Originally posted by Doragontenma
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Rest in peace Sengolia
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just make no sleep for you permanent event, it gives you 8x silver, way a lot more than seng can give, no need to kill, no spawn killing, all have to do is 1/4master starglade idling
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I would suggest there be level tiers - if not - an auto-team balance. Whereas high leveled players would be separated each time (alternate)
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Originally posted by Profe View PostI'd also add giving rewards for "Kill Streaks". It's not easy to get them, and not easy to maintain ('coz people will always be there to get you). Sure, our names will pop out for the whole game world to see but, so what? We won't get anything anyway so when our hp's are low, we might as well die and just respawn because it's easier than trying to stay alive. You get what I'm trying to say here?
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Free revivers in Seng are quite annoying, especially the ones who are blood thirsty and angry. They only revive to get back revenge & ruin one's killstreak. -.-. Lol
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Originally posted by Virall View PostHey i think Sengolia needs some fixing up.Sengolia should be split into levels. Seng has just gotta too ridiculous.Low lvl players cant even do anything casue they are swamped on by scions and lvl 100s.Seng should be split by lvl30-69 and lvl70-100. It would just make it better for low lvl players and make things more challenging too.
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Originally posted by Apoud View PostAnd no scion buff...
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Hmmm... my friend is definitely not that great and she can almost beat me yet there is the 20 lvl difference almost so as soon as she closes that gap I will lose every time.
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Originally posted by austinchicken View Post2. Scions would not receive these bonus buffs as they already have there scion skills, and extra attribute points plus there accumulated riches from before they rebirthed making them so much stronger as we all know. They may however receive a low lvl scion buff at first though I don't really think it's necessary (I barely beat my lvl 40 scion priest friend in seng now though i still do).
Oh, and I'm a non-casher if that makes any difference
Also, sounds like you've never been slapped with the Lv 70+ balancer in Seng. Trust me, as a mortal, it's hellish. The best thing to do in PvP is rebirth so as a high level scion you can deal with the massive nerf to everything.Last edited by Bellatrixa; 07-25-2012, 05:14 PM.
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Originally posted by DoggyDoggy View Postlol, hmm if thats the case shall we remove the balancer buff completely? u forget that high levels still have unlocked better skills, plz think more about something before you post yes?
Here it is to fix the balancer buff.
1. All players from lvl 30-40 recieve a bonus buff to go along with the balancer buff making it slightly easier but not that much that they are stronger than any of the higher lvl's (40+). This would continue in a manner that lvl 40-60's would receive a different slightly less influential buff that would though give them an easier time dealing with the higher lvls (60+).
2. Scions would not receive these bonus buffs as they already have there scion skills, and extra attribute points plus there accumulated riches from before they rebirthed making them so much stronger as we all know. They may however receive a low lvl scion buff at first though I don't really think it's necessary (I barely beat my lvl 40 scion priest friend in seng now though i still do).
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Originally posted by Sigrun View PostI find it funny that you complain about this on Windshear Peaks, where we are working hard with everyone involved to make seng more balanced and draw it out as long as possible, despite some people being able to more or less solo the crystal. Everyone isn't always listening though, but there's nothing you can do about that.
I do have some suggestions, as I've seen the same problem popping up time and time again:
- The division of the teams. They end up being extremely unbalanced, with almost all high levels on one team. There should perhaps be a lvl based divider to make the teams more balanced.
- Give the towers and crystal more HP. People can pretty easily solo both, increasing the HP would encourage more team work
- A chat instance only for the team you are on, making it easier to work as a team within seng, and usable only during seng.
What it boils down to, IMO, is that Seng hasn't changed but the characters have a lot, becoming increasingly powerful. Seng was a challenge for almost everyone except for top levels perhaps, while now it is just another farm instance for an increasing number of people. Sort of like extending the Crystal Ladder has given new incentive to higher levels, perhaps tweaking Seng could revive it and make it a fun battle again.
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Originally posted by austinchicken View PostWow, that is such a great idea never thought of it but yet that really takes away from all the hard work that high level scions and overall really strong players have put into this game. I feel that maybe we could have a better balancer buff but yet its still slightly unfair to make it pvp and not just the same old seng everyday where you can't get kills cause everybody is too balanced.
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I find it funny that you complain about this on Windshear Peaks, where we are working hard with everyone involved to make seng more balanced and draw it out as long as possible, despite some people being able to more or less solo the crystal. Everyone isn't always listening though, but there's nothing you can do about that.
I do have some suggestions, as I've seen the same problem popping up time and time again:
- The division of the teams. They end up being extremely unbalanced, with almost all high levels on one team. There should perhaps be a lvl based divider to make the teams more balanced.
- Give the towers and crystal more HP. People can pretty easily solo both, increasing the HP would encourage more team work
- A chat instance only for the team you are on, making it easier to work as a team within seng, and usable only during seng.
What it boils down to, IMO, is that Seng hasn't changed but the characters have a lot, becoming increasingly powerful. Seng was a challenge for almost everyone except for top levels perhaps, while now it is just another farm instance for an increasing number of people. Sort of like extending the Crystal Ladder has given new incentive to higher levels, perhaps tweaking Seng could revive it and make it a fun battle again.
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