Hi,
I'm thinking about doing a minor change in my build. I feel disappointed about Improved Slayer's Deftness.
Slayer's Deftness when maxed: +10% dodge
Improved Slayer's Deftness when maxed: +180 dodge rate
As far as I know, 180 dodge rate is about 2% dodge increase. (for lvl 100)
Now to think about it..
I went full str and only got my agi from gear and soul. With light selfbuff, fragarach sup VII, I'm no Bird title and scion buffs, my dodge rate is 99%.
I need around 95% dodge rate to be able to dodge all mobs in ladder with my 50% vagabond increase. I assume that ladder mobs have roughly 45% hitrate.
In PvP .. well, slayers gloves, slayers necklace, enhanced control guild skill, scion buffs, light blessing, clothes.. It is easy to hit 70%+ hitrate.
No matter how I look at it, even with 99% dodge, 70% hitrates only lets me dodge for 29% and that alone is only a chance.
So instead of wasting 5 whole points on a skill that gives me 2% dodge, I could keep it at lvl 1 or dont take it at all and use the skillpoints to get more dps picking shadow and combat master skills.
I want to hear some opinions of rogues about that skill. Unless I know that those 2% make a major difference, it feels like wasting..
I'm level 100 eidolon, full str combat rogue with enough crit to be at 100% with slayer's call being level 1.
The only attack skills that I have maxed are Invincibility, Decimation and Blade Twist. All others are kept level 1.
Most of my skill points went into passives. Seeing how the shadow master skills give a huge attack increase of about 1k dmg, combined with my high crit damage, I can imagine that it is totally worth a shot to go for them instead of 2% dodge. (at least for avernal)
opinions?
I'm thinking about doing a minor change in my build. I feel disappointed about Improved Slayer's Deftness.
Slayer's Deftness when maxed: +10% dodge
Improved Slayer's Deftness when maxed: +180 dodge rate
As far as I know, 180 dodge rate is about 2% dodge increase. (for lvl 100)
Now to think about it..
I went full str and only got my agi from gear and soul. With light selfbuff, fragarach sup VII, I'm no Bird title and scion buffs, my dodge rate is 99%.
I need around 95% dodge rate to be able to dodge all mobs in ladder with my 50% vagabond increase. I assume that ladder mobs have roughly 45% hitrate.
In PvP .. well, slayers gloves, slayers necklace, enhanced control guild skill, scion buffs, light blessing, clothes.. It is easy to hit 70%+ hitrate.
No matter how I look at it, even with 99% dodge, 70% hitrates only lets me dodge for 29% and that alone is only a chance.
So instead of wasting 5 whole points on a skill that gives me 2% dodge, I could keep it at lvl 1 or dont take it at all and use the skillpoints to get more dps picking shadow and combat master skills.
I want to hear some opinions of rogues about that skill. Unless I know that those 2% make a major difference, it feels like wasting..
I'm level 100 eidolon, full str combat rogue with enough crit to be at 100% with slayer's call being level 1.
The only attack skills that I have maxed are Invincibility, Decimation and Blade Twist. All others are kept level 1.
Most of my skill points went into passives. Seeing how the shadow master skills give a huge attack increase of about 1k dmg, combined with my high crit damage, I can imagine that it is totally worth a shot to go for them instead of 2% dodge. (at least for avernal)
opinions?
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