Soul Battleground
in the war with the undead, the great crystal of life was shattered, it split into 5 pieces, these came to known as the Soul shards and these are, the ice shard, the brilliance shard, the void shard, the light shard, and the heart shard, now that the undead are rising again the king ordered these shards found, and set up a battleground where heroes can harness and control the power that the shards contain, for when you control the power of all the soul shards, you gain the power of immortality.
there are 5 teams, each has their own color
Note that when you die, you will re spawn at your teams crystal
Blue, which represents the Spirit of Ice, in their base lies the mighty Ice Shard Crystal
Red, Which Represents the Spirit if Brilliance, in their base lies the mighty Brilliance Shard Crystal
Purple, Which represents the Spirit of Void, in their base lies the mighty Void Shard Crystal
Yellow, Which represents the Spirit of Light, in their base lies the mighty Light Shard Crystal
and finally Green, Which represents the Spirit of Heart, in their base Lies the mighty Heart Shard Crystal
i was going to suggest this to be some sort of guild war, but judging by most servers their are mainly 2 or 1 strong guild only so,
ill suggest it be 10 random players per team, and has 2 L's L1 and L2
Due to the immense power the shards unleash, Each class's Stats changes, but one thing is common within all the class's their physical and magical Defenses all change to 0. All skills can be used. Apart from Scion Skills which are banned from this event :P (Muahaha)
Knight: physical and magical attack fixed at 800, Health points fixed at 40000, Damage reduction fixed at 10 percent.
Rogue Physical and magical attack fixed at 750, Health points Fixed at 20000, damage reduction fixed at 5 percent.
Ranger Physical and Magical attack Fixed at 1000, Health points Fixed at 25000, Damage reduction Fixed at 7 percent.
Mage Physical and magical attack Fixed at 1000, Health points Fixed at 25000, Damage reduction Fixed at 7 percent.
Priest Physical and magical attack Fixed at 900, Health points Fixed at 22000, Damage reduction Fixed at 0 percent, Heal fixed at 2000.
Each Team Has their own unique Skill which they can use in the battlefield, with the Cool down of 10 minutes, so when and where to use them could mean victory, or Defeat.
Ice: Roots all enemies in a target area, They cannot use skills or move, but their Damage reduction is increased to 99 percent for the duration of the skill. Lasts for 16 seconds
Brilliance: Increases all Damage dealt by 100 percent, but also increases all damage taken by 50 percent. Lasts for 30 seconds
Void: All attacks turn into Critical Attacks, but lowers your Max Health points by 10 percent. Lasts for 10 seconds
Light: Grants a Status immunity Buff to the caster and 2 surrounding friendly players, Lasts for 15 seconds
Heart: Strikes Fear into the Enemies Heart dealing no damage but stuns the target for 4 seconds and increasing personal attack by 50 percent for 5 seconds. radius - 250
In the center of the battlefield lies the Crystal of Immortality, the goal is simple, Capture and Hold the crystal of immortality for as long as possible, for every 10 seconds the immortality crystal is held by a team, they gain 25 points, once a team reaches 7500 points, they are victorious.
1st place the team gains 5 soul shards, 2nd place gains 4 soul shards, 3rd place: 3 soul shards, 4th place: 2 soul shards and last place gains 1 soul shard
this Event can be done 2 times a day, at 14:00 and 18:00 server time. level 30+
Comment and discuss if you wish :P
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