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Priest changes suggestions compilation [Ongoing summary]

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  • #61
    I'm looking back at that and wondering what I actually meant to say there.. .haha

    I've "Seen" a few skills maybe? lol
    â™”
    Vampire Prince
    • Server: Aurora Point
    • Character: Alexmancerx
    • Class: Priest (Blood/Hybrid)
    • Level: Eidolon 120
    • Rank: Emperor
    • Guild: TheWanted
    • Pet: Dark Reaper (currently breeding ftw!)



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    • #62
      Originally posted by Alexmancer View Post
      I'm looking back at that and wondering what I actually meant to say there.. .haha

      I've "Seen" a few skills maybe? lol
      It is kinda obvious... you meant found not food.

      "Also, I've food a few skills to actually be bugged."
      From the context you can derived that it is found and not food!

      Comment


      • #63
        shh I'm all here right now... I think xD
        â™”
        Vampire Prince
        • Server: Aurora Point
        • Character: Alexmancerx
        • Class: Priest (Blood/Hybrid)
        • Level: Eidolon 120
        • Rank: Emperor
        • Guild: TheWanted
        • Pet: Dark Reaper (currently breeding ftw!)



        Comment


        • #64
          they need to give us priests better attack bonuses we are so underpowered D:

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          • #65
            Better rebirth skills? I check the rebirth guide and it said that the priest has the worst rebirth skills...

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            • #66
              Originally posted by Dinomite08 View Post
              Better rebirth skills? I check the rebirth guide and it said that the priest has the worst rebirth skills...
              I disagree for priest holy scion skill. If you're referring to this guide: http://forum.r2games.com/showthread....h.-All-classes then I disagree with the person who made the guide as well.

              Priest Scion (holy awakening) is extremely useful. It's a buff to increase all attributes by % meaning % increase on mattack, pdef, mdef, crit rate, heal, and hp (not directly, but the attributes are directly proportional to the stats so still a % increase). And the % are also pretty high, so it makes people have stats like 10-20 lvls higher than themselves or so.

              But for priest blood rebirth and holy eidolon skill, I agree with you, they are the worst rebirth skills out of all the classes. Only the scion buff is worth getting out of the priest rebirth skills.
              Server: Windshear Peaks
              Character: (s6)xXZekeXx
              Class: Hybrid Priest

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              • #67
                Originally posted by Zatemo View Post
                I disagree for priest holy scion skill. If you're referring to this guide: http://forum.r2games.com/showthread....h.-All-classes then I disagree with the person who made the guide as well.

                Priest Scion (holy awakening) is extremely useful. It's a buff to increase all attributes by % meaning % increase on mattack, pdef, mdef, crit rate, heal, and hp (not directly, but the attributes are directly proportional to the stats so still a % increase). And the % are also pretty high, so it makes people have stats like 10-20 lvls higher than themselves or so.

                But for priest blood rebirth and holy eidolon skill, I agree with you, they are the worst rebirth skills out of all the classes. Only the scion buff is worth getting out of the priest rebirth skills.
                Right, useful. Sure is.

                You buff others to overtake you in Avernal. You buff others to kill you in Seng.

                I just don't understand or see any reason to rebirth a Priest. They make not themselves, but others stronger during events. It doesn't make any sense when all other class has skills that benefits themselves.

                Also the skills Guardian Protect and Circle of Power are SUPPOSED to only buff PARTY members. Not sure why it is working the other way round.

                You may say Priest are a support class. Yes you are right but they gave us 7 healing spells and 3-4 of them are a complete joke. Most Priest only rely on 1 or 2 healing skills anyway. It seems that Priest are just a feeder class, like tissue paper where everyone make use and dispose later on.

                If Priest in CS are meant to be built only to support then give us better healing skills, make buff unique to the class and party members. Otherwise, revamp and increase our DPS in the blood tree section.

                This class badly need a fix.

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                • #68
                  Originally posted by Butterfactory View Post
                  Right, useful. Sure is.

                  You buff others to overtake you in Avernal. You buff others to kill you in Seng.

                  I just don't understand or see any reason to rebirth a Priest. They make not themselves, but others stronger during events. It doesn't make any sense when all other class has skills that benefits themselves.

                  Also the skills Guardian Protect and Circle of Power are SUPPOSED to only buff PARTY members. Not sure why it is working the other way round.

                  You may say Priest are a support class. Yes you are right but they gave us 7 healing spells and 3-4 of them are a complete joke. Most Priest only rely on 1 or 2 healing skills anyway. It seems that Priest are just a feeder class, like tissue paper where everyone make use and dispose later on.

                  If Priest in CS are meant to be built only to support then give us better healing skills, make buff unique to the class and party members. Otherwise, revamp and increase our DPS in the blood tree section.

                  This class badly need a fix.
                  Trust me, I won't put forward the "priests are only for support" card since I never had one in the 1st place.

                  And the stuff I said about the scion buff were from an isolated perspective i.e. only applied to the user and not others. I'm still standing on the side of "the scion buff is a good rebirth skill" since imo the stats it gives are suitable for a scion skill.

                  I won't deny that the buff freely given (without consent) to others during events basically makes the personal value of our own buffs diluted, and I do support the change of making all our buffs apply to party members at most like battle hymn.
                  Server: Windshear Peaks
                  Character: (s6)xXZekeXx
                  Class: Hybrid Priest

                  Comment


                  • #69
                    Originally posted by Zatemo View Post
                    Trust me, I won't put forward the "priests are only for support" card since I never had one in the 1st place.

                    And the stuff I said about the scion buff were from an isolated perspective i.e. only applied to the user and not others. I'm still standing on the side of "the scion buff is a good rebirth skill" since imo the stats it gives are suitable for a scion skill.

                    I won't deny that the buff freely given (without consent) to others during events basically makes the personal value of our own buffs diluted, and I do support the change of making all our buffs apply to party members at most like battle hymn.
                    or at least have the option to make it self only, party only, or everyone

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                    • #70
                      Priests should have a permanent GP and CoP buff always on!

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                      • #71
                        The minimal changes for Priest would be to revert skills 'Improved Holy Light' and 'Grace' back to the original state.

                        NOTE: I know these have been suggested numeral times, my purpose of this post is not only to further elaborate on the disadvantages of the skill nerf for our server but also to highlight these points to new Priest users.

                        I'd be able to accept Priest as a non-PVP class. From the history of games I've played, no single class is good at everything. Therefore, I'd only talk about the PVE aspect of the game for Priest.


                        What most Priest lacks is the ability to do a 'Constant DPS' which makes them inferior to other classes late in game. Priest have naturally low defense which force us to heal after 1-2 shots of 'Light beam/Blood beam' unlike classes such as Rogues and Knights whom excel in high dodge rates and damage reduction and also their ability to stun, which enable them to dish out a more 'Constant DPS'.

                        The reason for that can be explained by doing a skill comparison of our version against other servers, in regards to the 2 skills 'Improved Holy Light' and 'Grace'.

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                        As you can see from the picture above, our version of 'Improved Holy Light' had a huge nerf in healing/damage reduction effect.
                        4% HP with a cap of 600 HP per 2 seconds including a 3% damage reduction at skill Lv.1, compared to 432 HP per 2 seconds that we have on our version. The increment from skill Lv.1 - Lv 2 is also minimal in our version but is more than double in other versions.

                        Simple calculations will show that comparing the Lv.2 'Improved Holy Light' of both versions,

                        (1250x6)-(470x6)=(7500)-(2820)= 4,680 HP difference in amount healed and that is more than 50% nerf of the skill not to mention the 6% damage reduction.

                        Out of curiosity, I also did a comparison between our version of 'Improved Holy Light' vs 'Potions' and the results were shown below.

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                        HoT of skill 'Improved Holy Light' vs 'Potions'

                        Improved Holy Light: (432 x 6) = 2592 HP Regen
                        Lesser Healing Potion: (310 x 6) = 1860 HP Regen
                        Healing Potion: (621 x 6) = 3726 HP Regen

                        Above calculations shown shocking results that our version of 'Improved Holy Light' only out heal a Lv.15 potion but lose out to a Lv.30 potion. This fact alone deem the prerequisites 1 skill point on that skill worthless.

                        I'll move on to Grace skill next.

                        Comparison of the 2 skills on both versions.

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                        Note: The increased in cast time and sextuple the amount in cooldown, the nerfed ability to AOE heal and damage for our version.

                        HoT of skill 'Grace' vs 'Grace other version'

                        Lets use 10,000 healing stats for calculation for the 2 skills.

                        Grace Lv.1 (R2 Version): (10000 x 2.33%) + 4357 = 27,657 HP Regen.

                        Grace Lv.1 (Other Version): 10000 x 0.51%) + 2257 = 7,357 HP Regen.

                        Surely, from the above calculations you may think that our version of Grace Lv.1 is far superior, now let me add in other factors such as cool down/ cast time duration and do another calculation before we make a conclusion shall we?

                        I'd still be using 10,000 healing stats for calculations over 30 secs to determine the overall HoT for both skills.

                        Grace Lv.1 (R2 Version): (10000 x 2.33%) + 4357*(3) = 82,971 HP Regen in 30 secs

                        Grace Lv.1 (Other Version): (10000 x 0.51%) + 2257*(15) = 110,355 HP Regen in 30secs

                        Now do you see the difference after cool down/cast time factors were included in the calculations? Still a huge nerf for our version in terms of HoT.


                        These are important class balancing factors that is affecting the game play for Priest. With the un-nerfed version of the 2 skills, I believe Priest can do much better 'Constant DPS' with the help of the damage reductions and AOE heal/damage. I don't know the reason why R2 nerf these signature skills for Priest, but I really hope changes will be implemented in future.
                        Last edited by Butterfactory; 10-31-2012, 10:33 AM.

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                        • #72
                          That's a nice point up there. However, I want to add that the signature skill for blood priest: Demon's Grasp, should be un-nerfed too. I'm on my phone so no screenshot here, but I remember enough details of the skill in different versions, together with some other stun skills in the current CS version:

                          R2's Demon's Grasp: ranged skill, channelling stun for (3+ skill lvl) seconds, cooldown 3 mins, single target, doesn't deal damage
                          R2's Shield Breaker (knight's skill): melee skill (can be chained after hook), not channelling, stun for (1.5 + 0.5*lvl) seconds, cooldown 25s, single target, deals damage
                          R2's Shadow Rush (rogue's skill): melee skill (can be used from stealth only), not channelling, stun for (2 + 0.5*lvl) seconds, cooldown 10s, single target, deals damage
                          R2's Meteor (mage's skill): ranged skill, instant cast, stun for (1.5 + 0.5*lvl) seconds, cooldown 24s, aoe, deals damage

                          Original Demon's Grasp: same as R2's Demon's Grasp, but with only 30s cooldown and deals damage equal (6 - 0.2 * lvl)% max hp of target every second.

                          Now, compare all the stuns available in game, why must blood priest gets a far inferior stun that totally does NOT help in 1v1, does NOT deal damage, and has a stupidly long cooldown when other classes can have a normal stun with much shorter cooldown that damages?

                          If holy priest is for support, then blood priest is made to go against other classes in PvP, and they are specialized in spending hp to use skills, regain hp through other skills and deal damage based on own/enemy's hp. At least, that's what suggested about blood priestbwhen you look at the whole concept of the tree. However, the nerf in Demon's Grasp has totally killed this tree. As not being able to stun the enemy normally, while giving up on all the buffs + regen from angel blessing makes blood priest too vulnerable in combat than any other class (including holy priests).

                          Due to the above, plus what ButterFactory said in the previous post, I suggest that R2 at least un-nerf these 3 skills. Other nerfs might be kept for balancing purpose, as I know that other classes also had some of their skills nerfed. But the nerf on the 3 above skills were honestly overdone. Grace is worse than Light Heal, Improved Holy Light is worse than Improved Oak Blessing (the latter heals every second, same amount) and Demon's Grasp is just plain useless as a channelling stun with insane cooldown.

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                          • #73
                            wow this still hasn't been implemented.....*rage quits until change occurs* I wonder what will happen if all the players that play priest as a main just quit......
                            Server: Windshear Peaks
                            Character: (s6)xXZekeXx
                            Class: Hybrid Priest

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                            • #74
                              With regards to tenacity, I found that it increased your crit def by 10
                              One can hypothesize the following:
                              4% crit dmg reduction = 10 crit def
                              10 crit def may be an unlisted stat addition that was part of the programming but not part of the description
                              4% crit dmg reduction per level may be another lie because then i know some players would not be taking as much crit dmg as ive seen players inflict

                              anyhow, it needs a buff or change
                              20% crit dmg reduction is minimal compared to the bonus crit players stack up through soul
                              a buff up or addition of crit stat as well would be nice for the survivability in pvp as well as overall dps increase

                              I have to agree with a lot of the suggests made for blood skills.
                              A lot of it is static such as blood guard or lul drain.
                              they really should be % based in some way and related to hp (hence the point of the name blood priest)
                              merely adding hp cost and minor hp boosting/heal side effects makes it look like theyre trying to kill themselves (luckily hp costs are minimal compared to overall hp pool)

                              I also like the aoe heal/atk version of grace
                              makes it look like the priest version of mage's explosion with some dmg tweak so it isnt on par but also very useful for pve and pvp as it is literally useless

                              in general, priest skills need buffing
                              Sith's Priest Guide

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                              • #75
                                hey hey I came back for work.

                                well well Just my improvment suggestion about the holy light and improved holy light

                                #HM02 ------ Holy Light

                                Holy Light Lv. 1/5: Heals 90 HP +2% of Heal, +1% of Matk every 2 seconds, Lasts 14 seconds.
                                Holy Light Lv. 2/5: Heals 122 HP +4% of Heal,+2% of Matk, every 2 seconds, Lasts 14 seconds.
                                Holy Light Lv. 3/5: Heals 154 HP +6% of Heal, +3% of Matk, every 2 seconds, Lasts 14 seconds.
                                Holy Light Lv. 4/5: Heals 186 HP +8% of Heal, +4% of Matk, every 2 seconds, Lasts 14 seconds
                                Holy Light Lv. 5/5: Heals 218 HP +10% of Heal, +5% of Matk, every 2 seconds, Lasts 14 seconds.

                                #HM05 ------ Improved Holy Light

                                Improved Holy Light Lvl. 1/5: Heals 432 HP +2% of Heal, +1% of Matk, every 2 seconds, Lasts 12 seconds.
                                Improved Holy Light Lvl. 2/5: Heals 470 HP +4% of Heal, +2% of Matk, every 2 seconds, Lasts 12 seconds.
                                Improved Holy Light Lvl. 3/5: Heals 508 HP +6% of Heal, +3% of Matk, every 2 seconds, Lasts 12 seconds.
                                Improved Holy Light Lvl. 4/5: Heals 546 HP +8% of Heal, +4% of Matk, every 2 seconds, Lasts 12 seconds.
                                Improved Holy Light Lvl. 5/5: Heals 584 HP +10% of Heal, +5% of Matk, every 2 seconds, Lasts 12 seconds.

                                long time that I don't came visit there kk, so I'm very happy to see someone that want to help priests like me. I just are helping priests in other version of the game so I only come here sometime for check the news for tell the people of the other version what will come soon, bye bye.
                                Last edited by Xalnaga; 11-28-2012, 09:57 PM.
                                our world is like an sky, and we are like birds, just need to open our wings and dance in the blue ocean, open your wings and fly now.

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