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  • Better healing skill please

    Can priest get a better healing skill? All we have is light heal... That is the only skill that really matters for a holy priest yet we dont get massive upgrades like everyone else, just noob light heal. The cast time of grace makes it no better than light heal its actually the same exact amount of heal as light heal since u can do light heal 2 times in the amount of time it takes to cast grace. So really the only healing skill we have is light heal. id like to see an improved light heal... seems pretty lame that the healing class has to use the same healing skill forever

  • #2
    Other than Light Heal you also have Healing wave, Circle of healing, Sacred Space, and Angel's Blessing; which are all great healing skills.
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    • #3
      Originally posted by shinigami_kun View Post
      Other than Light Heal you also have Healing wave, Circle of healing, Sacred Space, and Angel's Blessing; which are all great healing skills.
      u mam need to stick to tanking cause all priest know that Light Heal is the only good heal. I use the Eidolon heal for the 2 ladder levels that have rebound and I use Saint's Strength for an extra boost. Circle of healing is useless and Angels' blessing is really only good for solo bath now that they patched the heal bug.

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      • #4
        yea sacred space is eidolon and i can already tell it sucks cuz it heals 150% hp every 2 sec vs 187% hp every 1.5 sec from light heal. circle of healing has a 12 second cooldown, and angels blessing doesnt count. so yea, priests only have 1 basic noob healing spell. while all other classes get to have improved spells that are super op

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        • #5
          Originally posted by Kodabear82388 View Post
          u mam need to stick to tanking cause all priest know that Light Heal is the only good heal. I use the Eidolon heal for the 2 ladder levels that have rebound and I use Saint's Strength for an extra boost. Circle of healing is useless and Angels' blessing is really only good for solo bath now that they patched the heal bug.
          Circle of Healing, while it doesn't do as much heal as light heal, is twice as fast and can heal targets around you. Thus, it is valuable. In ladder, I try to be close to the tank (just not too close to get hit), and the DPS know they can come near me if they want heals. That means I can stay healing the tank the whole time and never worry about my DPS because Circle of Healing will heal them all as long as they're near me. It also heals me as well so it keeps me alive in the case that some AOE does hit me. It only has a 4 second cooldown so you get to use it pretty often.

          There's also Healing Wave. Also not as powerful as light heal but it is INSTANT and can also heal multiple targets. In my ladder party, we have 2 tanks and 1 melee DPS so a lot of times they're very close to each other. Healing wave will heal all 3 of them and, because it's INSTANT, I can switch to light heal right away. Thus it has a great heal per second than using 2 light heals. Yes it has a 12 second cooldown, but when you do get to use it it's well worth it.

          If you're only thinking about Light Heal, that means you're not even thinking about the other characters besides the tank. yes, tank is main priority, but you need to keep dps alive so they can help out. Those 2 skills technically have better HPS than Light heal and they have the potential to heal others. A good priest will use all 3 appropriately. For me it ends up something like: healing wave, circle, light, light, light, circle,light,light then back to the beginning.

          Sacred space is good in a pinch, when something went wrong and everyone's taking damage because it will heal everyone in your party in ladder. Sacred Space can make the difference between a complete wipe and giving the tank a chance to fix everything. It's also particularly helpful in floor 44 which has reflect.

          If you have amazing tanks that can do it all and get really high, then yes, light heal is all you need. But if you're in a party where the tank isn't super powerful, then you SHOULD invest at least 1 skill points in those other spells. Not everyone can go with the best tanks, so stop saying things are useless when they're not.
          Last edited by (S14)Squintina; 12-17-2012, 09:55 AM.
          (S14)Squintina
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          • #6
            Originally posted by (S14)Squintina View Post
            Circle of Healing, while it doesn't do as much heal as light heal, is twice as fast and can heal targets around you. Thus, it is valuable. In ladder, I try to be close to the tank (just not too close to get hit), and the DPS know they can come near me if they want heals. That means I can stay healing the tank the whole time and never worry about my DPS because Circle of Healing will heal them all as long as they're near me. It also heals me as well so it keeps me alive in the case that some AOE does hit me. It only has a 4 second cooldown so you get to use it pretty often.

            There's also Healing Wave. Also not as powerful as light heal but it is INSTANT and can also heal multiple targets. In my ladder party, we have 2 tanks and 1 melee DPS so a lot of times they're very close to each other. Healing wave will heal all 3 of them and, because it's INSTANT, I can switch to light heal right away. Thus it has a great heal per second than using 2 light heals. Yes it has a 12 second cooldown, but when you do get to use it it's well worth it.

            If you're only thinking about Light Heal, that means you're not even thinking about the other characters besides the tank. yes, tank is main priority, but you need to keep dps alive so they can help out. Those 2 skills technically have better HPS than Light heal and they have the potential to heal others. A good priest will use all 3 appropriately. For me it ends up something like: healing wave, circle, light, light, light, circle,light,light then back to the beginning.

            Sacred space is good in a pinch, when something went wrong and everyone's taking damage because it will heal everyone in your party in ladder. Sacred Space can make the difference between a complete wipe and giving the tank a chance to fix everything. It's also particularly helpful in floor 44 which has reflect.

            If you have amazing tanks that can do it all and get really high, then yes, light heal is all you need. But if you're in a party where the tank isn't super powerful, then you SHOULD invest at least 1 skill points in those other spells. Not everyone can go with the best tanks, so stop saying things are useless when they're not.
            Circle of healing is rubbish, the priest can't do anything while it's casting. 2-3 seconds per tick, DPS would be dead already if they got the aggro by accident, even if only from one mob (mages).

            Healing wave has a cooldown, which is the downside, no cast time is the upside, btw, the DPS have to stick close to the tank (if your using AFK heals) not close to you (unless your auto targeting that heal).

            The only reason why you bring 2 priests in a normal ladder party is just in case one dies or one heals the tank while the other heals the DPS and revs people...

            I agree that priest skills need a fix up, an improved light heal wouldn't be that bad, so many things have the improved version, why not the main heal we use? You have to agree that it is the "MAIN" heal no matter what right? The others are more of a heal type heal..
            If I post something really weird that makes no sense whatsoever it means I'm not mentally there at the time I post it (probably sleep deprived)

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            • #7
              Originally posted by Chelsia View Post
              Circle of healing is rubbish, the priest can't do anything while it's casting. 2-3 seconds per tick, DPS would be dead already if they got the aggro by accident, even if only from one mob (mages).

              Healing wave has a cooldown, which is the downside, no cast time is the upside, btw, the DPS have to stick close to the tank (if your using AFK heals) not close to you (unless your auto targeting that heal).

              The only reason why you bring 2 priests in a normal ladder party is just in case one dies or one heals the tank while the other heals the DPS and revs people...

              I agree that priest skills need a fix up, an improved light heal wouldn't be that bad, so many things have the improved version, why not the main heal we use? You have to agree that it is the "MAIN" heal no matter what right? The others are more of a heal type heal..
              circle of healing is 1 second long (with no cast speed improvements), so how is it rubbish that you can't do anything else? You can't do anything else while casting light heal either (and that's 1.5 secs with no cast speed improvements) long. I think you meant to say sacred space.

              and I never said they had to be close to me for healing wave. I said they had to be close to each other. For circle of healing, though, they should be close to me. If they're close to the tank, and I'm close to all of them, then they can get both healing wave and circle of healing while I keep targeting the tank.

              and many parties can't get 2 priests. I'm not an overly powerful priest. Being level 96, I don't get much of a balancer so I only get about 13000 heal stat in ladder, but I can still heal a tank to level 51, even though that tank has only 780 soul and no gems, and I do so because I can see the value the other skills have that many people don't see. (note: I don't use sacred space because I'm scion, but I know another healer that does in a pinch).
              Last edited by (S14)Squintina; 12-17-2012, 10:53 AM.
              (S14)Squintina
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              • #8
                Originally posted by (S14)Squintina View Post
                Circle of Healing, while it doesn't do as much heal as light heal, is twice as fast and can heal targets around you. Thus, it is valuable. In ladder, I try to be close to the tank (just not too close to get hit), and the DPS know they can come near me if they want heals. That means I can stay healing the tank the whole time and never worry about my DPS because Circle of Healing will heal them all as long as they're near me. It also heals me as well so it keeps me alive in the case that some AOE does hit me. It only has a 4 second cooldown so you get to use it pretty often.

                There's also Healing Wave. Also not as powerful as light heal but it is INSTANT and can also heal multiple targets. In my ladder party, we have 2 tanks and 1 melee DPS so a lot of times they're very close to each other. Healing wave will heal all 3 of them and, because it's INSTANT, I can switch to light heal right away. Thus it has a great heal per second than using 2 light heals. Yes it has a 12 second cooldown, but when you do get to use it it's well worth it.

                If you're only thinking about Light Heal, that means you're not even thinking about the other characters besides the tank. yes, tank is main priority, but you need to keep dps alive so they can help out. Those 2 skills technically have better HPS than Light heal and they have the potential to heal others. A good priest will use all 3 appropriately. For me it ends up something like: healing wave, circle, light, light, light, circle,light,light then back to the beginning.

                Sacred space is good in a pinch, when something went wrong and everyone's taking damage because it will heal everyone in your party in ladder. Sacred Space can make the difference between a complete wipe and giving the tank a chance to fix everything. It's also particularly helpful in floor 44 which has reflect.

                If you have amazing tanks that can do it all and get really high, then yes, light heal is all you need. But if you're in a party where the tank isn't super powerful, then you SHOULD invest at least 1 skill points in those other spells. Not everyone can go with the best tanks, so stop saying things are useless when they're not.

                Actually circle of healing isn't twice as fast, its actually takes 3.5 seconds longer than light heal and heals less. Sure healing wave is good and everyone uses it, but it has a 12 sec cooldown and does not count as a main heal. and with sacred space, it heals the same amount as light heal just to all the party members which is useless if your light heal isnt good enough to keep your tank alive anyways. So in the end there is no better heal than light heal and there should be an improved light heal

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                • #9
                  Originally posted by stayplation3 View Post
                  Actually circle of healing isn't twice as fast, its actually takes 3.5 seconds longer than light heal and heals less. Sure healing wave is good and everyone uses it, but it has a 12 sec cooldown and does not count as a main heal. and with sacred space, it heals the same amount as light heal just to all the party members which is useless if your light heal isnt good enough to keep your tank alive anyways. So in the end there is no better heal than light heal and there should be an improved light heal
                  My DPS would disagree with you. AOE attacks will hurt them even if the tank is doing well. And circle of healing is much faster - it just has a longer cooldown. But the cast itself is faster so you can quickly cast it and then switch back to light heal. I even gave an example of how casting would go above. I swear it's like people can't think beyond their strong ladder parties and never think about the weaker ones where everyone - not just the tank - matters. The AOE heals allow me to still keep healing the tank while providing some assistance to the others. It doesn't stop me from healing the tank ever. And 4/12 seconds cooldown go by real fast when you're in a weaker party and the higher floors take you 3-5 minutes to clear. (4 * 60 / 12 = 20 healing waves), and since it's instant it really doesn't take away from anything.

                  I know not everyone sees value in the other healing skills because of their strong tanks, but to outright say that Light Heal is the only skill priests have is just plain INCORRECT. The other skills are useful when certain conditions are met and it's the job of a good player to decide when to use them and when the spam light heal.
                  (S14)Squintina
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                  • #10
                    Originally posted by (S14)Squintina View Post
                    My DPS would disagree with you. AOE attacks will hurt them even if the tank is doing well. And circle of healing is much faster - it just has a longer cooldown. But the cast itself is faster so you can quickly cast it and then switch back to light heal. I even gave an example of how casting would go above. I swear it's like people can't think beyond their strong ladder parties and never think about the weaker ones where everyone - not just the tank - matters. The AOE heals allow me to still keep healing the tank while providing some assistance to the others. It doesn't stop me from healing the tank ever. And 4/12 seconds cooldown go by real fast when you're in a weaker party and the higher floors take you 3-5 minutes to clear. (4 * 60 / 12 = 20 healing waves), and since it's instant it really doesn't take away from anything.

                    I know not everyone sees value in the other healing skills because of their strong tanks, but to outright say that Light Heal is the only skill priests have is just plain INCORRECT. The other skills are useful when certain conditions are met and it's the job of a good player to decide when to use them and when the spam light heal.
                    i think you missed the point of the topic. priests dont have a good MAIN heal, its the same nooby one from lvl 1 and since you cant cast the other healing spells at the same time as light heal and they have long cooldowns and smaller heals it makes light heal the only good healing spell and it isnt even that good anymore. and duh ofc everyone uses the aoe heals

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                    • #11
                      This topic is started by some boozoo who runs ladder with only one tank and that tank is the dps as well. A good mage will steal the aggro from any knight any day.
                      I run ladder with 2 healers both eidolon lv115 atm, a DPS mage that steals aggro from anything and a random 5th. I need both healers in order to survive lv52 and 50. Double sacred space is perfect here because you all whine about it not being able to match light heal, but in all that you forget it heals everyone, not just the one target you're aiming.
                      If you gank lv45 in ladder without having some OP guy with you that solo's it you'll see that the mobs aoe everyone. Double sacred space + 2 dps' on afk attacking keeps all 5 members alive every time because it's every 2sec two 50k heals. And what do you know, that is 50k heal p/sec Vs. Lightheal's 54k p/1.5sec. Double sacred space > light heal even for single targetting. Not to mention that Sacred Space heals all 5 members, so this actually does 250k heal p/sec. Now tell me this isn't a good skill again and light heal makes it obsolete.
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                      • #12
                        It's all about how you use the skills. Improved skills don't really do much more damage... I'm a rogue, and I'll use assassin's thrust as an example. My regular, basic, assassin's thrust does 150k damage crit (I don't know normal non crit damage because I'm a rogue...I usually always crit.) That's the skill I can learn at lvl 1. Now master assassin's thrust... does about 153k damage. 3k damage more for lvl 80 skill? I'll take the lvl 1 skill and save skill points. So if they were to get an improved light heal... would it really be an improvement? Considering the only difference between improved/master versions of skills is the bonus damage tacked on at the end? Or in this case...extra heals added on to what they already heal for.

                        And on a side note, might I suggest looking at an "improved" skill priests have and thinking long and hard about asking for another "improved" heal skill after looking at how improved "impoved holy light" is.
                        Last edited by kylina; 12-25-2012, 07:29 AM.
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                        • #13
                          Originally posted by speeds16 View Post
                          This topic is started by some boozoo who runs ladder with only one tank and that tank is the dps as well. A good mage will steal the aggro from any knight any day.
                          I run ladder with 2 healers both eidolon lv115 atm, a DPS mage that steals aggro from anything and a random 5th. I need both healers in order to survive lv52 and 50. Double sacred space is perfect here because you all whine about it not being able to match light heal, but in all that you forget it heals everyone, not just the one target you're aiming.
                          If you gank lv45 in ladder without having some OP guy with you that solo's it you'll see that the mobs aoe everyone. Double sacred space + 2 dps' on afk attacking keeps all 5 members alive every time because it's every 2sec two 50k heals. And what do you know, that is 50k heal p/sec Vs. Lightheal's 54k p/1.5sec. Double sacred space > light heal even for single targetting. Not to mention that Sacred Space heals all 5 members, so this actually does 250k heal p/sec. Now tell me this isn't a good skill again and light heal makes it obsolete.
                          lol i think we covered this already in this thread or the last one, sacred space doesnt count because you need to be eidolon to get it. we are wanting a better healing skill from the start bozo. and whats a boozoo?

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                          • #14
                            Originally posted by stayplation3 View Post
                            lol i think we covered this already in this thread or the last one, sacred space doesnt count because you need to be eidolon to get it. we are wanting a better healing skill from the start bozo. and whats a boozoo?
                            Happens when you revive a thread of half a month old, and what, you want Mortal skill that's better than an Eidolon skill? >.> I've heard some bad arguments but this just does it, things like this make me somehow glad there's no change thusfar in Priests.
                            Crystal Saga:
                            IGN: speeds
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                            Lv 120 [Eidolon] Nature Ranger - Emperor
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                            • #15
                              Gear up we'll and get stronger and you really only need 1 heal. I've seen priest heal for around 20k, 1 pop.
                              Lil by lil my signature will become better.

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