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If I may add to this with the insight of the non-crit being recognised as a bug: Scion-skill 'Slither' from nature ranger tree has the same crit-bug. Both crits and non-crits are the same fixed amount.Crystal Saga:
IGN: speeds
Server: Windshear Peaks
Lv 120 [Eidolon] Nature Ranger - Emperor
Proud owner of the Lv 120 [Eidolon] Holy priest alt, double-parked outsideOfficially the #1 Nature Ranger of Windshear Peaks & six merged servers
Wartune (semi-inactive):
IGN: Speeds16
Server: Temple of Ibalize
Lv45 Archer - Guild Luminaire
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Originally posted by speeds16 View PostIf I may add to this with the insight of the non-crit being recognised as a bug: Scion-skill 'Slither' from nature ranger tree has the same crit-bug. Both crits and non-crits are the same fixed amount.New R2 Community Discord Server: https://discord.gg/VFMzFDqKq5
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Another priest bug is that somehow spirit infusion (the normal/initial version of skill) does more damage than improved spirit infusion. And I might be taking away an aspect of this bug that many priests probably love right now, but currently it's possible to use spirit infusion and improved spirit infusion straight after one another regardless of cooldown. Like in other skills e.g. when you use a skill like blood pact and it goes into cooldown, in the skill list the improved version (improved blood pact) also goes into cooldown (as it should), but for spirit infusion and improved spirit infusion this doesn't occur.Server: Windshear Peaks
Character: (s6)xXZekeXx
Class: Hybrid Priest
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the blood skill has never reduced 20% damage as said on there, I don't remember when but I've seen someone (mod or GM) declare it as a typo before.If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)
Character: (S31)Kiesha
Server: Tree of Life
Plane: Eidolon
Class: Hybrid Priest
Guild: Harmless
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Originally posted by Zatemo View PostAnother priest bug is that somehow spirit infusion (the normal/initial version of skill) does more damage than improved spirit infusion. And I might be taking away an aspect of this bug that many priests probably love right now, but currently it's possible to use spirit infusion and improved spirit infusion straight after one another regardless of cooldown. Like in other skills e.g. when you use a skill like blood pact and it goes into cooldown, in the skill list the improved version (improved blood pact) also goes into cooldown (as it should), but for spirit infusion and improved spirit infusion this doesn't occur.Stalkers OP.
Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "
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Originally posted by venomeh View PostIf they'll do something to the 2nd part you mentioned it'll kill the class entirely....Server: Windshear Peaks
Character: (s6)xXZekeXx
Class: Hybrid Priest
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Originally posted by R2CS_Cherith View PostI know it's taken a very long time to get a response on this, but what the devs have finally told me is that the reason you're seeing the non-crit and the crit as the same damage number is that your character was hitting at max attack and min crit attack during that point.Stalkers OP.
Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "
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