ShadowGammaDraco and I are still pestering about this. We are trying our best to have Avernal back to normal.
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Originally posted by BrotherVT View PostShadowGammaDraco and I are still pestering about this. We are trying our best to have Avernal back to normal.
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There's a mortal rogue with perfect frag on Mt Nubina who frequently wins the below lvl 80 avernal. The other gear sucks and my knight who has full savage +7ish with all flawless gems and perfect frag I +11 only ever makes it to 2nd placeBowjitsu
Nature Ranger
GM of -FairyTale-
(S76) Karmic Temple
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i think at the very least they need to add a 3rd category for players, that being lvl 121+ to help reduce the amount of ppl on each bane, and also add 2 more banes (or magic banes if u wanna be creative) so that its less of a lottery style game. in the 80+ realm i cant compete cuz of lag caused by overcrowding, but in the 40-79 my toon rocks em. (eidos included) also they should disable drag/knockback skills. peopel should be able to set afk and walk away without having to worry about some scoundrel and their cheap moves. the problem i have with those skills is mainly ppl that have no chance of winning do it just to screw with people out of spite, and that kind of pisses me off lol
i dont think the 40-79 part needs these extra banes because ppl normally go from lvl 40 to 80 in about a month if theyre skilled players. bla bla bla dont hold ur breath for any changes. its r2
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THEY NEED TO REMOVE THE FRAG SKILLS!!
Out of everybody in the zones that i notice, even strong DPS cant place top 10 -- but a mere priest can (no offense to all priests out there, but they're not too much of dps, tends to be more tanky otherwise!)Server: Belas Chasm
IGN: ProfZehel
Level: 51 (Scion)
Class: Ranger 9-1-12
Type: Hybrid
Rank: Emperor , 1st
Previous Account(game tester): Mythrill (Necropolis)
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Actually, I would like to point out another thing, not only this is a disadvantage for every other class than rogue, but it's also a disadvantage for the rogue him/herself if there are plenty of rogues in that server. It's like a gamble between rogues, because of the randomness and certain situation (whether if your hellfire bane has lots of powerful characters or not and if the hellfire banes itself is spawning fast enough)
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Originally posted by Botolminum View PostActually, I would like to point out another thing, not only this is a disadvantage for every other class than rogue, but it's also a disadvantage for the rogue him/herself if there are plenty of rogues in that server. It's like a gamble between rogues, because of the randomness and certain situation (whether if your hellfire bane has lots of powerful characters or not and if the hellfire banes itself is spawning fast enough)LEARN TO SPELL PEOPLE,ITS ROGUE NOT ROUGE D:<
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Mon, Jul 29 2013 5:59am - Adonis R2
Hello ----- ---,
First off, let us sincerely apologize to you for the delay in getting your reported issue resolved. It is not our intention to cause any more inconveniences or delays. Due to unforeseen circumstances, we have not yet been able to resolve the reported issue. We truly understand your frustration and anger for this delay. There are procedures that we as GM's are required to adhere to when responding to tickets. Although we would love to be able to solve every ticket instantaneously, this is not always possible. There are matters that must be assigned to certain departments, which must be investigated such as Billing matters, technical issues, behavior issues; etc. We ask at this time for your continued patience and understanding. We know it may be a bit difficult to do so, but we want to assure you we will get this matter resolved for you. Thank you again for your understanding and patience.
-The R2Games TeamIGN: [Eidolon]:(s6)xemy
SERVER: Windshear Peaks
Trap ranger
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