? ty
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darky its because its 25% of ur base hp stat. take off all ur wings and gear then try, youll see 25% boost. lol itsl ike the buffs and other boosts... zodiac boost for example supposed to boost ur stats %5 but when i have say 20k atk i use zodiac buff and i have 21k. but if my char was bare id see the 5% increase. this should be changed too bcuz 5% of base is nothing.Last edited by Lenwc; 12-04-2013, 07:45 AM.
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