So, I am playing this game for about 8 months now and I must say that the game changed much in that time. There are a lot of things that I really like but as many things that I dislike. Thinking about how to improve this game, to bring back the fun I had when I started and at the same time not cutting down the income that R2 is generating is not an easy task. However, here are things I came up with.
My intention is to turn this game back to the point where all content is accessible to everyone. I cash too but I don't like that there are so many things that can't be done without cashing anymore. It is causing a major imbalance.
1. Inventory and Vault
When I started this game, I had 5 pages inventory and only 1 page of vault. I cashed the expanders right away and had no trouble storing my loot.
But as this game and also my toon improved, I ended up rather quickly with a full page of vault + permanent 3 pages full of things in my inventory.
When R2 gave us the second vault page I was finally able to store all items but 1 page of my inventory on my second page. That was great, I still had a lot of space left!
However, after we got the second page, a lot of new content has been released. Pet equipments, Fragarach mats, Spernal gems, Earth Orbs, a ton of costumes, pets and mounts that want to be stored too. I'm back to 2 full vault pages + 3 pages full of inventory.
So please give us a 6th inventory page and a third vault page. I don't think that this would take you too much work, especially because you already know how to add an extra page to the vault. It is simply the same coding. And everyone wants them.
This as well will generate more income for R2 because many people will cash the expander right away.
2. Pack Expander
It's pretty much the same issue for non-cash player. They can't store their dungeon drops in their inventory (or have to teleport back to town after each run) because there is no way to get the expanders in-game except by chance and from the daily sign in.
How about adding them, like vault expander, to the Guild Benefits? C'mon, give everyone a chance, cash player will still get everything first. :P
3. Goddess System
The Goddess System was a major change for our gaming expierence and still is. Upgrading it requires crystals, which non-cash player don't have. So their only way to improve on Goddess is to buy / farm roses and turn them in for crystal.
Now to think about that. If you never cash on loyality, you will still have to pay about $70 to reach your self blessing.
$70 is 7000 crystal and getting that many crystals with roses alone will take you years. You need 7000 roses!
How are roses obtained? You can buy them from cashers or get them from special events. So, if there are no special events, like in the current week, how can a non-cash player improve? Even if there were, no matter how many alts you use to abuse events, you won't be able to get close to anything.
So here are 2 suggestions for this issue.
1. Add roses permanently to the game. Make them a possible reward at the wishing well and add them to the Green Dragon Hunt.
Maybe even to the Day in Vidalia packs.
2. Being loyal should always grand you a benefit. However, this game does not. Staying 24 hours online will give you 96 loyality for the goddess system.
You can't do anything with it unless you have crystals. So how about adding a second option to the goddess system. 1. Buy with Crystal + Loyality (That is what we have right now) and 2. Buy with loyality only. (Ratio 1 crystal = 1 loyality)
For example a Blessing takes you for level 1 22 Crystal and 7 Loyality. But instead of buying it that way, you could buy it for 22 + 7 = 29 loyality.
So how does this not cut down the income of R2?
Well, that is pretty easy. Knowing that it takes you about 7000 crystal to max your goddess buff, means that you need at least 7k loyality to cover the crystal cost. Add to these 7k loyality the next 10k+ that you will need to actually reach the Max Self Blessing, will make it 17k loyality that you will need in total.
Going with staying 24 hours a day online - loyal player o.o - will take 6 month of staying permanently online to max the blessing without spending money.
Cash player won't want to wait 6 months and just cash it, like they did before. All non-cash player will get there someday.
4. Faith reset
It just happens that people pick a blessing and then figure out that it is not the best blessing for them. The faith reset card sure is nice when you didn't spend much money on your goddess, but when you already have your self blessing, then you for sure won't pay $2 to destroy $70 + loyality.
Why can't we get a new kind of Fath reset that only allows us to switch our Goddess without losing anything. I already suggested a Superior Faith Reset card and I still believe that this is just fair since we already supported you with our money.
http://forum.r2games.com/showthread....ith-Reset-Card
That way we would still need to rebuild our loyality (cash?) but won't lose $70. The System was still new and no way to test our own blessing unless we already reached the self blessing. Now I know what blessing would be best for me, but I won't be able to get it other than cashing it on an alt or DESTROYING money..
5. Hitting the cap - Fragarach, Honor, Mount, Wings, etc
Part of the vault / bag issue is that we get a ton of items that we don't need. I have farmed several month Wraith/Rueful Soul Essences, I farm Mount Upgrade Token in Exelorn (who would be level 85 without having the Battle bear), I keep getting badges everywhere. I have no way to use up my badges except synthing honor equips and disenchanting them, while not participating in events.
With all the new content, I keep getting Gold Badges. I'm sitting on so many of them and I already do a daily GMUT synth at krahn, but no matter how hard I try, I keep getting any average of 3 Gold Badges a day. Do I have to synth purple PVP sets, then disenchanting them? :|
I refuse to toss those items because there might be an event someday where i can exchange them for great rewards but for now, they are just taking up my space. I'm not asking for the new Fragarach Tiers now (I would support them tho), but to give us a use of all the items that we farm.
The last GMUT exchange was nerfed (I had to level up alts to get rid of some Mount Token) - but I do farm more than 1 stack of Mount Token a day.
Since we all don't need Mount Token, there could be 2 easy ways to fix this issue and at the same time cut down the amount of GMUT beggars.
1. Increase the Unit Value of Mount Token. 1 copper per token isn't even worth looting them on my server anymore. The amount of Mount Token farmed by a single high level is enough to cover the whole server. They literally have no selling value, so let us make some gold by vendoring them at NPCs?
2. Add a permanent GMUT Exchange. Not the regular one, make the cost heavy. 50, 100, 250 Mount Token for 1 Gmut, I don't care, but do something about it.
For Honor Badges:
Remove the daily exchange limit. The limit of exchanges will still be the amount of badges that you got.
Allow us to turn in as many Gold badges as we want for GMUT. At the same time, add more items to Krahn. Allow us to exchange the same amount of Badges for 1 Ethereal Wing. Or even Pixie Upgrade Crystal.
6. Survival of the Fittest rewards
The rewards for Survival of the fittest sure are nice, but at some point you will maxed all honor equips, your mount and your guild level will be above level 7. How about adding some more rewards for the Guru Medal like Ethereal Wings, Guild Medailon Gold (takes 3 Guru instead of 1), Pixie Upgrade Crystal, etc.
For Elite medals: How about roses?
For master medals: Maybe Soul Print?
7. Sperion and the insane cost to upgrade it
Sperion is rather new but seeing how the Goddess System never changed, i doubt that there will be much improvement on Sperion.
So here are a few suggestions:
1. Spernal is a really tough dungeon, most people can't solo and people even have trouble when going in as a party. How about giving all players 1 Soul Print as reward upon defeating all 7 bosses or to make Soul Print a drop at a very low rate. The NPC that allows you to leave the dungeon could check if you lost all 7 negative buffs (this confirms that you have been inside the dungeon from the start to the end) and if you lost all 7 buffs, you can claim your reward of 1 Soul Print (BOUND).
Knowing that you need 700+ Soul Print to max your sperion and you only have 5 runs a day, makes it a minimum of 140 days farming spernal to max you sperion.
Arent 5 months of loyal playing this game fair enough? If you consider that too easy, then how about adding Soul Print (unbound) as a possible Boss drop (max 1 per run). No high level could just carry other people through spernal for the reward.
An that is just the Soul Print cost. You still have to farm all the rod shards (which makes it not worth to go with more than 2 people) and you also need to farm the earth orbs to max your sperion before morphing.
Same for the gems. A cash player just buys the level 7 gem (they are rather cheap) but a non-cash player will need many many many gems from spernal + 600 PC to synth them to level 7 ones (starting from level 3 gems only, so more PC if you start at lower grades). Why do they have to be bound? Farming 1800 pc to get 3 level 7 gem takes quite a while for a non-casher that can't even afford VIP.
Make that content accessible even without special events. It's the same as my Goddess suggestion, no casher is gonna wait 6 month to max that.
8. Sengolia
People suggest for months to make sengolia a fair battleground. Adding HP to the crystal won't work because low levels on new servers can't end their seng but letting everyone do % dmg to the crystal could work. As well as ending the whole spawnkill scenario, people don't enjoy sengolia anymore.
When I started playing no one could just end seng by themself. No, the whole team had to work together.
if you can't fix sengolia, consider developing a new battleground with similiar rewards. Make it like tamalan and let people buy skills that do % damage.
Those skills should be class specific, like priests are the only class allowed to buy curses / healing skills, knights the only class to buy dmg reduction skills, rogues the only one to buy stealth skills, etc. There won't be op players and there won't be spawnkilling because everyone would be equal and it would only matter how well you can play. This would be refreshing! i want a battleground that doesnt benefit anyone and that makes this game challenging.
9. The strong get stronger, the weak stay weak
It is true that r2 is handing out a lot cash shop items compared to when the game started. However, who is winning those events?
Avernal, Treasure Trove - OP players win all the time. Especially the one who cashed much and don't need the rewards.
Crypt is dominated by the people with the best connection and who can use some neat tricks like talking to each other in real life.
World Boss Rebirth Quest - Cmon, OP players get the kills. so many people can't finish their quest.
Ladder floor 75 challenge *drool*
Guessing Game - Need to abuse alts for that, unless you want to wait forever to get rewards.
I demand Ethereal Wings and/or GMUT as a dungeon drop. Not at the rate of Heroic Wings or Mount Token, but maybe 1 per run.
That would take away that you have to be lucky or already have to be op to get the rewards.
Don't have to add them to the current dungeons but how about the level 110 dungeon when it comes out? Please stop giving us more Heroic Wings or more Mount Token. When I started playing this game, dungeons were fun because I was able to farm the items that I need to improve.
Now its all chance based or you need to have alts on mass. I would love to be able to get 1 click on my wings all 2-3 days by just farming my dungeons. It takes me 300 eth wings to get a single upgrade on them, even if I farm 10/day from a dungeon, I will still have to farm a whole month just for 1 single upgrade.
10. Ladder Floor 75
Reaching Ladder Floor 75 was nice last week, however, now there is no more benefit to it. Why bother going above floor 70 anymore?
I would like to see a benefit for reaching floor 75. How about adding a NPC like Shaun on floor 65 that could hand out some need items like 1 Soul Print / 1 Ethereal Wing / 1 GMUT. Just any benefit would do and it is not easy to reach 75. There won't be any flood of items on the market just because floor 75 starts to be rewarding instead of how it is now.
Soul Shards are given for each 10th floor that you beat, well, floor 75 is hard to divide by 10 without having a rest.
11. Weekly Events
Most of the weekly events are really tiring. Killing bosses every hour, getting to high floors in ladder, plant something on several alts to keep up, how about events that are new and actually fun. I saw quite a few nice suggestions like the one from Alexmancer.
12. More content
Ladder floor 80, level 120, new fragarach tiers, new pvp set, etc etc.
So many things that you could add
edit:
13. Too much of a clickfest
This game requires too much clicking. We already have an item synthesis system, how about shorten our time by using it more often.
Shouldn't be that hard to add the Gem Exchange to the Item Synthesis. Also remove the time it takes to synth items. When we set the counter to x, why can't we synth all of them at once but have to synth them 1 by 1.
Same for Shard Exchange, Charm Exchange, and all upcoming events that requires us to click. Allow us to enter th ammount of exchanges that have to be done.
My suggestions all aim towards giving people the chance to get the items that they need without being major casher, but it will take time for them. Several months of time. I think being loyal to R2 and Crystal Saga should be rewarded.
And to clarify: I am concerned about all the people who quit this game on my server. We are 4 servers merged into 1 and people are dropping like flies. People that started with me and now just quited due to not being able to catch up to casher after we had a multi merge.
I'm one of the few people who win avernal / trove all the time, my guildies win crypt all the time, I have my hellwing and don't even need gmut, have a self blessing and have my superior sky attack sperion - I dont really need Soul Print. I finish my worldboss quests every day but I know that there are many people who are disappointed about not being able to, No matter how hard they try. They won't catch up, unless this game turns a little bit back to how it was, giving them a chance to keep up even without exploiting every single event. It's getting boring.
My intention is to turn this game back to the point where all content is accessible to everyone. I cash too but I don't like that there are so many things that can't be done without cashing anymore. It is causing a major imbalance.
1. Inventory and Vault
When I started this game, I had 5 pages inventory and only 1 page of vault. I cashed the expanders right away and had no trouble storing my loot.
But as this game and also my toon improved, I ended up rather quickly with a full page of vault + permanent 3 pages full of things in my inventory.
When R2 gave us the second vault page I was finally able to store all items but 1 page of my inventory on my second page. That was great, I still had a lot of space left!
However, after we got the second page, a lot of new content has been released. Pet equipments, Fragarach mats, Spernal gems, Earth Orbs, a ton of costumes, pets and mounts that want to be stored too. I'm back to 2 full vault pages + 3 pages full of inventory.
So please give us a 6th inventory page and a third vault page. I don't think that this would take you too much work, especially because you already know how to add an extra page to the vault. It is simply the same coding. And everyone wants them.
This as well will generate more income for R2 because many people will cash the expander right away.
2. Pack Expander
It's pretty much the same issue for non-cash player. They can't store their dungeon drops in their inventory (or have to teleport back to town after each run) because there is no way to get the expanders in-game except by chance and from the daily sign in.
How about adding them, like vault expander, to the Guild Benefits? C'mon, give everyone a chance, cash player will still get everything first. :P
3. Goddess System
The Goddess System was a major change for our gaming expierence and still is. Upgrading it requires crystals, which non-cash player don't have. So their only way to improve on Goddess is to buy / farm roses and turn them in for crystal.
Now to think about that. If you never cash on loyality, you will still have to pay about $70 to reach your self blessing.
$70 is 7000 crystal and getting that many crystals with roses alone will take you years. You need 7000 roses!
How are roses obtained? You can buy them from cashers or get them from special events. So, if there are no special events, like in the current week, how can a non-cash player improve? Even if there were, no matter how many alts you use to abuse events, you won't be able to get close to anything.
So here are 2 suggestions for this issue.
1. Add roses permanently to the game. Make them a possible reward at the wishing well and add them to the Green Dragon Hunt.
Maybe even to the Day in Vidalia packs.
2. Being loyal should always grand you a benefit. However, this game does not. Staying 24 hours online will give you 96 loyality for the goddess system.
You can't do anything with it unless you have crystals. So how about adding a second option to the goddess system. 1. Buy with Crystal + Loyality (That is what we have right now) and 2. Buy with loyality only. (Ratio 1 crystal = 1 loyality)
For example a Blessing takes you for level 1 22 Crystal and 7 Loyality. But instead of buying it that way, you could buy it for 22 + 7 = 29 loyality.
So how does this not cut down the income of R2?
Well, that is pretty easy. Knowing that it takes you about 7000 crystal to max your goddess buff, means that you need at least 7k loyality to cover the crystal cost. Add to these 7k loyality the next 10k+ that you will need to actually reach the Max Self Blessing, will make it 17k loyality that you will need in total.
Going with staying 24 hours a day online - loyal player o.o - will take 6 month of staying permanently online to max the blessing without spending money.
Cash player won't want to wait 6 months and just cash it, like they did before. All non-cash player will get there someday.
4. Faith reset
It just happens that people pick a blessing and then figure out that it is not the best blessing for them. The faith reset card sure is nice when you didn't spend much money on your goddess, but when you already have your self blessing, then you for sure won't pay $2 to destroy $70 + loyality.
Why can't we get a new kind of Fath reset that only allows us to switch our Goddess without losing anything. I already suggested a Superior Faith Reset card and I still believe that this is just fair since we already supported you with our money.
http://forum.r2games.com/showthread....ith-Reset-Card
That way we would still need to rebuild our loyality (cash?) but won't lose $70. The System was still new and no way to test our own blessing unless we already reached the self blessing. Now I know what blessing would be best for me, but I won't be able to get it other than cashing it on an alt or DESTROYING money..
5. Hitting the cap - Fragarach, Honor, Mount, Wings, etc
Part of the vault / bag issue is that we get a ton of items that we don't need. I have farmed several month Wraith/Rueful Soul Essences, I farm Mount Upgrade Token in Exelorn (who would be level 85 without having the Battle bear), I keep getting badges everywhere. I have no way to use up my badges except synthing honor equips and disenchanting them, while not participating in events.
With all the new content, I keep getting Gold Badges. I'm sitting on so many of them and I already do a daily GMUT synth at krahn, but no matter how hard I try, I keep getting any average of 3 Gold Badges a day. Do I have to synth purple PVP sets, then disenchanting them? :|
I refuse to toss those items because there might be an event someday where i can exchange them for great rewards but for now, they are just taking up my space. I'm not asking for the new Fragarach Tiers now (I would support them tho), but to give us a use of all the items that we farm.
The last GMUT exchange was nerfed (I had to level up alts to get rid of some Mount Token) - but I do farm more than 1 stack of Mount Token a day.
Since we all don't need Mount Token, there could be 2 easy ways to fix this issue and at the same time cut down the amount of GMUT beggars.
1. Increase the Unit Value of Mount Token. 1 copper per token isn't even worth looting them on my server anymore. The amount of Mount Token farmed by a single high level is enough to cover the whole server. They literally have no selling value, so let us make some gold by vendoring them at NPCs?
2. Add a permanent GMUT Exchange. Not the regular one, make the cost heavy. 50, 100, 250 Mount Token for 1 Gmut, I don't care, but do something about it.
For Honor Badges:
Remove the daily exchange limit. The limit of exchanges will still be the amount of badges that you got.
Allow us to turn in as many Gold badges as we want for GMUT. At the same time, add more items to Krahn. Allow us to exchange the same amount of Badges for 1 Ethereal Wing. Or even Pixie Upgrade Crystal.
6. Survival of the Fittest rewards
The rewards for Survival of the fittest sure are nice, but at some point you will maxed all honor equips, your mount and your guild level will be above level 7. How about adding some more rewards for the Guru Medal like Ethereal Wings, Guild Medailon Gold (takes 3 Guru instead of 1), Pixie Upgrade Crystal, etc.
For Elite medals: How about roses?
For master medals: Maybe Soul Print?
7. Sperion and the insane cost to upgrade it
Sperion is rather new but seeing how the Goddess System never changed, i doubt that there will be much improvement on Sperion.
So here are a few suggestions:
1. Spernal is a really tough dungeon, most people can't solo and people even have trouble when going in as a party. How about giving all players 1 Soul Print as reward upon defeating all 7 bosses or to make Soul Print a drop at a very low rate. The NPC that allows you to leave the dungeon could check if you lost all 7 negative buffs (this confirms that you have been inside the dungeon from the start to the end) and if you lost all 7 buffs, you can claim your reward of 1 Soul Print (BOUND).
Knowing that you need 700+ Soul Print to max your sperion and you only have 5 runs a day, makes it a minimum of 140 days farming spernal to max you sperion.
Arent 5 months of loyal playing this game fair enough? If you consider that too easy, then how about adding Soul Print (unbound) as a possible Boss drop (max 1 per run). No high level could just carry other people through spernal for the reward.
An that is just the Soul Print cost. You still have to farm all the rod shards (which makes it not worth to go with more than 2 people) and you also need to farm the earth orbs to max your sperion before morphing.
Same for the gems. A cash player just buys the level 7 gem (they are rather cheap) but a non-cash player will need many many many gems from spernal + 600 PC to synth them to level 7 ones (starting from level 3 gems only, so more PC if you start at lower grades). Why do they have to be bound? Farming 1800 pc to get 3 level 7 gem takes quite a while for a non-casher that can't even afford VIP.
Make that content accessible even without special events. It's the same as my Goddess suggestion, no casher is gonna wait 6 month to max that.
8. Sengolia
People suggest for months to make sengolia a fair battleground. Adding HP to the crystal won't work because low levels on new servers can't end their seng but letting everyone do % dmg to the crystal could work. As well as ending the whole spawnkill scenario, people don't enjoy sengolia anymore.
When I started playing no one could just end seng by themself. No, the whole team had to work together.
if you can't fix sengolia, consider developing a new battleground with similiar rewards. Make it like tamalan and let people buy skills that do % damage.
Those skills should be class specific, like priests are the only class allowed to buy curses / healing skills, knights the only class to buy dmg reduction skills, rogues the only one to buy stealth skills, etc. There won't be op players and there won't be spawnkilling because everyone would be equal and it would only matter how well you can play. This would be refreshing! i want a battleground that doesnt benefit anyone and that makes this game challenging.
9. The strong get stronger, the weak stay weak
It is true that r2 is handing out a lot cash shop items compared to when the game started. However, who is winning those events?
Avernal, Treasure Trove - OP players win all the time. Especially the one who cashed much and don't need the rewards.
Crypt is dominated by the people with the best connection and who can use some neat tricks like talking to each other in real life.
World Boss Rebirth Quest - Cmon, OP players get the kills. so many people can't finish their quest.
Ladder floor 75 challenge *drool*
Guessing Game - Need to abuse alts for that, unless you want to wait forever to get rewards.
I demand Ethereal Wings and/or GMUT as a dungeon drop. Not at the rate of Heroic Wings or Mount Token, but maybe 1 per run.
That would take away that you have to be lucky or already have to be op to get the rewards.
Don't have to add them to the current dungeons but how about the level 110 dungeon when it comes out? Please stop giving us more Heroic Wings or more Mount Token. When I started playing this game, dungeons were fun because I was able to farm the items that I need to improve.
Now its all chance based or you need to have alts on mass. I would love to be able to get 1 click on my wings all 2-3 days by just farming my dungeons. It takes me 300 eth wings to get a single upgrade on them, even if I farm 10/day from a dungeon, I will still have to farm a whole month just for 1 single upgrade.
10. Ladder Floor 75
Reaching Ladder Floor 75 was nice last week, however, now there is no more benefit to it. Why bother going above floor 70 anymore?
I would like to see a benefit for reaching floor 75. How about adding a NPC like Shaun on floor 65 that could hand out some need items like 1 Soul Print / 1 Ethereal Wing / 1 GMUT. Just any benefit would do and it is not easy to reach 75. There won't be any flood of items on the market just because floor 75 starts to be rewarding instead of how it is now.
Soul Shards are given for each 10th floor that you beat, well, floor 75 is hard to divide by 10 without having a rest.
11. Weekly Events
Most of the weekly events are really tiring. Killing bosses every hour, getting to high floors in ladder, plant something on several alts to keep up, how about events that are new and actually fun. I saw quite a few nice suggestions like the one from Alexmancer.
12. More content
Ladder floor 80, level 120, new fragarach tiers, new pvp set, etc etc.
So many things that you could add
edit:
13. Too much of a clickfest
This game requires too much clicking. We already have an item synthesis system, how about shorten our time by using it more often.
Shouldn't be that hard to add the Gem Exchange to the Item Synthesis. Also remove the time it takes to synth items. When we set the counter to x, why can't we synth all of them at once but have to synth them 1 by 1.
Same for Shard Exchange, Charm Exchange, and all upcoming events that requires us to click. Allow us to enter th ammount of exchanges that have to be done.
My suggestions all aim towards giving people the chance to get the items that they need without being major casher, but it will take time for them. Several months of time. I think being loyal to R2 and Crystal Saga should be rewarded.
And to clarify: I am concerned about all the people who quit this game on my server. We are 4 servers merged into 1 and people are dropping like flies. People that started with me and now just quited due to not being able to catch up to casher after we had a multi merge.
I'm one of the few people who win avernal / trove all the time, my guildies win crypt all the time, I have my hellwing and don't even need gmut, have a self blessing and have my superior sky attack sperion - I dont really need Soul Print. I finish my worldboss quests every day but I know that there are many people who are disappointed about not being able to, No matter how hard they try. They won't catch up, unless this game turns a little bit back to how it was, giving them a chance to keep up even without exploiting every single event. It's getting boring.
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