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Priest changes suggestions compilation [Ongoing summary]

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  • #31
    Originally posted by Butterfactory View Post
    Bump.

    Suggestion 1: Enable curses to trigger critical hits. Even at max skill level, curses does way too little damage (35% of magic attack) over 3 seconds.

    Suggestion 2: Enable critical healing. Critical healing will be amplified the same way as damage attacks do.
    Both of those are already included in the Other section on the first page :P

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    • #32
      Bear with me for just a moment. A few of most posts have reached maximum limit so I gotta re-edit and spread them over new posts. Oh any arguments about balancers or compensation for the changes are highly welcomed like slightly higher cool down, lower base heal, less time of effect etc.
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      • #33
        I'm subscribing to this thread. xD
        I plan on coming back and adding things at some point.
        â™”
        Vampire Prince
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        • #34
          Originally posted by nubheals View Post
          Both of those are already included in the Other section on the first page :P
          I'm sorry, I may have missed that part.

          This thread needs to be bump daily! Our voices need to be heard! We really need a buff

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          • #35
            Suggestion for Priest skill

            Every class has a strong AoE skill for PvP but not for a full holy priest. (Beside Curses and Blood Pact on the blood side of the tree)

            I think changing Light Beam into a AoE skill would make Holy priest stronger instead with 1 on 1 skills. Giving it the same radius as Healing Wave.
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            • #36
              Originally posted by HeavenlyEden View Post
              Suggestion for Priest skill

              Every class has a strong AoE skill for PvP but not for a full holy priest. (Beside Curses and Blood Pact on the blood side of the tree)

              I think changing Light Beam into a AoE skill would make Holy priest stronger instead with 1 on 1 skills. Giving it the same radius as Healing Wave.
              Uhm, we are priests, not mages, so a spammable AoE won't fit the class that well. I think making Spirit Infusion to be AoE is better as it isn't that spammable. Or just revert Grace to its original state: a quick self-heal + damage enemies in an aoe around you.

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              • #37
                I agree, it be nice if we have AoE for priest. I mean that will help kill mobs and people in seng.
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                • #38
                  only one word i say

                  Forever Priest
                  Server: Aquatic Crypts
                  Character [S15]IYOT

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                  • #39
                    I'd be sticking to priest too, they're the weakest at end game but I really believe R2 will make some tweaks and buff in future.

                    BUMP!

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                    • #40
                      Virtue_Sigil, you're my favourite mod now XD
                      Uhm, we are priests, not mages, so a spammable AoE won't fit the class that well. I think making Spirit Infusion to be AoE is better as it isn't that spammable. Or just revert Grace to its original state: a quick self-heal + damage enemies in an aoe around you.
                      Although I'd love grace to be quick heal + aoe damage nuke, R2 can't "copy" too much of Hero Saga (or whatever the European version is called) according to other mods. And making spirit infusion AoE will make it a sort of better version of blood pact :\

                      I just read the description of the European version of the grace skill and it does AoE around the user. Maybe R2 can be shifty and make it a long range AoE (like Blizzard without DoT and lower cast time) with Heal over Time to self or just heal to self :P
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                      • #41
                        Originally posted by Zatemo View Post
                        Although I'd love grace to be quick heal + aoe damage nuke, R2 can't "copy" too much of Hero Saga (or whatever the European version is called) according to other mods.
                        Making Grace like what I suggested is not called copying from other versions. It is called "revert Grace to its original state", because originally Grace was designed like that, and R2 tried to "balance" peiest out by making it into a useless skill. Many of our skills aren't changed and are exactly the same as the original game, so changing Grace back will not violate the contract in anyway.

                        If they want to balance Grace, there are easier ways to do it. And 1 of the best way, in my opinion, is to increase cooldown to 5-7s, so that it won't be too spammable. Heck even with just spamming heal skill, we can't outheal the DPS done by other classes anyway. Why make our only heal + aoe damage skill more useless?


                        Originally posted by Zatemo View Post
                        And making spirit infusion AoE will make it a sort of better version of blood pact :\
                        Yes it might be similar to Blood pact, however it is for the holy priedt build, because the bonus dmg comes from healing stat and not hp. Before eidolon, hardly any holy/support priest could keep blood pact unless you don't max out GE/resu/weakness curse, and it means that holy priest doesn't have any actual aoe beside curses. Also, everyone knows that curses don't trigger frost (from fragarach), so unless that is changed, or Spirit Infusion made into AoE, priest will have the lowest chance to trigger frost due to lack of aoe and slowest attack speed.
                        Last edited by nubheals; 10-15-2012, 06:18 AM.

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                        • #42
                          Originally posted by nubheals View Post
                          Yes it might be similar to Blood pact, however it is for the holy priedt build, because the bonus dmg comes from healing stat and not hp. Before eidolon, hardly any holy/support priest could keep blood pact unless you don't max out GE/resu/weakness curse, and it means that holy priest doesn't have any actual aoe beside curses. Also, everyone knows that curses don't trigger frost (from fragarach), so unless that is changed, or Spirit Infusion made into AoE, priest will have the lowest chance to trigger frost due to lack of aoe and slowest attack speed.
                          True that :P It would just seem sort of uncreative and sort of limited if spirit infusion does AoE imo.

                          This is sort of going off topic but would a skill (change grace or a skill in tenancy) into a skill that reflects a % of incoming damge to the attacker for a short period of time be OP? When I say % I mean like 10-15% damage reflection at max level skill.
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                          • #43
                            I will be updating this thread later today. Right now however I am just finalizing and re-doing some notes on the Sperion Guide/Reference.
                            Thanks for your patience.
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                            Something wrong or suspicious when talking to a Game Master/Moderator? Check here for the current .

                            If you want a guide or a reference (stats) just pm me and I will be happy to make on for you.
                            Taking a bit of a break as well, kinda sick at the moment.

                            Moderators Be Thou for the People.
                            -Kind Regards V
                            -What's left in the end...is not always what you wish for!

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                            • #44
                              If these changes get implented I would so want to be a priest.

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                              • #45
                                Originally posted by nubheals View Post
                                Uhm, we are priests, not mages, so a spammable AoE won't fit the class that well. I think making Spirit Infusion to be AoE is better as it isn't that spammable. Or just revert Grace to its original state: a quick self-heal + damage enemies in an aoe around you.
                                Actually it DOES fit. Have you ever heard of Cleric's channeling skills? Those are generally done in a radius and usually to heal allies and harm undead. HARM being a key word there. While usually it's just undead, clerics can sometimes channel negative energy as well in that same radius to harm living. It's not so weird for priests to be able to do the same things.
                                â™”
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