Originally posted by Sagittarius001
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[Patch Notes] 06/04 Server Update
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As they always say, just because it's in other versions doesn't mean it will be in this one too, but I agree BMs should have their weapon skill like other classes.Originally posted by max31 View Postit doesnt really matter what version if came from, Crystal Legacy, Saga of Heroes.... the others. They all get their coding from the same place. Meaning the BM staff is suppose to have its own skill, just like all the other class's do.
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It has level 4 skills, and does not morph.Originally posted by abducator View Postyo rev does the deathknight have level one skills? and does it morph?
If you examine the screenshot for a second, you'll realize that it is not from our version of Crystal Saga. There's plenty of differences between our character displays and the one shown in the screenshot (I.E. our 'Class' to their 'Job', PATK:Strike, MATK:Spell, etcetera)Originally posted by R2349858 View PostIs this a screenshot from this version of the game? O.oLast edited by Reverie; 06-04-2015, 01:31 PM.
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It meant to be rhetorical question, guess I failed :POriginally posted by Reverie View PostIf you examined the screenshot for a second, you'd realize that it is not from our version of Crystal Saga. There's plenty of differences between our character displays and the one shown in the screenshot (I.E. our 'Class' to their 'Job', PATK:Strike, MATK:Spell, etcetera)
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Why is it that we have to report every single bug in the game for you guys to fix them? When will this company take responsibility for mistakes and be proactive and fix them. Wouldn't it make sense to check if the other weapons have mistakes, but I guess working would be too much to ask for the lazy bunch to get of their [rear] and do something. I guess we're supposed to be happy about the monotony and lameness. Yeaaa, we got a new weapon!! To farm the same dungeons and do the same events -_-. Everybody I played with quit so I guess it's my turn. This game had so much potential, but poor management and greed has turned it into a joke. Peace out people of CS.Originally posted by Reverie View PostThe only issue brought to our attention was for the Knights' Immortal IX and X, as reported here: http://forum.r2games.com/showthread....Sword-IX-and-X. If other classes are noticing an inconsistency with frag stats, do post screenshots depicting so so the team can adjust them.
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R2 Get all their coding from the chinese crystal saga, If the chinese version don't have it then it's a lost cause, But.. It gives no reason why r2 can't make something on their own..Originally posted by R2349858 View PostAs they always say, just because it's in other versions doesn't mean it will be in this one too, but I agree BMs should have their weapon skill like other classes.
Could ask for negotiation lolol
The skill looks good for them, just needs a slight change to the name of the skill and if needed; the skill itself..Server: (S73)Green Plains
IGN: (S73)Aura
Level: 180 eido
Class: Rogue
Guild: 憎悪 (Hatred)
"You can read, but knowledge is only information.
Wisdom is translating that knowledge to application."
K - Rino
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The screenshot from another version is meant to disprove this point in the first post:Originally posted by R2349858 View PostAs they always say, just because it's in other versions doesn't mean it will be in this one too, but I agree BMs should have their weapon skill like other classes.
Developers said BM Frags aren't supposed to have skills unique to Beastmasters
Apparently the devs are trying to tell us that BMs aren't meant to have a unique skill when they already do in other versions of the game. While they are different versions yes, they all get their code from the same place, so if another version has it then all other versions could potentially get it. That is no guarantee if we will get it, or when we will get it, just that there is the possibility there.
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