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Crystal saga not as fun with tenets

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  • #16
    Originally posted by kouhii View Post
    True enough. Hey I don't have tenets either! Just have fun with other players that don't do them as well. It's not like 80% of the server are like them anyway
    Amen, that's why I like playing with these guys. The more op players allow you to test your abilities and skills and improve over time. Without an op player how do you base yourself in the rankings?
    Server: (S68) Silver Hollow
    Character's name: Bishop
    Class: Priest
    Level: Eidolon 50+
    Current Guild: (S68)SAO(Lv7 Guild)
    Soul Completion: 588
    Tenets Completion: Mortal Lv. 3 (Will be maxing soon enough!!)
    Mount's: Rocky(lv20), Epic Alpaca(Lv6), Battle Bear(lv1)
    Current Frag: Perfect Fragarach I +9
    Pet's: Ultrasaurus Rex(Rexy Lv104/ 8.6% Complete on soul), Demon King(Raishin Lv104 18.2% soul)
    Beast Soul: Tiger soul lv 4(Work in progress)

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    • #17
      I agree with merge tho :/ for a couple of reasons first players who dominate my server has to face the players who dominated their server (clash of the titans ) second more peeps = more fun
      i hope there is a way that they could balance the pvp battlegrounds because with tenets they are like gods there (player who has huge stat points = winner of the said battleground)
      Ign:nightshroud
      Server: Sukemo Bluff
      Class:Rogue
      Level:Eid lvl 14x
      Guild:Titans

      Never regret anything, because at one time it was exactly what you always wanted


      You should rely whatever sparks you have inside


      guides:


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      • #18
        I think tenets are a good thing for CS , it allows different classes to have different builds ( any class can go full Agi with a little bit of tenets )
        You can complain if you want to but many players are willing to sell pow or Gpow, all you have to do is work for it.

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        • #19
          Oh look it's a Bishy! Hiiii Bishyyyy :P But anyhow I think tenets should just be a supplement not a basis for a player to become strong. Afterall, without a good soul, pixie and mount, they'd still end up pretty much weaker than those who actually worked on their stuffs. Don't compete with them. Sometimes they even end up quitting mid way. Compete with those whom you saw became stronger from scratch. Deal with it.
          • ♚ IGN: (S62)Calinare
          • ♚ Server: Bloodshed Hollow
          • ♚ Level: 130 Eidolon
          • ♚ Class: Unusual Blood Hybrid Priest

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          • #20
            Well DAMN, i thought i was the only one. Tenets are okay....if you have the money to buy them from other players. the average pow in my server mass is worth 1p, while a gpow is 49p--people try to cut deals so that we CAN afford it, but i dont know a lot of people that can toss around that kid of money that dont already cash. The only boost that early players get are the gmuts from the mount extravaganza--it gets you an average of 14p every time you get an alt to that point.
            And yes mods, i said alts.

            There is a way to compete--make about 10 toons to level 45, get them all battle bear, and collect the gmuts and sell them for tons of plat. oh you all cant do that? Then r2 doesnt care, same way they stopped caring long ago that we use alternate characters. thatll get you a whopping 140plat on my server--if you care to spend that much time on it.
            My SWORD?! WHY WOULD I WASTE MY SWORD'S EDGE ON YOU!?! I'LL KILL YA WITH MY BARE HANDS! ~Myself

            Server ~ S10 Starglade~
            Character ~ I'm never telling~
            Guild ~ That would institute telling~
            Class ~ You never learn, do you? ~

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            • #21
              Crystal saga not fun with tenets Super agree of that...

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              • #22
                exactly, totally agree with you skahdoo lol./.. ... @ VIPHealHost.maybe you can restart also @VIPHealHost not rlly... you dont simply ask another to cash 3k$$ worth of GPOW to max your tenets up like the pros... we dont work hard enough? we dont bother for something unachievable considering GPOWs sell for around 25p on our server even if you find a casher you wont buy much. but as i said before i still think a merge will do >.<
                Originally posted by skadoosh666 View Post
                dude u dont just leave years of hardwork just like that
                Last edited by RulaZhao; 05-22-2014, 05:11 AM. Reason: asdfasdf

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                • #23
                  http://www.r2games.com/about/R2

                  Reality Squared Games is an international online game publisher specializing in micro-transaction-based, free-to-play browser games. Our primary responsibility as a publisher is to locate outstanding development teams and games that appeal to a wide audience. We enjoy working with teams who are able to think outside of the box and discover new and unique game ideas that are creative, profitable, and most importantly, fun for our players.
                  As a publisher, it is our job to manage all marketing and PR for games, locate distribution channels, and carry out day-to-day operations including customer support, community management, promotion/event design and implementation, and, most importantly, ensuring profitability for everyone involved. Ideally, cooperating development teams should primarily focus on creating and maintaining an amazing product, leaving the rest to us.

                  Ensuring profitability for everyone... Not everyone have 3k to spend on tenets or to be as good as the cashers. Maybe you(r2) need to rethink things.

                  Comment


                  • #24
                    Originally posted by xtradark View Post
                    http://www.r2games.com/about/R2

                    Reality Squared Games is an international online game publisher specializing in micro-transaction-based, free-to-play browser games. Our primary responsibility as a publisher is to locate outstanding development teams and games that appeal to a wide audience. We enjoy working with teams who are able to think outside of the box and discover new and unique game ideas that are creative, profitable, and most importantly, fun for our players.
                    As a publisher, it is our job to manage all marketing and PR for games, locate distribution channels, and carry out day-to-day operations including customer support, community management, promotion/event design and implementation, and, most importantly, ensuring profitability for everyone involved. Ideally, cooperating development teams should primarily focus on creating and maintaining an amazing product, leaving the rest to us.

                    Ensuring profitability for everyone... Not everyone have 3k to spend on tenets or to be as good as the cashers. Maybe you(r2) need to rethink things.

                    they get you hooked, they take your money, they add new things for the ppl with big money and don't care about you anymore. You don't like it, they don't care. Make new servers and make new games.
                    Death comes when you hear the Banshee.....

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                    • #25
                      Please stay on topic.
                      R2 is a business trying to make a profit, it is as simple as that, CS is free to play if you want it to be or you can cash if you would like.
                      This topic is about Tenets, please keep it that way.

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                      • #26
                        People are surely going to complain about tenets like other threads, I recommend this thread to get closed.

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                        • #27
                          Originally posted by xtradark View Post
                          http://www.r2games.com/about/R2

                          Reality Squared Games is an international online game publisher specializing in micro-transaction-based, free-to-play browser games. Our primary responsibility as a publisher is to locate outstanding development teams and games that appeal to a wide audience. We enjoy working with teams who are able to think outside of the box and discover new and unique game ideas that are creative, profitable, and most importantly, fun for our players.
                          As a publisher, it is our job to manage all marketing and PR for games, locate distribution channels, and carry out day-to-day operations including customer support, community management, promotion/event design and implementation, and, most importantly, ensuring profitability for everyone involved. Ideally, cooperating development teams should primarily focus on creating and maintaining an amazing product, leaving the rest to us.

                          Ensuring profitability for everyone... Not everyone have 3k to spend on tenets or to be as good as the cashers. Maybe you(r2) need to rethink things.
                          LOL, thats the worst About Us statement I've ever seen. Worst thing to you can say about your company is 'we are greedy.'

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