Crystal Saga
everybody know Dots & Hot's right ? (Damge over time, like posion), ( Heal over time, like Holy Light from Priest)
why.. why are this skills so **** ?
every other skills are based on Patk/Matk in %.
and nearly ALL Dot / Hot is fixed.
for example. Holy Light lvl 1. heal you every 2 sec 90HP 6 times.
90 HP ? lvl 20+ have already 3k+ and later you have 100k+++ HP. what will help you this 90 hp ea 2 sec ?
or the lvl 50 skill, the "better" holy light, heal you 400 hp WOW... i have now a Priester. soul 0. only white EQ and 13k hp with no stats in endure.
13k hp ? and my new skill heal me 400 hp every 2 sec ? thats nothing !
the same for the Dot's skills.
lvl 30 dot skill (from rouge) do 190 dmg every 3 sec. norm hits are ? 2k ? in 3 sec.. you do 20k or so ? so the 190 from your dot you dont realy see in effect.
so i asking WHY! are skills like that not the same like ALL OTHER Skills getting better/stronger? or lets say based on Patk / matk / healing or what ever.
why are this skills ( maybe some other too) are fixed ? and dont getting stronger if you getting stronger ?
For exemple. if you say "dots /hot" must be fix than WHY?!?! is the Dot skill ( the circel Dot's from Priester) based in % ? so getting stronger if you getting stronger but all other Dot / Hot are not ?
is there something spezial about the skills why this get better and other not ?
Not all DoTs/hoTs are fixed.... thats why im so confused and dont understand the skills.
or are the skill just to fill up the skill tree that its looks like you have "many" skills ? but 50% are **** and cant realy be used / have any effect if your lvl 30+ ?
everybody know Dots & Hot's right ? (Damge over time, like posion), ( Heal over time, like Holy Light from Priest)
why.. why are this skills so **** ?
every other skills are based on Patk/Matk in %.
and nearly ALL Dot / Hot is fixed.
for example. Holy Light lvl 1. heal you every 2 sec 90HP 6 times.
90 HP ? lvl 20+ have already 3k+ and later you have 100k+++ HP. what will help you this 90 hp ea 2 sec ?
or the lvl 50 skill, the "better" holy light, heal you 400 hp WOW... i have now a Priester. soul 0. only white EQ and 13k hp with no stats in endure.
13k hp ? and my new skill heal me 400 hp every 2 sec ? thats nothing !
the same for the Dot's skills.
lvl 30 dot skill (from rouge) do 190 dmg every 3 sec. norm hits are ? 2k ? in 3 sec.. you do 20k or so ? so the 190 from your dot you dont realy see in effect.
so i asking WHY! are skills like that not the same like ALL OTHER Skills getting better/stronger? or lets say based on Patk / matk / healing or what ever.
why are this skills ( maybe some other too) are fixed ? and dont getting stronger if you getting stronger ?
For exemple. if you say "dots /hot" must be fix than WHY?!?! is the Dot skill ( the circel Dot's from Priester) based in % ? so getting stronger if you getting stronger but all other Dot / Hot are not ?
is there something spezial about the skills why this get better and other not ?
Not all DoTs/hoTs are fixed.... thats why im so confused and dont understand the skills.
or are the skill just to fill up the skill tree that its looks like you have "many" skills ? but 50% are **** and cant realy be used / have any effect if your lvl 30+ ?
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