Please dont argue with this... If you are no a priest and dont play a priest you have no idea what you are talking about. Do we have like 3 strong skills.. yes... but sadly its not enough. And also.. you cannot deny that the skills on this game compared to the other version are completely unfair to blood priests. Not to mention that Master Blood Beam is nothing in comparison to Master Light Beam. If you are not a priest... especially if you are not a lvl 100 scion priest fighting other lvl 100 scion classes... please ... i encourage you to make a priest.. lvl it to 100 scion.. and see what we are talking about. Until then.. please just let us try to get some things changed.
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"they are pretty much even in damage. and if high level priest with a lot of end and int, i'd say far better off then mage. 1vs 1 tho priest has far better skills. and direct. dude my fire rebirth skill doesn't even go where i want it to. just random. you guys have another channeling spell that stuns target as well at lv 70. improved bloodpact in seng would work wonders if you use it right. has lower cd then my meteor by half, my meteor misses a lot. my other rebirth aoe only does dmg of a flame explosion strike. and has same 30 sec cd as meteor."
Has any lvl 100 priest been able to keep up in dps with a mage/rouge? No, we can't the only way we can keep up is if we SEVERELY outgear the said mage/rouge. I'm out dpsed by rogues who have 5k+ less attack than me and by mages with 3k+ less attack, tell me number wise does that make any sense at all? Just a note a channeled stun is absouletly worthless everywhere except ladder, some other lvl 100 will just walk past you channeling in seng and 2 shot you. I used to be blood, but i went holy for ladder. Being blood doesnt make much of a difference at this point pvp wise, you still die just as easily.
In terms of pvp the game is just broken in my opinion, every class can go around 1-2 shotting other lvl 100's, and whoever gets the first hit wins 90% of the time. Is a end game pvp where you can two shot people any fun? Answer no, it's repetative and boring and takes absolutely 0 skill because all you are doing is mashing your stun and then firing off a string of 100k+ crits. The only class who cant just use a stun, and then procede to spam 8+ good abilities in 3 seconds is priests.
What do we get?
Listing all of our attack skills, but you only ever have access to 1-6 depending how you spec. BB and life drain are worthless in pvp
Light Beam: GL killing anything before you die in seng without this critting(recomended for seng, does more burst)
Spirit Infusion: Pretty good skill .5 sec duration, 7 sec CD
Life Drain: This skill is worthless
Blood Beam: Only usefull for finishing someone off, is like hitting someone with a butter knife in seng(recomended outside of seng, does more dps outside)
Blood Pact: Only usefull for finishing someone off/using as an AOE, 12 sec CD, and to clarify this skill does max -2000 hp/sec for 5 sec after you hit but it doesnt return to you and 10k hp is nothing at this stage of the game
Sacrifice: 100% conversion of dmg done by ability into hp very good, but blood only, 30 sec CD
The Truth in Priests
Originally posted by Shaoren View Postfact-
people have same gear then priest are the weakest.
when new dungeon release, priest is only one can solo dungeons but soon other class can do faster than priest.
people easy to get overstep priest
people either give up priest then play other class, people will quit the game or people will accept the fact priest are nothing except for ladder.Last edited by B3lle; 07-09-2012, 10:27 AM.Lvl: Eidolon 120
IGN: (S18)Belle
Guild: Crystalâ„¢
Rank: Emperor
Server: Shrine of Kithar/The Void/Lycanmarsh/Celestial Peaks/Tyria Village/Angel Island/Celestial Palace ~ Merged
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Originally posted by NovaWolf View PostI have never heard of another version of Crystal Saga (other than the chinese version) before. Can anyone tell me what it is called?Stalkers OP.
Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "
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i'm a knight, played a priest a few times. i'd say priests would be pretty badass if they had these skills like the posted screenshots. i'd love to test myself against priests like these if R2 would allow the changes. in my opinion, priests are pretty nerfed compared to other classes, i think r2 was going more towards priests being support than anything else. I can see shadowgamma's points where if you compare the skills, they appear to be equal in descriptions, maybe in his server there are beastly priest compared to him. his argument is quite valid and meteor will miss against those with high dodge if the mage has a low hit rate. issue is...if a mage locks damage on you they have enough skills to take out anyone in 1-2 hits as long as they never get a stun on them where i've never encountered a priest who could deal the same damage rate. i could always kill the bloods on a good connection, but hybrids gave me troubles when they could cast some quick heals...but if i stun them they usually die.
I would like to request a comparison of all classes and their skills from the version you checked up on...i noticed yours was in english so it might not even be the original's skills as well. if someone fluent in chinese could check a chinese server's skills to compare with the version posted here, and then compare with ours, we might be able to see how nerfed R2 really was compared to original plans. :PCrystal Saga:
Server: Aquatic Crypts
Name: (S15)Sidoh
Class: Knight
Plane: Eidolon
Level: 100
Lunaria:
Server:Server: S87 Key Grove and S58 Drays Keep
Name: [S87]Kenshin/[S58]SweetnSour
Class: Swordman/Elementalist
Level: 5x/6x
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Btw. if someone's gonna say that "the original creators need to do the changes first so that r2 can do them" I don't think so cus r2 already changed them in radical way when they made the skills. So changes should be doable..Stalkers OP.
Best (ex) R2 employee quote: "Be kind to your fellow players ~ you never know when they are alt GMs "
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I've been reading back on the pages. I'm still here xD
There are a few things I'd like to comment on, but I really don't feel like quoting everyone right now, so I'll just separate my comments into mini paragraphs.
First of all, even as a Blood Priest, it is nice to have a heal so you can self heal in dungeons. Because of that, I do not believe removing + to healing is necessary, however, I do believe we need more endurance without opting to go Pure Endurance or half and half. A Blood Priest still benefits the most from going Full Int and increasing End using Soul. So I think more Priest items should add endurance as well as intelligence. Look at rangers they get pluses to all attributes on their items.
Second, I have seen the screen shots, and I do believe the skills need some tweaking and revamping. A lot of them really are very different, but this technically is a different game. While they don't need to be the same as the Asian and European games, they probably should at least have the same feel, or at least fit with the name of the skill. The skills overall are rather under-powered and do indeed leave us as a weaker class. We are well balanced and decent PvE characters, but we don't stand up as well when it comes to PvP and damage. Some will argue that the Priest is a support class, but Blood Priests are supposed to be more PvP oriented and are in much need of a boost.
and @ venomeh - Regarding the original creators, my comment was only meant to point out that R2 was not the original creator, and not that they couldn't do any changes. They certainly have changed many things from the original version of the game.Last edited by Alexmancer; 07-09-2012, 03:46 PM.â™”
Vampire Prince- Server: Aurora Point
- Character: Alexmancerx
- Class: Priest (Blood/Hybrid)
- Level: Eidolon 120
- Rank: Emperor
- Guild: TheWanted
- Pet: Dark Reaper (currently breeding ftw!)
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