Character Name: Casanova
Server: S21
Name of Dungeon: Exelorn Hollows
What you like about that dungeon, and why: PC drops
What you don't like about that dungeon, and why: Nightmare drops the materials for rebirth that most people doing nightmare don't need anymore, which takes up valuable and already limited bag space. The fact that we can't mount in there makes the dungeon long and dreary when we just want to get things done and leave rather than wait for our toons to run about to get to the bosses.
Name of Dungeon: Evil Beast Sanctuary
What you like about that dungeon, and why: Dungeon that doesn't take too much time and gives us what we want.
What you don't like about that dungeon, and why: Not enough runs considering we need materials from there for some of the hardest upgrades.
A while back there was a suggestion for a "Blitz Mode" dungeon, which is essentially what Training Grounds are like now. The mobs and bosses come at you and you kill it and leave when you're done. Most people farming nowadays aren't looking to run about anymore, but rather to just get the materials and get out. This can be applied to every dungeon other than BC and Underdark (but Underdark is slightly too big to AFK) and I'm certain that many people would enjoy not having to run around, which is where most of the dungeon time actually is.
Running to the dungeons is also a huge problem, particularly for the ones in the 120+ zones; as Auroria mentioned earlier in this thread.
The reply above about having to create a party is also valid, as it wastes time and also boots us out of the dungeon if we disconnect, which happens more than frequently.
Server: S21
Name of Dungeon: Exelorn Hollows
What you like about that dungeon, and why: PC drops
What you don't like about that dungeon, and why: Nightmare drops the materials for rebirth that most people doing nightmare don't need anymore, which takes up valuable and already limited bag space. The fact that we can't mount in there makes the dungeon long and dreary when we just want to get things done and leave rather than wait for our toons to run about to get to the bosses.
Name of Dungeon: Evil Beast Sanctuary
What you like about that dungeon, and why: Dungeon that doesn't take too much time and gives us what we want.
What you don't like about that dungeon, and why: Not enough runs considering we need materials from there for some of the hardest upgrades.
A while back there was a suggestion for a "Blitz Mode" dungeon, which is essentially what Training Grounds are like now. The mobs and bosses come at you and you kill it and leave when you're done. Most people farming nowadays aren't looking to run about anymore, but rather to just get the materials and get out. This can be applied to every dungeon other than BC and Underdark (but Underdark is slightly too big to AFK) and I'm certain that many people would enjoy not having to run around, which is where most of the dungeon time actually is.
Running to the dungeons is also a huge problem, particularly for the ones in the 120+ zones; as Auroria mentioned earlier in this thread.
The reply above about having to create a party is also valid, as it wastes time and also boots us out of the dungeon if we disconnect, which happens more than frequently.
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