As far as I have been seeing, the problems of balance in Seng... are infact, a large and in some cases the only reason the player base is so small on some servers.
After the merger our server had a great amount of player but the events in Seng (Scions and Heavily cashed Scions along with the other Seng issues)....The populace decreased by easily half within a very short period of time.
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Originally posted by Virall View PostThan scions should also be split into their own seng. And am just trying to help either way its unfair but this way its a little more fair than every one in one seng.
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Originally posted by R22077019 View PostTypically what I see is, they will do it in one Seng and drag the event out till the end, thus not allowing Seng L2, to even open up. But yes, they have from time to time made this happen in both. They tend to preffer to get their entire list of online guild members into one Layer of Seng thus making it so that they can herd the non guil pleyrs like sheep with their top Scions.
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Originally posted by austinchicken View PostDoes this happen in both L1 and L2 seng, if its just L1 as I would assume then just enter L2.
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Originally posted by R22077019 View PostSadly, at least on Chuerna Gorge, it's gone beyond just Spawn Point Farming.
The most recent tactic (if you can call it that) is of a certain guild which does not atttack any of its own members (if they are on opposing teams), they simply let eachother pass and creat a blockage around the Spawn Point, and sit on the Crystal to make it nigh impossible to target any enemies or defend. Then the guilds Scions, whittle the opposing Crystal of (depending on which top member they have in Seng at the time) and procceed to just farm non guild opposing team players, while the rest just sit around chatting an making sure that none can defend or get away from Spawn Point.
As for seperate Sengolias, there is often Seng L2, but that in this case is most often a non-event due to the same guild just sitting and waiting. If their chosen members of the day do not have all the Honor Points they wanted, they force the event to become stagnant, not allowing anyone to do anything but be farmed, until the timer is up.
Breaking it up into scions only/mortals only won't stop this from happening, unfortunately. It'll just make more instances of Seng for them to do it in.
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Does this happen in both L1 and L2 seng, if its just L1 as I would assume then just enter L2.
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Sadly, at least on Chuerna Gorge, it's gone beyond just Spawn Point Farming.
The most recent tactic (if you can call it that) is of a certain guild which does not atttack any of its own members (if they are on opposing teams), they simply let eachother pass and creat a blockage around the Spawn Point, and sit on the Crystal to make it nigh impossible to target any enemies or defend. Then the guilds Scions, whittle the opposing Crystal of (depending on which top member they have in Seng at the time) and procceed to just farm non guild opposing team players, while the rest just sit around chatting an making sure that none can defend or get away from Spawn Point.
As for seperate Sengolias, there is often Seng L2, but that in this case is most often a non-event due to the same guild just sitting and waiting. If their chosen members of the day do not have all the Honor Points they wanted, they force the event to become stagnant, not allowing anyone to do anything but be farmed, until the timer is up.Last edited by R22077019; 07-25-2012, 09:00 AM.
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Originally posted by DoggyDoggy View Postmaybe fixing the balancer buff would just be a better option?
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Lol someone in my server just talked about something like this today.
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I feel that with the splits sengs are going to be way too long. I feel that a better solution to this is to just make a better way of sorting teams somehow. It first makes blue L1 then red L1 then red L2 then blue L2 and this is a terrible method. All decent players will spam click into seng to get blue and they destroy in L1 and L2 blue has to few players and usually gets destroyed (this is how it is in my server at least). I feel that it should put a certain amount of lvls one each team so it is a fair and good battle the way seng should be.
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Originally posted by MemoryLane View PostBut people think scions are all-powerful and therefore the level of the scion doesn't matter. What everyone fails to realize is that a low level scion is easy to kill. A high level scion is easy to kill in a group, and seng is suppose to be a group activity. Suggestions like this just make me think everyone wants easy silvers rather than work together as a team to accomplish the main goal, which is winning seng.
Low levels want high level people in their own events. Mortals want scions in their own events. If things were broken down by level, people will still complain about scions. If it was broken down into mortals only and scions only, people will complain about player levels.
Before scions and before lvl 100, people were complaining about lvl 80s in slayer gear, and wanted people in slayer gear to either not be allowed in or have their own seng.
If a suggestion like the one proposed in this thread, or any of the other threads really, does go through, there will still be complaints from the lower end of the bracket about how hard it is to kill the upper end of the bracket. Over time, there would be complaints about how few people are in seng, as people will continue to level up which reduces the number of people in the lower end. No matter what, there will always be complaints about how "unfair" an event is for some people.
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Originally posted by Virall View PostThat still wont work now that there are lvl 100s it still wont work if a lvl 40 vs a 80
Low levels want high level people in their own events. Mortals want scions in their own events. If things were broken down by level, people will still complain about scions. If it was broken down into mortals only and scions only, people will complain about player levels.
Before scions and before lvl 100, people were complaining about lvl 80s in slayer gear, and wanted people in slayer gear to either not be allowed in or have their own seng.
If a suggestion like the one proposed in this thread, or any of the other threads really, does go through, there will still be complaints from the lower end of the bracket about how hard it is to kill the upper end of the bracket. Over time, there would be complaints about how few people are in seng, as people will continue to level up which reduces the number of people in the lower end. No matter what, there will always be complaints about how "unfair" an event is for some people.
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