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  • Originally posted by missnako View Post

    Botolmium just because I have a different opinion along with other people doesn't make us trolls. I respect your opinion please respect mine.
    If you do have a different opinion on matters that are grey, 50-50 chance, then yes, it's alright, but this is just an obvious FACT of how rogues with their double attack speed keep winning avernals, I mean did you not see the screenshots that was posted back then ?

    I can't respect your opinion because you don't understand what's going on. How is it fair for rogue with 20ish k patk, i'd say, fair or even less atk speed to win against the mage that has 130-140 k matk with 250-270 % atk speed , it's not even about weapon damage or anything at all, there's really no need to try give out reason, just explain how is it fair ?

    You were saying about Combat Rogue ? Again, this just proves a point where you don't understand the situation. In (s6), 10, 11, etc Merged servers, There was a combat rogue, (s6)Dode with 80 k patk back then before all the upgrades he did and before he got deleted/hide by r2games, he can get up to 7 bil damage in avernal, no other character can achieve that , whether it's a 230 k matk mage, or a 210 k patk knight, etc. So.... shadow or combat, it doesn't even matter... and again we're talking about Avernal here, not about other events, please try to focus on this topic, people seem keep going off topic by making statement about how rogue are weak in pvp, trove, survival, seng, blabla, while we're actually only talk about Avernal Realms here...

    You really don't need to explain about how hard to lvl up rogues, blabla, because only donation matters in the end, do you think that mage can solo dungeons before the first rebirth ? Do you ever play mage ?

    here, instead of arguing with me, just try to explain this ? You can see the equipment, stats, etc, just explain how is this fair ?

    Originally posted by Devilord View Post
    Well, enough chit chat, time for some pics, this is pics taken from around 3 months ago.

    My char : http://tinypic.com/view.php?pic=e125gk&s=6

    vs rogue : http://tinypic.com/view.php?pic=sblker&s=6

    (need to click pics and then view raw file or pics or whatever)


    and also

    http://img286.imagevenue.com/img.php..._122_367lo.jpg

    http://img289.imagevenue.com/img.php..._122_514lo.jpg


    Currently I got 217 k matk with 290 % atk speed when using light seal broken lvl 5 , of course all of this are normal attacks with meteor strike and valley of death on afk shortcut , no other skills, no stupid delay casting skills. Still lose to a 45-46 k patk rogues that have around 220-230 % atk speed (440-460 % because of double attack) , not a single hope against 70-80 k+ patk rogues, and the Top rogue (s51)Tails have 200 k+ patk.

    need more support ?
    Last edited by Botolminum; 07-10-2013, 03:01 AM.

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    • Sooo Shadow any response from the devs?
      LEARN TO SPELL PEOPLE,ITS ROGUE NOT ROUGE D:<

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      • It needs to be disabled on hellfire bane, that's it, because it has so much HP. Just give him immunity or something xD. That will make avernal fair again.
        What are bugs?

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        • When perfect frag came out, there was a thread like this. I remember I posted a picture of how a mid-rogue was beating the best of the best non-rogues on our servers (talking about a rogue with slayer's, GT, low pixie some +13 but not all, about 600 soul beating out maxed out DPS class people with 1300 soul, hellwing, 3rd or 4th pixie, and orange +13 gear).

          It's slightly balanced out because all the OP people went to perfect 5 and above, while the mid-rogues are still at lower perfect frags, so the extra proc chance gives the OP non-rogues a chance. However, there are still many times the mid-rogues still rank WAY higher than people whose characters are more powerful.
          (S14)Squintina
          LVL 140 eidolon hybrid holy-focus priest

          (S14)Bluespark
          LVL 55 eidolon ice mage

          Guides

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          • Yeah,like a friend of mine being a rogue about near my strength (18-20k patk) Ranks above a 160k matk mage in our server,so fair huh <3
            LEARN TO SPELL PEOPLE,ITS ROGUE NOT ROUGE D:<

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            • So,is anything going to be done about this? This thread is almost 1 month old,just close it if nothing will be done cuz a lot of people are just getting their hopes up,seriously...
              LEARN TO SPELL PEOPLE,ITS ROGUE NOT ROUGE D:<

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              • I knew this would happen.
                IGN: [Eidolon]:(s6)xemy
                SERVER:
                Windshear Peaks
                Trap ranger

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                • Shadow and I are still working out the full details - the decision rests entirely on the Dev's hands.
                  The King doesn't fall so easily boys

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                  • Originally posted by iyasn View Post
                    I knew this would happen.
                    You mean nothing? I knew that too, and I'm pretty sure I said something along those lines earlier in this thread. People have just given up on AR ever being fixed because they didn't bother doing anything when people first started complaining about it months ago. A couple of mods coming in and saying they supported it now really didn't help any for most people, even if a lot of us tried showing our support. Now after close to a month with the thread getting to 13 pages (more than any topic in the first 10 pages of the suggestions forum) and 89 votes that it needs to change, the last post from the mods was still it doesn't have enough support for them to suggest it to the devs.

                    Comment


                    • Honestly, I don't think it should change. Speaking as a melee class, frag passive kicking in might turn it into a lottery of who takes top spot, but at same time, it makes the boss die too fast for the idiots who like to push/pull the boss around so it hits the portal to really be a problem. Even if they try, boss is usually dead before they can get it over the portal.
                      The one and only Krysia from Sea of dreams (Thank god for that; one of me is too many!)

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                      • Originally posted by kylina View Post
                        Honestly, I don't think it should change. Speaking as a melee class, frag passive kicking in might turn it into a lottery of who takes top spot, but at same time, it makes the boss die too fast for the idiots who like to push/pull the boss around so it hits the portal to really be a problem. Even if they try, boss is usually dead before they can get it over the portal.
                        And this is the first argument for not changing it I have heard that I can agree with. That said I have also always thought they should be immune to push and pull attacks, but it has already been stated they aren't going to change that. Still I don't think 1 very underhanded "strategy" is enough where they should keep AR unbalanced like it is.

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                        • Originally posted by kylina View Post
                          Honestly, I don't think it should change. Speaking as a melee class, frag passive kicking in might turn it into a lottery of who takes top spot, but at same time, it makes the boss die too fast for the idiots who like to push/pull the boss around so it hits the portal to really be a problem. Even if they try, boss is usually dead before they can get it over the portal.
                          It is a lottery of who takes 1st place but rogues have a better chance so that's the problem, and if u read the Avernal guide you will see what it says an nothing about frag passives, its all about damage not luck.http://forum.r2games.com/showthread....=avernal+guide
                          As for BrotherVT and shadow doing there best to support this I just hope a change is made, but really the Avernal guide says it all cant R2 just read it 1 more time and understand it.

                          Edit: Would be nice if R2 fix it this maintenance since am sure 120-150 Avernal will be available this maintenance.
                          Last edited by iyasn; 07-16-2013, 08:46 PM.
                          IGN: [Eidolon]:(s6)xemy
                          SERVER:
                          Windshear Peaks
                          Trap ranger

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                          • Originally posted by iyasn View Post
                            It is a lottery of who takes 1st place but rogues have a better chance so that's the problem, and if u read the Avernal guide you will see what it says an nothing about frag passives, its all about damage not luck.http://forum.r2games.com/showthread....=avernal+guide
                            As for BrotherVT and shadow doing there best to support this I just hope a change is made, but really the Avernal guide says it all cant R2 just read it 1 more time and understand it.

                            Edit: Would be nice if R2 fix it this maintenance since am sure 120-150 Avernal will be available this maintenance.

                            Well they didn't make a 120-150 avernal,and the thread i made about it 1 week ago got ignored and had no support whatsoever D: So anyways,i'm glad the thread is still sorta lively,so let's keep it that way.Now i'll go a little off-topic.REALLY R2? REALLY? You made a 80-150 AVERNAL? Come on,that is NOT fair.HOW can a level 80 compete with a LEVEL 150,with the new skills,new equipment,new everything?I'm considered an above-average toon for my level on my server,and i can beat MAYBE 25% of the 120+ people in damage,MAYBE.Why? Because 90% of them are people who have been on 120 for a while,who are significantly more OP than the 119- people.Come on R2,at least make a separate instance for them,this is just ridiculous,how do you expect a level 80 toon beat a level 150,thats common sense!Back to topic - I still haven't given up my hopes about Avernal changing and i hope VT and shadow convince the devs to make it so because i'm pretty sure the devs meant avernal to be a damage competition not a lottery...if its a lottery then just make a bingo game or something that wont waste 30 mins of our gaming time...

                            Edit : Another thing...we have a few annoying rangers on our server that purposely keep pushing the boss to the portal.I went inside avernal,put afk for 20 minutes,i come back and i'm pushed out of the boss zone for like 10 minutes at least judging by the damage i had...Could R2 PLEASE make the boss unmovable? That is ridiculous,it's an event of 30 minutes afk,so i don't want to sit near my comp watching so someone won't kick me outta the boss zone Dx
                            Last edited by CloudySage; 07-18-2013, 02:04 PM.
                            LEARN TO SPELL PEOPLE,ITS ROGUE NOT ROUGE D:<

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                            • Another week an yet nothing is being done? how long does it take all we want to know is if R2 will fix this **** if not just say instead of doing a useless job like you guys do most of the time.
                              IGN: [Eidolon]:(s6)xemy
                              SERVER:
                              Windshear Peaks
                              Trap ranger

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                              • They're just ignoring it like they ignored all other threads regarding this issue =/ But it's not R2's fault,i dont think R2 CAN fix it unless the chinese devs do which they probably won't care about because people there have 1 million patk and can easily dish out more damage than their frag could ever dream of
                                LEARN TO SPELL PEOPLE,ITS ROGUE NOT ROUGE D:<

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