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  • Priest bugs

    First the crit damage of curses is bugged as you can see here

    Curse of Weakness non-crit
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    Curse of Weakness crit
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    Ring of Decay non-crit
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    Ring of Decay crit
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    Phlegmatic Curse non-crit
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    Phlegmatic Curse crit
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    And second Death Cometh doesn't reduce damage even tho the description of it sais so

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    Last edited by venomeh; 12-10-2012, 01:39 AM.
    Stalkers OP.

    Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

  • #2
    I've reported these issues, and will have them looked into. Thanks!

    Comment


    • #3
      If I may add to this with the insight of the non-crit being recognised as a bug: Scion-skill 'Slither' from nature ranger tree has the same crit-bug. Both crits and non-crits are the same fixed amount.
      Crystal Saga:
      IGN: speeds
      Server: Windshear Peaks
      Lv 120 [Eidolon] Nature Ranger - Emperor
      Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outside
      Officially the #1 Nature Ranger of Windshear Peaks & six merged servers

      Wartune (semi-inactive):
      IGN: Speeds16
      Server: Temple of Ibalize
      Lv45 Archer - Guild Luminaire

      Comment


      • #4
        Originally posted by speeds16 View Post
        If I may add to this with the insight of the non-crit being recognised as a bug: Scion-skill 'Slither' from nature ranger tree has the same crit-bug. Both crits and non-crits are the same fixed amount.
        I would advise a new thread with pictures to make sure the issue is seen.
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        • #5
          Another priest bug is that somehow spirit infusion (the normal/initial version of skill) does more damage than improved spirit infusion. And I might be taking away an aspect of this bug that many priests probably love right now, but currently it's possible to use spirit infusion and improved spirit infusion straight after one another regardless of cooldown. Like in other skills e.g. when you use a skill like blood pact and it goes into cooldown, in the skill list the improved version (improved blood pact) also goes into cooldown (as it should), but for spirit infusion and improved spirit infusion this doesn't occur.
          Server: Windshear Peaks
          Character: (s6)xXZekeXx
          Class: Hybrid Priest

          Comment


          • #6
            the blood skill has never reduced 20% damage as said on there, I don't remember when but I've seen someone (mod or GM) declare it as a typo before.
            If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

            Character: (S31)Kiesha
            Server: Tree of Life
            Plane: Eidolon
            Class: Hybrid Priest
            Guild: Harmless




            Comment


            • #7
              Originally posted by Zatemo View Post
              Another priest bug is that somehow spirit infusion (the normal/initial version of skill) does more damage than improved spirit infusion. And I might be taking away an aspect of this bug that many priests probably love right now, but currently it's possible to use spirit infusion and improved spirit infusion straight after one another regardless of cooldown. Like in other skills e.g. when you use a skill like blood pact and it goes into cooldown, in the skill list the improved version (improved blood pact) also goes into cooldown (as it should), but for spirit infusion and improved spirit infusion this doesn't occur.
              If they'll do something to the 2nd part you mentioned it'll kill the class entirely....
              Stalkers OP.

              Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

              Comment


              • #8
                Originally posted by venomeh View Post
                If they'll do something to the 2nd part you mentioned it'll kill the class entirely....
                I know, I'm having some regrets saying it T_T might have to go into hiding in my server...shouldn't changed my signature back then
                Server: Windshear Peaks
                Character: (s6)xXZekeXx
                Class: Hybrid Priest

                Comment


                • #9
                  Okay peeps, I'm closing this thread, I reported about the Crit issue. If there are further issues, please open a new thread and provide screenshots with the best explanation you can give and always, thanks for reporting!

                  Comment


                  • #10
                    I know it's taken a very long time to get a response on this, but what the devs have finally told me is that the reason you're seeing the non-crit and the crit as the same damage number is that your character was hitting at max attack and min crit attack during that point.

                    Comment


                    • #11
                      Originally posted by R2CS_Cherith View Post
                      I know it's taken a very long time to get a response on this, but what the devs have finally told me is that the reason you're seeing the non-crit and the crit as the same damage number is that your character was hitting at max attack and min crit attack during that point.
                      Thing is that the damage is ALWAYS EXACTLY SAME for the crit & non-crit, can't be that case EVERY time.
                      Stalkers OP.

                      Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

                      Comment


                      • #12
                        Originally posted by venomeh View Post
                        Thing is that the damage is ALWAYS EXACTLY SAME for the crit & non-crit, can't be that case EVERY time.

                        Venomeh is right, Cherith. it is always the same whether it crit or not. No harm trying if you got spare time on it.
                        Cheers!

                        Comment


                        • #13
                          Priest curses and Ranger snakes are not supposed to crit. That's like light heal critting. It doesn't happen.

                          Comment


                          • #14
                            wasn't that too much of a coincidence? on 1 skill i think what they said is possible. but 3 curses out of three? and they attribute it to something random? hmmmmmm...

                            Comment


                            • #15
                              And another thing, idk is this intended or not, but we can't drop curses to the target(s) inside the Bloody Acres if we aren't in the cage as well.
                              Stalkers OP.

                              Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "

                              Comment

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